This paper presents a new methodology for model and control of the motion of an (articulated) rigid body for the purposes of animation.
Abstract--This paper presents a new methodology for model and control of the motion of an (articulated) rigid body for the purposes of animation.
Forward dynamics based realistic animation of rigid bodies · Cited by 8 publications · References 23 publications.
Aug 1, 1988 · A cornputationally efficient method to merge kinematics and dynamics for articulated rigid bod- ies to produce realistic motion is presented. CR ...
Forward dynamics based realistic animation of rigid bodies. Authors: Park, J.; Fussell, D.S.. Issue Date: 1997. Publisher: Elsevier Ltd. Citation: Computers and ...
Forward dynamics based realistic animation of rigid bodies · Ji-Heon ParkD. Fussell. Computer Science, Engineering.
A computationally efficient method to merge kinematics and dynamics for articulated rigid bodies to produce realistic motion is presented. References. [1].
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Oct 22, 2024 · PDF | The theoretical background and implementation for a computer animation system to model a general class of three dimensional dynamic ...
Nov 12, 2020 · ... based-animation Errata: - there should be a negative sign in front of the quadratic velocity vector Topics Covered: - Rigid Body Kinematics ...
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A computer animation system to model a general class of three dimensional dynamic processes for arbitrary rigid bodies is presented.
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