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Abstract: Consumer Generated Media (CGM) is growing rapidly and the amount of content is increasing. However, it is often difficult for users to extract ...
It is indicated that the feelings evoked by avatars are consistent in both cases, and using controllable avatars is easier than collaborative tagging for ...
We proposed the use of controllable avatars as a means of nonverbal expression of subjectivity, and confirmed the consistency of feelings elicited by avatars ...
We proposed the use of controllable avatars as a means of nonverbal expression of subjectivity, and confirmed the consistency of feelings elicited by avatars ...
The result indicates that the feelings evoked by avatars are consistent in both cases, and using controllable avatars is easier than collaborative tagging for ...
Mar 19, 2024 · In conclusion, virtual avatar expressiveness has a significant positive effect on learning effect, emotional experience and user engagement.
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In fact, they can positively impact learning outcomes along with a number of other cognitive and affective benefits. (Meij, Meij, & Harmsen, 2015; Moreno & ...
May 19, 2024 · Avatars address the shortcomings of traditional e learning by providing personalized experiences, enhancing connections, alleviating isolation, ...
These studies found that the more an avatar's body resembled a human's, the more people felt ownership of the virtual avatar's body [10-12]. This increment in ...
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Feb 14, 2021 · This indicates that the avatar design with an increased eye size of 25% is the most effective avatar in affecting students' arousal state.