In this paper, we present a classification of games using characteristics such as the type of camera movement, texture details, and static areas of a scene.
Their approach categorizes games into three distinct classes: low-complexity, medium-complexity, and high-complexity games. ... ... ... Artificial images are ...
In this paper, we present a classification of games using characteristics such as the type of camera movement, texture details, and static areas of a scene.
In this paper, we present a classification of games using characteristics such as the type of camera movement, texture details, and static areas of a scene.
Jul 3, 2018 · In this paper, we present a classification of games using characteristics such as the type of camera movement, texture details, and static areas ...
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2020. A classification of video games based on game characteristics linked to video coding complexity. S Zadtootaghaj, S Schmidt, N Barman, S Möller, MG ...
A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity. Conference Paper. Full-text available. Jun 2018.
May 6, 2024 · Their approach categorizes games into three distinct classes: low-complexity, medium-complexity, and high-complexity games.
“A classification of video games based on game characteristics linked to video coding complexity”. In: 2018 16th. Annual Workshop on Network and Systems ...
In this paper, we present a faceted classification scheme for video game genre based on our analysis of hundreds of pre-existing genre labels collected from ...