A game-playing engine (written in Rust) that uses the Minimax Algorithm with alpha-beta pruning for arbitrary two-player Minimax games like Chess, TicTacToe, Go, Connect Four, etc.
-
Updated
Aug 2, 2022 - Rust
A game-playing engine (written in Rust) that uses the Minimax Algorithm with alpha-beta pruning for arbitrary two-player Minimax games like Chess, TicTacToe, Go, Connect Four, etc.
Rust Softwarechallenge 2022 Client
Minimax implementation on tic-tac-toe that never loses
nim-game implementation using yew.rs
♜ A classical chess engine, written in Rust 🦀
gomoku @ 42 - gomoku AI using negamax written in Rust / JavaScript
Play k-in-a-row game against a bot player
This is a Tic Tac Toe game in Rust. It implements the Minimax Algorithm for decisive AI moves.
Minimax search for the game of Zjvoltis
A Tic-Tac-Toe game made in rust, which the bot uses the Minimax Algorithm
A work in progress chess engine, written in rust.
Agents for Ultimate Tic Tac Toe
MCTS and Minimax Alpha-beta pruning for Othello/Reversi in Rust with benchmark
This is a simple chess engine implemented in Rust using the minimax algorithm with alpha-beta pruning for decision-making.
Rust WebAssembly checkers game
A chess computer made for my Profielwerkstuk (high school thesis-ish) written in rust.
Add a description, image, and links to the minimax-algorithm topic page so that developers can more easily learn about it.
To associate your repository with the minimax-algorithm topic, visit your repo's landing page and select "manage topics."