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Experience in Mobile Technologies: A Game-based. Learning Framework. Roberto Barchino', Lnis de-Marcos', Antonio Garcia', Eva Garcia', José-Maria Gutiérrez ...
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This paper presents our experience in the fleld o/ mobile technologies, ¡rom which several initialives hove emerged. Among them, the Mobigame Campe/ilion ...
PDF | On Jan 1, 2010, Roberto Barchino and others published Experience in Mobile Technologies: A Game-Based Learning Framework.
This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning.
This framework would serve as a foundation for the game instances, enabling us to mix these game parameters and create similar, but diverse, gaming experiences.
In this study, we examined whether students' learned from a mobile game. In addition, to provide insights into the relationship between students' game ...
Jun 23, 2023 · This paper develops the concept of a game-based assessment framework (GBAF) for educators interested in the assessment of learning in digital games, VR or AR.
In this paper an experiential gaming model that is based on experiential learning theory, flow theory and game design is presented.
Jul 19, 2019 · This study presents a conceptual framework based upon a systematic literature review of developments in student-centred digital game–based learning.
Abstract— Mobile game-based learning (mGBL) is a game played on any handheld devices such as mobile phones. Although many game methodologies have been ...