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Oct 22, 2024 · Purpose – The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both ...
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and ...
Jun 15, 2015 · The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design.
Organized around a collection of video clips, readings, interdisciplinary research projects and games, the course introduced students to the principles of game ...
A course on serious game design and development using an online problem-based learning approach. Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; Roland ...
The course was based on a prior course on serious games design and development that followed a "traditional" delivery approach (e.g. three-hour weekly, in-class ...
This chapter introduces a framework for the design of serious games for learning, called the design, play, and experience framework which provides a formal ...
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The purpose of this study is to design and develop an e-learning game-based environment integrated with problem-based learning strategies for college freshman ...
A course on serious game design and development using an online problem-based learning approach. from online.missouri.edu
This 16-credit program blends art, design, programming, user experience, testing, digital media, content, computer science and software engineering concepts.
Abstract— In this review, the authors analyzed the main features of the design of serious games that promote learning in an academic setting.