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This study explored the application of dynamic difficulty adjustment in computerized 2D plat former games through procedural level generation and interactive ...
PDF | On Oct 1, 2015, Daniel Wheat and others published Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation ...
This study explored the application of dynamic difficulty adjustment in computerized 2D platformer games through procedural level generation and interactive ...
Procedural level generation can create unseen levels and im- prove the replayability of games, but there are requirements for a generated level.
Oct 8, 2023 · Procedural level generation can create unseen levels and improve the replayability of games, but there are requirements for a generated ...
Oct 22, 2024 · In this paper we propose a method in which reinforcement learning is used to make learning agents as well as a dynamic AI difficulty system ...
Oct 6, 2023 · A procedural level generation system has to account for the player's skill and generate levels at the correct difficulty.
Missing: 2D Based
We present Polymorph, which employs techniques from level generation and machine learning to understand game component difficulty and player skill.
Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation · D. WheatM. MasekC. LamP. Hingston. Computer Science. 2015 IEEE ...
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This research presents a systematic study that explored the concept of dynamic difficulty using procedural level generation with interactive evolutionary ...
Missing: Adjustment Based