×
This paper presents a physically plausible soft-shadow algorithm that can be executed real-time by current GPUs. The method works with a single shadow map, ...
This paper presents a physically plausible soft-shadow algorithm that can be executed real-time by current GPUs. The method works with a single shadow map, ...
Abstract. This paper presents a physically plausible soft-shadow algorithm that can be executed real-time by current GPUs.
Real-time Soft Shadows with Shadow Accumulation. from www.semanticscholar.org
A physically plausible soft-shadow algorithm that can be executed real-time by current GPUs, that works with a single shadow map, requires no pre- or post- ...
Real-time Soft Shadows with Shadow Accumulation. from www.researchgate.net
This paper presents a physically plausible soft-shadow algorithm that can be executed real-time by current GPUs. The method works with a single shadow map, ...
People also ask
Dec 18, 2019 · The 32 bits per pixel will contain information of the shadow accumulation value, as well as blocker distance and reprojection cache.
A result of the thesis is an algorithm capable of real-time soft shadows that utilizes programmable graphics hardware. The algorithm produce high-quality ...
Real-time Soft Shadows with Shadow Accumulation. from medium.com
Jan 28, 2020 · Using ray-tracing we can achieve pixel-perfect hard shadows very cheaply by tracing a ray towards each light and checking if it hit anything or not.
Previous methods for soft shadows numerically integrate over many light directions at each receiver point, testing blocker visibility in each direction.
The soft shadow volume algorithm can accurately render soft shadows for a single closed loop. ... With the improve- ments presented in this paper, real-time soft ...