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We found that gamification makes the learning about statement coverage more engaging and enjoyable while also enhancing the participants performance and understanding of statement coverage.
Jul 6, 2023 · To encourage students to develop better testing habits, we used gamification to make the learning experience more engaging and enjoyable. In ...
Request PDF | On Nov 1, 2020, Eman Sherif and others published Gamification to Aid the Learning of Test Coverage Concepts | Find, read and cite all the ...
The paper presents a study about the role of instructions and feedback within serious games in connection with the duration and with the level of difficulty of ...
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We explored the use of gamification and investigated whether this technique can help to improve the engagement and performance of software testing students.
Gamifying learning for learners. Gamifying learning ... gamification design is needed. To fill this gap ... Aid the Learning of Test Coverage Concepts.
Oct 22, 2024 · This paper presents an initial multi-vocal literature review that extracts ideas for gamification of software testing.
Feb 15, 2023 · Gamification is the use of game design elements and mechanics in non-game contexts. Gamification is used to motivate users to achieve their goals.
Finally, gamification makes it possible to crowdsource complex testing tasks through games with a purpose. Collectively, these applications of gamification have ...
WReSTT-CyLE is a collaborative learning environment of testing concept for students. The eLearning site is enhanced with gamification features, independency, ...