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How import assets
BleuRaven edited this page Apr 25, 2023
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Depending on the object type, the import parameters are not the same.
- For Static mesh assets you need tick CombineMeshs.
- For Skeletal mesh assets you need tick Import Morph Targets if you use Shape Keys.
- The animation assets should be imported after the skeletal mesh.
- For animations assets untick Import Mesh and select you Skeleton in Skeleton.
About alembic animation see the new page: Alembic animation
- In Blender open the panel Import Script and enter the location where you want to import the assets.
- Check potential errors and process the export.
- Open the panel Clipboard Copy and click on appropriate button to easily copy the command for import asset.
- In Unreal Engine paste and run the command.
New page: Cameras
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Level of details
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Curves and Splines
- Animations
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM