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Jul 22, 2023 · This paper contributes to research on gamified learning by providing lessons learned from a gamified, self-paced, digital distant learning environment.
Dec 9, 2024 · This paper contributes to research on gamified learning by providing lessons learned from a gamified, self-paced, digital distant learning ...
Gamified Self-paced E-Learning: Two Iterations of an Educational Design Experiment ... Türk, Y., Gören, S.: Gamified self-paced e-learning platform for computer ...
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Gamified Self-paced E-Learning: Two Iterations of an Educational Design Experiment. Chapter. Jul 2023. Anke Schüll · Laura Brocksieper. This paper ...
This paper reports on an educational design experiment to change a hands-on-training on SAP. ERP-Systems into a gamified self-paced e-learning environment.
This paper presents Experiverse, an experiment-based gamification application we developed for children's science learning in informal settings.
This study developed a case study of gamification for online teacher training, implemented in a professional development program for primary and secondary ...
This qualitative case study provides an example of the process of operationalizing a game design studio from pre-production through post-production.
Mar 10, 2024 · Gamification takes the essential qualities that make games exciting and implements them into other areas of activity to increase participation, engagement, and ...
This research examines the complex linkages between gamification, instructional design, and usability of e-learning with educational institutions. This research ...
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