×
Showing results for A Shape-from-Shading Algorithm for Combined Specular and Diffuse Reflection Object.
Most real objects have some mixture of diffuse and specular reflective properties. For a Lambertian surface, the intensity only depends on the angle α ...
People also ask
Shape from shading is a method used in computer science for obtaining accurate 3D reconstructions of objects, especially faces, by analyzing subtle variations ...
May 29, 2020 · Shape-from-shading (SFS) is an important approach for inferring 3D surface from a single shading image. In this paper, we present a unified SFS ...
This paper presents an integrated algorithm for 3D reconstruction, which includes the estimation of parameters and shape from shading.
The relative proportion of specular and diffuse reflectance varies with the surface material of the objects. Objects that are glossy,in other words shiny.
To solve the equations, the reflectivity as a function of the three angles must be known as well as the geometry relating light source, object, and observer.
Shape from shading (SFS) is one of the methods used for shape recovery which exploits the fact that surface patches, having different inclination relative to a ...
In this paper we address the problem of estimating the proportions of Lambertian and specular reflection components in order to improve the quality of surface ...
ii. Reflection: The reflection properties of the object surface are known. Most of the SFS algorithms assume Lambertian surface and constant albedo.
Jun 28, 2010 · We discuss numerical issues related to the proposed reconstruction algorithms, and we validate our findings using both real and synthetic data.