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Apr 12, 2021 · We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes.
Apr 8, 2021 · We automatically approximate shape and appearance of detailed 3D scenes. Here, we approximate foliage with low-poly proxy geometry and textures,.
Appearance-Driven Automatic 3D Model Simplification. from www.semanticscholar.org
This work presents a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes, ...
Appearance-Driven Automatic 3D Model Simplification. from developer.nvidia.com
Jun 22, 2021 · A new method for generating level-of-detail of complex models, taking both geometry and surface appearance into account.
Abstract. We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This ...
View recent discussion. Abstract: We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of ...
We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes.
Appearance-Driven Automatic 3D Model Simplification. from github.com
Differentiable rasterization applied to 3D model simplification tasks, as described in the paper: Appearance-Driven Automatic 3D Model Simplification.
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Sep 25, 2021 · ... Appearance-Driven Automatic 3D Model Simplification" is available here: https://research.nvidia.com/publication/2021-04_Appearance-Driven- ...
Apr 12, 2021 · Appearance-Driven Automatic 3D Model Simplification pdf: https://t.co/v8tXzTZ7DF abs: https://t.co/K4WRZruDTp.