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One of our systems focused on generating optimally helpful 'serious' instructions while the other focused on entertainment, providing more playful instructions.
In this paper we introduce two NLG systems that we developed for the GIVE challenge, which was aimed at the evaluation of natural language generation (NLG) ...
Roan Boer Rookhuiszen, Mariët Theune : Playful vs. serious instruction giving in a 3D game environment. Entertain. Comput. 1(2): 95-104 (2009).
Sep 4, 2018 · Playful vs. serious instruction giving in a 3D game environment. April 2009 · Roan Boer Rookhuiszen ; Two approaches to GIVE: dynamic level ...
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We participated in the GIVE Challenge with two NLG systems: one system that was focused on generating maximally helpful instructions (the Twente system) and one ...
Playful vs. serious instruction giving in a 3D game environment. from www.researchgate.net
This differs from serious games, which use the designed game as a whole game with goals related to non-entertainment purposes, and the design for playful ...
Playful vs. serious instruction giving in a 3D game environment · Boer ... Slang or neologism can be considered as playful words that are being construed ...
The pilot program consisted of three stages: a playful library tour, followed by an interactive game-based digital storytelling activity with game elements, and ...
Nov 19, 2023 · Playful pedagogy produces better learning outcomes [at any age] because it better aligns with how the human brain works best.