Nov 20, 2017 · This study investigates how the collaborative tools included in the CDTB are used by teachers and students to improve learning.
This study investigates how these digital environments are used in school practice: How are the collaborative tools used to improve learning? Thirteen seventh- ...
Collaborative tools were very little used; often teachers and students were not even aware of their existence. Most use was individual, students were left alone ...
Improving the student learning experience through the student-led implementation of interactive features in an online open-access textbook · Education, Biology.
This page is a summary of: No name, no game: Challenges to use of collaborative digital textbooks , Education and Information Technologies, November 2017, ...
Grnlund, ., Wiklund, M., & B, R. (2018). No Name, No Game Challenges to Use of Collaborative Digital Textbooks. Education and Information Technologies, 23, 1359
No name, no game: Challenges to use of collaborative digital textbooks. https ... Preservice teachers' views about e-book and their levels of use of e-books.
Topics: Learning; Internet usage, practices and engagement; Digital and socio-cultural environment ; Sample: Thirteen seventh- and eighth-grade classes, 370 ...
No name, no game: Challenges to use of collaborative digital textbooks · Study details · Goals · Related publications.
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This study explores the use of collaborative digital textbooks in Swedish secondary schools, revealing minimal engagement from teachers and students with ...