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Jan 23, 2019 · In this paper, we introduce a geometric framework for formulating agent objectives in zero-sum games, in order to construct adaptive sequences ...
This paper proposes algorithms that adaptively and continually pose new, useful objectives which result in open- ended learning in two-player zero-sum games.
A geometric framework for formulating agent objectives in zero-sum games is introduced, and a new algorithm (rectified Nash response, PSRO_rN) is developed ...
Abstract. Zero-sum games such as chess and poker are, ab- stractly, functions that evaluate pairs of agents, for example labeling them 'winner' and 'loser'.
Open-ended learning in symmetric zero-sum games. from icml.cc
Depending on the version of the story, the first boy was either. Lord Kelvin or James Clerk Maxwell. The second boy indeed.
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Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them 'winner' and 'loser'.
Jan 25, 2019 · 43K subscribers in the reinforcementlearning community. Reinforcement learning is a subfield of AI/statistics focused on ...
Open-ended learning in symmetric zero-sum games. D. Balduzzi, M. Garnelo, Y. Bachrach, W. Czarnecki, J. Pérolat, M. Jaderberg, and T. Graepel.
May 29, 2019 · It shows how to build useful objectives in non-transitive games, where there isn't necessarily a clear winner–such as rock-paper-scissors, ...
Open-ended learning in symmetric zero-sum games. from www.researchgate.net
In this work, we summarize previous concepts of diversity and work towards offering a unified measure of diversity in multi-agent open-ended learning to include ...