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In 2559, after the end of the Human-Covenant War, Captain James Cutter, Professor Anders, and the crew aboard the ‘’Spirit of Fire’’ wake from cryosleep above the Ark, where the Halo rings were manufactured. Unaware of the past 28 years, they receive a signal from the Ark. There, a Spartan team encounter an alien group known as the Banished, led by Atriox, a Brute sent on suicide missions for the Covenant and excommunicated for his growing hatred of them. An artificial intelligence, Isabel, is recovered from a destroyed UNSC base on the Ark. However, during the exfiltration, Alice-130 is left behind and Douglas-042 is injured. |
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Back on the ‘’Spirit of Fire’’, she reveals to the crew that the portal to and seeks revenge upon the Banished Earth from the Ark had closed five months ago, with Atriox invading four months later. Emboldened by Isabel, the crew declare war upon the Banished. A strike team, including Spartans, ODSTs and soldiers, manage to set up a forward base and defeat Decimus, a chief lieutenant who is salvaging the Ark’s resources. Decimus escapes and orders a bombardment upon his own base. Upon investigating the wreckage, Isabel discovers information about ‘the Cartographer’, a map of key systems and weapons upon the Ark. The team secures a Forerunner elevator and ascend to the Cartographer. |
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Meanwhile, Alice-130 contacts the ‘’Spirit of Fire’’ and escapes the Ark with numerous recovered UNSC prisoners. The team, including Professor Anders, reach the Cartographer’s Map Room despite attacking Sentinels. There, she discovers that Atriox has hijacked the Ark’s portal network, allowing him to transport troops across the whole structure. When trying to shut down the portal network, the team face Decimus again and defeat him for the second and final time. Meanwhile, the ‘’Spirit of Fire’’ comes under attack from a Banished carrier, the ‘’Enduring Conviction’’. Professor Anders suggests that they create a Halo using the Ark’s protocols to transport the crew away from the Ark. The attacking carrier is destroyed when Isabel and Jerome-092 hijack its weapon systems to prompt the Sentinels stationed on the Ark to shatter it in two. |
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The ‘’Spirit of Fire’’ releases the new Halo ring, but face immediate resistance upon it from the Brutes. Back on the Ark, Alice and Douglas capture a Scarab to destroy Brute barricades and prevent reinforcements, including Atriox, from reaching the Halo; they use the portal network to reach the Halo themselves. There, Professor Anders is escorted to the ring’s control room, where the firing system of the structure is deactivated and a signal beacon is set. Meanwhile, the team are locked in a struggle with the remnants of the Banished’s forces, including numerous Scarabs. While within the Halo structure, Anders finds the gravity controls for the Halo. Using this, she separates the land that the remaining Banished are standing on and tosses it into space where it disintegrates. The ground forces return to the ‘’Spirit of Fire’’, but Anders and the Halo enter slipspace. Meanwhile, back on the Ark, Atriox and a legion of Banished still live, preparing for the next fight against the UNSC. |
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In an after-credits scene, Anders drops out of slipspace, only to encounter a Promethean ship. |
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==Development== |
==Development== |
Revision as of 17:20, 18 February 2017
Halo Wars 2 | |
---|---|
File:Halo wars 2 cover art.jpg | |
Developer(s) | |
Publisher(s) | Microsoft Studios |
Director(s) | Alistair Hope |
Artist(s) | Jeremy Cook |
Writer(s) | Kevin Grace |
Composer(s) |
|
Series | Halo |
Platform(s) | Windows, Xbox One |
Release | February 21, 2017 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Halo Wars 2 is an upcoming real-time strategy (RTS) video game developed by 343 Industries and Creative Assembly, and published by Microsoft Studios. The game is set in the science fiction universe of the Halo series in the year 2559, and is a sequel to the 2009 video game Halo Wars. The game sees the return of the human crew aboard the UNSC warship Spirit of Fire and introduces a new alien faction known as the Banished. Development of Halo Wars 2 began in 2014 and the game was announced at Gamescom in 2015. It is scheduled to be released in February 2017 for Windows personal computers (PCs) and the Xbox One video game console.
