Showing results for A model for anisotropic reflections in openGL.
Search instead for A model for anisotropic reflections in open GL.
A single rendering pass with the standard OpenGL lighting model can add this isotropic component for all the light sources in the scene. References. 1 David ...
Abstract: A novel approach for simulating anisotropic reflections on OpenGL-based hardware in real time. Rendering of anisotropic surfaces with one light ...
Aug 6, 1990 · A reflection and refraction model for anisotropic surfaces is introduced. The anisotropy is simulated by small cylinders.
Missing: openGL. | Show results with:openGL.
10.9 Anisotropic Lighting. The per-vertex lighting model used in OpenGL assumes that the surface has microscopic facets that are uniformly distributed in any ...
Sep 18, 2018 · I am trying to emulate some kind of specular reflections through anisotropy in my WebGL shader, something like this described in this tutorial here.
In this paper we describe a novel approach for simulating anisotropic reflections on OpenGL-.
Jun 1, 2004 · For anisotropic lighting, the specular term can be used as a tex coord to sample a special 1D texture. You just need the right texture ...
Missing: reflections | Show results with:reflections
Mar 6, 2016 · LWJGL tutorial series on how to create a 3D Java game with OpenGL! Improving the visual quality of the game with antialiasing and ...
Missing: reflections | Show results with:reflections
Jun 9, 2014 · In this video, we implement mipmapping and anisotropic filtering. Starter Code (build instructions in the README): ...
Missing: reflections | Show results with:reflections
Jan 26, 2014 · You can set the maximum texture anisotropy parameter using glTexParameterf to allow the driver to take more samples during texture filtering.
Missing: reflections | Show results with:reflections