Jul 9, 2010 · The implementation of the algorithm is quite straightforward. Despite its simplicity, the algorithm achieves good performance with low memory, ...
Abstract Rendering large-scale forest scenes in real-time is a challenging problem, since the geometric com- plexity is far beyond the capabilities of ...
propose a novel approach that adopts a dynamic quad stream residing on GPU buffers for view-dependent forest rendering. The incremental quad stream updating ...
In this paper, we propose a novel approach that adopts a dynamic quad stream residing on GPU buffers for view-dependent forest rendering. The incremen- tal quad ...
GPU-based dynamic quad stream for forest rendering - SciEngine
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Dec 12, 2011 · They rendered a single tree from every possible viewing angle and are cycling sprites onto one sprite card. They can then use normal mapping for all the ...
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GPU-based dynamic quad stream for forest rendering ; CiteScore. 12.60 ; 自引率. 5.70% ; 发文量. 224 ; 审稿时长. 8.3 months.
We compare our method with the three advanced representative forest rendering techniques mentioned in Section 2: dynamic quad stream (DQS) [12], view-dependent ...
In this paper, we present a real time rendering algorithm based on GPU (Graphics Processing Unit) and tessellation technology. In the preprocessing stage, we ...
* LIU Feng, HUA Wei, BAO HuJun. GPU-based dynamic quad stream for forest rendering, SCIENCE CHINA Information Sciences 2010, 53(8) 1539-1545. * Liu Feng, Hua ...