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Sep 17, 2013 · Abstract:We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated ...
We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider three fundamental visibility structures: the ...
We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated terrain with m > 1 viewpoints ...
We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider three fundamental visibility structures: the.
We study the problem of visibility in polyhedral terrains in the presence of multiple view- points. We consider three fundamental visibility structures: the ...
This work studies the problem of computing the parts of the terrain that are visible from at least one of the viewpoints, and presents an algorithm that ...
Terrain Visibility with Multiple Viewpoints. We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints.
We study the problem of visibility in polyhedral terrains in the presence of multiple viewpoints. We consider a triangulated terrain with m > 1 viewpoints ...
Computing Vis. We compute left Vis: q ∈ left Vis ⇐⇒ q visible by a viewpoint to the left of q. Algorithm: Sweep the terrain, maintain leftmost visible.
The Voronoi visibility map is a partitioning of into regions such that each region is assigned to the closest (in Euclidean distance) visible viewpoint.