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In this paper we propose an on-line neuroevolution approach to evolve non-player characters in The Open Car Racing Simulator (TORCS), a state-of-the-art open ...
In this paper we propose an on-line neuroevolution approach to evolve non-player characters in The Open Car Racing Simulator (TORCS), a state-of-the-art open ...
Abstract—The application of on-line learning techniques to modern computer games is a promising research direction. In fact, they can be used to improve the ...
This paper proposes an on-line neuroevolution approach to evolve non-player characters in The Open Car Racing Simulator (TORCS), a state-of-the-art open ...
Jun 7, 2010 · In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS).
In this paper we propose an on-line neuroevolution approach to evolve non-player characters in The Open Car Racing Simulator (TORCS), a state-of-the-art open ...
On-line neuroevolution applied to The Open Racing Car Simulator. On-line and Off-line Learning of Driving Tasks for The Open Racing Car Simulator (TORCS) ...
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed ...
On-line neuroevolution applied to The Open Racing Car Simulator. Cardamone L ... On-line evolutionary computation for reinforcement learning in stochastic domains.
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed ...