scholar.google.com › citations
Findings revealed a higher level of social competence in the experimental group (+11.71, p ˂ 0.05) as compared to children playing without being told what they were expected to achieve. The experimental group also scored lower on Anxiety-Withdrawal (-7.94, p ˂ 0.05).
Sep 13, 2021 · This paper investigates whether learning through digital play reduces or enhances the levels of aggression and anxiety in preschool-aged children.
The present study aims to examine the effect digital games have on children's behaviour and their social competence if played to reach an educational purpose.
The results of this study may help parents and teachers to use digital learning tools, in particular video games, effectively when working with young children.
Sep 13, 2021 · Findings revealed a higher level of social competence in the experimental group (+11.71, p < 0.05) as compared to children playing without being ...
Mar 11, 2023 · Retraction Note: Impact of digital game-based learning on the social competence and behavior of preschoolers · Menglin Fang ORCID: orcid.org/0000 ...
Game-based learning in early childhood education: a systematic ...
pmc.ncbi.nlm.nih.gov › PMC11018941
Apr 2, 2024 · The results show that game-based learning has a moderate to large effect on cognitive, social, emotional, motivation, and engagement outcomes.
People also ask
Do computer games have a positive impact on the social Behaviour of children?
What are the effects of digital game-based learning in classrooms?
What are the social effects of video games on children?
What are the advantages of using digital games in early childhood settings?
Preschool children' effectiveness in acquiring specific skills through digital educational games varies significantly by age (Schroeder & Kirkorian, 2016).
Missing: competence | Show results with:competence
Games that provide secure, choice-making play can provide a safe environment for learning social skills. Although recent studies have noted worrisome ...
RETRACTED ARTICLE: Impact of digital game-based learning on the social competence and behavior of preschoolers. https://doi.org/10.1007/s10639-021-10737-3 ...