Signed-distance field text rendering for Unity
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Updated
Jul 11, 2017 - C#
Signed-distance field text rendering for Unity
An improved font library for Monogame. Draw scalable text fast and easy!
A raymarcher written in Unity with compute shaders
The code related to the paper 'Interactive Occlusion-Free System for Accessible Volume Exploration' published in IEEE Access, Volume 11, 2023.
Hollow out 3D meshes.
SDF3DToolkit is a Unity toolkit for working with Signed Distance Fields (SDFs) in 3D space. This toolkit provides utilities for creating, manipulating, and querying SDFs, which are useful for various applications such as procedural content generation, physics simulations, and more.
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