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The first prototype augmented a typical motion-detection-based game. Face information was designed to enhance the sense of presence and role-playing. In the ...
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. from www.researchgate.net
The first prototype augmented a typical motion-detection- based game. Face information was designed to enhance the sense of presence and role-playing. In the ...
Face information was designed to enhance the sense of presence and role-playing. In the second prototype, face tracking is applied as a new axis of control in a ...
Face information was designed to enhance the sense of presence and role-playing. In the second prototype, face tracking is applied as a new axis of control in a ...
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Modern facial feature tracking techniques can automatically extract and accurately track multiple facial landmark points from faces in video streams in real ...
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. T. Sko, H.J. Gardner, Head tracking in first-person games ...
Recent advances in face-tracking technology have made it possible to recognize head movements using a commodity web-camera. This development has created ...
Apr 25, 2024 · Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. CHI 2006: 1097-1106. [+][–]. Coauthor ...
Face-tracking as an augmented input in video games: enhancing presence, role-playing and control. S Wang, X Xiong, Y Xu, C Wang, W Zhang, X Dai, D Zhang.
Abstract — A user study was performed to compare two non-touch input methods for mobile gaming: tilt-input and facial tracking. User performance was measured on ...