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The primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation and ...
May 18, 2018 · The primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation and ...
The primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation ...
Digital game elements, user experience and learning: A conceptual framework · A. Alexiou, M. Schippers · Published in Education and Information… 17 May 2018 ...
The primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation ...
Feb 1, 2022 · The primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation and ...
May 17, 2018 · The primary aim of this paper is to identify and theoretically validate the relationships between core game design elements and mechanics, user motivation and ...
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Oct 22, 2024 · Digital Game Elements, User Experience and Learning: A Conceptual Framework. Article. Full-text available. Nov 2018; Educ Inform Tech.
Jul 16, 2019 · Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study. Monitoring Editor: Gunther ...
This paper presents a systematic review examining the integration of DGBLL and its impact on language learning outcomes.