We introduce GRAMPS, a programming model that generalizes concepts from modern real-time graphics pipelines by exposing a model of execution containing.
We introduce GRAMPS, a programming model that generalizes concepts from modern real-time graphics pipelines by exposing a model of execution containing both ...
We introduce GRAMPS, a programming model that generalizes concepts from modern real-time graphics pipelines by exposing a model of execution containing both ...
We introduce GRAMPS, a programming model that generalizes concepts from modern real-time graphics pipelines by exposing a model of execution containing both ...
Oct 22, 2024 · We introduce GRAMPS, a programming model that generalizes concepts from modern real-time graphics pipelines by exposing a model of execution ...
Feb 11, 2010 · Jeremy Sugerman from Stanford describes GRAMPS, a programming model for graphics pipelines and heterogeneous parallelism.
We introduce GRAMPS, a programming model that generalizes concepts from modern real-time graphics pipelines by exposing a model of execution containing both ...
People also ask
What are the key components of a graphics pipeline in computer graphics and how do they contribute to the generation of visual output?
Explore the evolution of the graphics pipeline and the rise of programmable shaders with GRAMPS, a programming model that allows for parallel hardware ...
The first real runtime for GRAMPS, a recently proposed programming model that focuses on supporting irregular pipeline and data-parallel applications, is ...
Jeremy Sugerman from Stanford describes GRAMPS, a programming model for graphics pipelines and heterogeneous parallelism.