Our method exploits shading variation due to object rotation relative to the light source, allowing the recovery of displacements in both textured and ...
Our method exploits shading vari- ation due to object rotation relative to the light source, al- lowing the recovery of displacements in both textured and.
This work considers the problem of recovering 3D surface displacements using both shading and multi-view stereo cues and exploits shading variation due to ...
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading. Neil Birkbeck. Dana Cobzas. Martin Jägersand. 3DPVT (2006), pp. 790-797.
We consider the problem of recovering 3D surface displace- ments using both shading and multi-view stereo cues. In contrast to traditional disparity or ...
Neil Birkbeck, Dana Cobzas, Martin Jägersand: Object Centered Stereo: Displacement Map Estimation Using Texture and Shading. 3DPVT 2006: 790-797.
It is found that no single shape reconstruction techniques estimate the shape of the object accurately. Best estimates can be obtained by combining the results ...
We consider the problem of recovering 3D surface displace- ments using both shading and multi-view stereo cues. In contrast to traditional disparity or ...
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading. 3DPVT '06: Proceedings of the Third International Symposium on 3D Data Processing ...