Gameplay
Halo Wars 2 is a real-time strategy video game, in which players command armies from a bird's-eye view of the battlefield. Like Halo Wars, the game features two playable factions: humanity's main military arm, the United Nations Space Command (UNSC), who return from the first game, and a new alien faction known as the Banished, who serve as replacement for the Covenant.[1][2] Each faction has different leader units.[1] The campaign mode is composed of thirteen missions,[3] and will support cooperative gameplay.[4] Combat in Halo Wars 2 is balanced by a "rock–paper–scissors" counter-attack system, in which ground vehicles are effective in combat against infantry, infantry are effective against aircraft, and aircraft are effective against vehicles.[5]
The game features a number of multiplayer modes that can be played online with up to six players.[3][6] Skirmish supports cooperative or solo play against AI opponents.[6] Deathmatch involves fighting until only one player remains.[6] Stronghold and Domination are multiplayer modes centred around controlling bases or nodes on the map.[6] Blitz is a mode that combines elements from collectible card games.[7] The mode replaces base building and resource management with a card-and-deck mechanic for unit deployment.[8] In Blitz, players create decks from card packs that are earned by playing the campaign mode and completing daily challenges.[7] Each card features a unit that is deployed on the battlefield.[7]
Plot
Halo Wars 2 takes place in the science fictional universe of the Halo series, during the 26th century. The game is set in 2559, 28 years after the events of Halo Wars and shortly after the events of Halo 5: Guardians.[2][6] Halo Wars closes with the crew of the UNSC warship Spirit of Fire entering cryosleep and drifting into space. Since that event, the war between humanity and the military alien alliance known as the Covenant has ended, and the Spirit of Fire has been declared lost with all hands.[2]
In 2559, after the end of the Human-Covenant War, Captain James Cutter, Professor Anders, and the crew aboard the ‘’Spirit of Fire’’ wake from cryosleep above the Ark, where the Halo rings were manufactured. Unaware of the past 28 years, they receive a signal from the Ark. There, a Spartan team encounter an alien group known as the Banished, led by Atriox, a Brute sent on suicide missions for the Covenant and excommunicated for his growing hatred of them. An artificial intelligence, Isabel, is recovered from a destroyed UNSC base on the Ark. However, during the exfiltration, Alice-130 is left behind and Douglas-042 is injured.
Back on the ‘’Spirit of Fire’’, she reveals to the crew that the portal to and seeks revenge upon the Banished Earth from the Ark had closed five months ago, with Atriox invading four months later. Emboldened by Isabel, the crew declare war upon the Banished. A strike team, including Spartans, ODSTs and soldiers, manage to set up a forward base and defeat Decimus, a chief lieutenant who is salvaging the Ark’s resources. Decimus escapes and orders a bombardment upon his own base. Upon investigating the wreckage, Isabel discovers information about ‘the Cartographer’, a map of key systems and weapons upon the Ark. The team secures a Forerunner elevator and ascend to the Cartographer.
Meanwhile, Alice-130 contacts the ‘’Spirit of Fire’’ and escapes the Ark with numerous recovered UNSC prisoners. The team, including Professor Anders, reach the Cartographer’s Map Room despite attacking Sentinels. There, she discovers that Atriox has hijacked the Ark’s portal network, allowing him to transport troops across the whole structure. When trying to shut down the portal network, the team face Decimus again and defeat him for the second and final time. Meanwhile, the ‘’Spirit of Fire’’ comes under attack from a Banished carrier, the ‘’Enduring Conviction’’. Professor Anders suggests that they create a Halo using the Ark’s protocols to transport the crew away from the Ark. The attacking carrier is destroyed when Isabel and Jerome-092 hijack its weapon systems to prompt the Sentinels stationed on the Ark to shatter it in two.
The ‘’Spirit of Fire’’ releases the new Halo ring, but face immediate resistance upon it from the Brutes. Back on the Ark, Alice and Douglas capture a Scarab to destroy Brute barricades and prevent reinforcements, including Atriox, from reaching the Halo; they use the portal network to reach the Halo themselves. There, Professor Anders is escorted to the ring’s control room, where the firing system of the structure is deactivated and a signal beacon is set. Meanwhile, the team are locked in a struggle with the remnants of the Banished’s forces, including numerous Scarabs. While within the Halo structure, Anders finds the gravity controls for the Halo. Using this, she separates the land that the remaining Banished are standing on and tosses it into space where it disintegrates. The ground forces return to the ‘’Spirit of Fire’’, but Anders and the Halo enter slipspace. Meanwhile, back on the Ark, Atriox and a legion of Banished still live, preparing for the next fight against the UNSC.
In an after-credits scene, Anders drops out of slipspace, only to encounter a Promethean ship.
