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We show that accurate curvature information for the upcoming corners enables offline learning a near-optimal driving style that consistently beats an expert ...
It is shown that accurate curvature information for the upcoming corners enables offline learning a near-optimal driving style that consistently beats an ...
Abstract. TORCS car racing bots have improved significantly in the last years. We show that accurate curvature information for the upcoming corners enables.
We show that accurate curvature information for the upcoming corners enables offline learning a near-optimal driving style that consistently beats an expert ...
TORCS car racing bots have improved significantly in the last years. We show that accurate curvature information for the upcoming corners enables offline ...
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Dec 28, 2020 · I've always wondered what would happen if a midfield car was driven to practical perfection. Could it beat a top running car?
Driving faster than a human player. Quadflieg J, Preuss M, Rudolph G. Publication type. Research article in proceedings (conference). Peer reviewed.
Driving Faster Than a Human Player by Jan Quadflieg, Mike Preuss, Günter Rudolph published in Lecture Notes in Computer Science.
Jan 31, 2020 · One of the thing I learned from experienced players is that they know how to cut corners and minimize speed loss in the process.
Missing: Human | Show results with:Human