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Jul 21, 2015 · In this work, we propose a real-time bidirectional texture function (BTF) and image-based lighting (IBL) rendering of the Takigi Noh based on ...
We propose a real-time bidirectional texture function (BTF) and image-based lighting (IBL) rendering of the Takigi Noh based on reflectance analysis.
Digital Archiving of Takigi Noh Based on Reflectance Analysis. https://doi.org/10.1007/978-3-319-21067-4_41 ·. Journal: Lecture Notes in Computer Science ...
We propose a real-time bidirectional texture function (BTF) and image-based lighting (IBL) rendering of the Takigi Noh based on reflectance analysis.
We propose a real-time bidirectional texture function (BTF) and image-based lighting (IBL) rendering of the Takigi Noh based on reflectance analysis.
2. 2015/08, Digital Archiving of Takigi Noh based on Reflectance Analysis (HCI International 2015). 3. 2013/09, A trial of digital archive content having game ...
Digital Archiving of Takigi Noh Based on Reflectance Analysis. HCI (11) 2015 ... High-Resolution and Multi-spectral Capturing for Digital Archiving of Large 3D ...
Papers, A Real-time CG Rendering of Takigi Noh based on Reflectance Analysis Transactions of the Virtual Reality Society of Japan,pp.25-33 (Co-authored) 2015/03 ...
Digital Archiving of Takigi Noh based on Reflectance Analysis. HCI International 2015. 講演・口頭発表等リストへ. メニュー. マイポータル. 2017 researchmap.
... Digital Archiving of Takigi Noh Based on Reflectance AnalysisVirtual, Augmented and Mixed Reality10.1007/978-3-319-21067-4_41(398-408)Online publication ...