A playground for me to implement and test VR mechanics using Unreal Engine 4.
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Updated
Feb 6, 2023 - C++
A playground for me to implement and test VR mechanics using Unreal Engine 4.
Built a subsection of Stony Brook University's campus and provided the functionality to tour around using a hot air balloon.
A background agent using OpenVR API to provide Immersion VR launcher to users
Play SteamVR enabled games with your phone as an HMD
A 'casual' VR experience of a Tech Society's social space designed for the Quest 2 using UE4.27
ML model of acoustic virtual reality using Matlab and C++.
Real-time 3D visualization for biomedical data and beyond in Python
Implemented a 3DUI app on top of subsection of Stony Brook University's campus that I built which lets the user explore the campus by using a controller and feed fruits to birds. Also implemented Mini-Map and To-Do List feature.
Projets d'option RV
Plazza - school project - concurrent programming
Made at Stanford. Hardware interaction for the SHIVR project (Subte Haptics In Virtual Reality) an open source vibrotactile haptic feedback system for VR. Check https://github.com/leonkoech/SHIVR-SDK for unity SDK
UEVR fixes for FINAL FANTASY VII REMAKE INTERGRADE
DIY Steam VR Controllers
A virtual reality visualization for cellular automata simulation
ROMP, Monocular, One-stage, Regression, used to guide virtual avatars with OpenVR
Simple example of using the OculusVR SDK and SDL
Mixed reality VR laser tag using Oculus Quest 2 and OAK-D depth cameras. First prize winner for North America region in OpenCV AI Competition 2021.
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