This paper builds on previous work by conducting narrative interaction focused analysis on rewind mechanics in commercial video games.
An updated framework is proposed where rewind is described in terms of control, scope, initiation, presentation, story structure, and structure traversal to ...
re-defining rewind mechanics in narrative games - ResearchGate
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It gives the player the ability to return to a previous specific point in the storyline and/or gamestate, and from there attempt to replay the game to achieve a ...
Unrestricted Rewind was defined as a rewind mechanic that allowed the player to return to any previously visited point in the narrative. Restricted Rewind only ...
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Going forward by going back: re-defining rewind mechanics in narrative games. E Kleinman, E Carstensdottir, MS El-Nasr. Proceedings of the 13th International ...
Going forward by going back: re-defining rewind mechanics in narrative games. E Kleinman, E Carstensdottir, MS El-Nasr. Proceedings of the 13th International ...
This paper complements and extends three time rewind mechanisms proposed by previous scholars, including restricted, unrestricted and external.
Feb 16, 2024 · I have seen people blame their deaths on bad game design and use the time Rewind Mechanic as "proof" the developers know it's bad and ...
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Oct 22, 2024 · In this article, we present a theoretical framework on the structure of rewinding in narrative games, consisting of Restricted Rewind, ...
A gameplay mechanic where the Player Character is allowed to rewind back time at any point in-story, undoing their actions during the previous couple of ...