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Ivan Gris and David Novick. 2018. Virtual agent interaction framework (VAIF): A tool for rapid development of social agents. In Proceedings of the 17th ...
Features: The PT is implemented within the Unity3D game engine. The proxemics data can be captured at any frame rate equal to or less than the application frame ...
Abstract. When people interact with an embodied conversational agent (ECA), although an agent may have a range of animations, the agent usually remains ...
Each participant's distance from the agent with whom they were conversing was continuously recorded at 60 frames/second by VAIF's proxemics tool [15] ...
Bibliographic details on A Proxemics Measurement Tool Integrated into VAIF and Unity.
The purpose of this study is to understand VR as a tool for measuring spatial tendencies of the individual through distance structuring (proxemics) in the ...
Conversational interaction with multiple agents initiated via proxemics and gaze ... A proxemics measurement tool integrated into VAIF and unity. AE Rodriguez, A ...
Camacho, Laura J. Hinojos, Mahdokht Afravi, David G. Novick: A Proxemics Measurement Tool Integrated into VAIF and Unity. ICMI 2019: 508-509; 2018. [c6]. view.
A Proxemics Measurement Tool Integrated into VAIF and Unity. Demo & Exhibits. Session Details. Wed, 16 Oct | 9:20 PM - 10:20 PM. Demo & Exhibit · Abhinav Dhall.
Jan 21, 2022 · This paper explores proxemics—interpersonal distances—in conversations with virtual agents in virtual reality.