Development
In 2009, Microsoft Studios launched Halo Wars, a real-time strategy spin-off to the first-person shooter video game series Halo.[9] The game was created by subsidiary developer Ensemble Studios.[9] While Halo Wars was a commercial success,[6] Ensemble Studios was shut down upon completion of its development.[9] Prior to its closure, Ensemble had started writing a script and laying the narrative groundwork for a sequel.[10] According to Halo Wars lead writer Graeme Devine, this original script explored the history of the Forerunners and involved the Spirit of Fire arriving at a Forerunner station that Anders had tracked.[10] In 2007, Microsoft formed an internal division named 343 Industries to oversee and develop products in the Halo franchise.[11] The division did not want to create a sequel to Halo Wars until they found the right developer to partner with on the project.[12] In 2014, 343 Industries began development on Halo Wars 2 after approaching UK-based studio Creative Assembly about collaborating on the game.[1][9][13][14] Creative Assembly—known for their Total War strategy game series—[9] were chosen because of their reputation in developing real-time strategy games.[12] The studio had been considering creating an RTS for console and PC for a long time, so the prospect of working on Halo Wars 2 was viewed as a perfect opportunity.[15] While Creative Assembly is primarily a PC-centric developer, the Halo Wars 2 development team is composed largely of people who worked on Alien: Isolation (2014), due to their experience in producing games for consoles.[16] At Gamescom in August 2015, Microsoft Studios announced Halo Wars 2 for Windows PCs and the Xbox One video game console.[9]
Design
Creative Assembly's studio director, Tim Heaton, explained that Halo Wars 2 would not feature gameplay similar to their Total War series.[16] Instead they wanted to build upon the foundation established with Halo Wars.[16] Halo Wars 2's creative director, Alistair Hope, praised the control scheme used in Halo Wars and aimed to enhance the system by ensuring that Halo Wars 2 is intuitive to play on a console.[1] With Halo Wars 2, the development team hoped to introduce new players to the strategy game genre while appeasing experienced players. They set out to accomplish this goal by including a range of multiplayer modes that different groups of players can enjoy.[1] 343 Industries' head of strategy games, Dan Ayoub, mentioned that the multiplayer online battle arena genre was particularly influential when the development were designing new game modes.[1] 343 Industries had initially considered supporting cross-platform play between Windows and Xbox One devices, but the feature was ultimately excluded.[13]
The Blitz game mode was the result of experimenting with ideas for a fast-paced and accessible variation of RTS gameplay.[8] The development team wanted to streamline mechanics, such as base building and resource management, that players typically viewed as being complex and intimidating.[8] The initial design of Blitz involved players having an army roster, like in tabletop war games.[8] After playtesting this version, they realized that the scale of battles would shrink and become less appealing over the course of the match.[8] They revised the mode by implementing a card-and-deck system for unit deployment and introducing randomly spawning resources on the maps.[8] Blitz was influenced by the Warzone game mode from Halo 5: Guardians and Blizzard Entertainment's collectible card game Hearthstone, taking design cues from the card collecting and deck building systems.[17]
A multiplayer beta ran on Xbox One from June 13–23, 2016.[18] The beta included the Deathmatch and Domination game modes.[6] Players could earn rewards for Halo 5: Guardians by participating in the beta.[6] The development team used community feedback and data gathered from the beta to implement improvements for the final game.[19] The changes include resolving connectivity issues, tuning the gameplay, and adjustments to the control scheme and user interface.[19] A second beta for Windows and Xbox One will be held from January 20–30, 2017.[20] The beta will feature the Blitz game mode.[20]
Story and characters
The story of the first Halo Wars is set 20 years before Halo: Combat Evolved, and is largely isolated from other games within the series.[2] This was to prevent it from interfering with other projects (Halo 3, Halo: Reach) that were also in development at the time.[2] Franchise development director, Frank O'Connor explained that Halo Wars 2 would be more integrated with other fiction in the universe than its predecessor.[2] Consequently, the game is set in the contemporary fictional timeline following the events of Halo 5: Guardians,[21] and is said to have a "sense of scale" that the first game was missing.[2] This decision also opened a narrative thread in Halo Wars 2, in which the returning characters are placed in an unfamiliar universe with outdated technology.[21] Narrative director on Halo Wars 2, Kevin Grace,[22] said that the development team took most of their inspiration for the game's tone from Halo: Combat Evolved.[2]
The developers wanted to establish a new villain who was both powerful and intelligent by introducing the Brute warlord Atriox.[23] He has been described as a "smart commander" who has salvaged and re-purposed the Covenant's technology.[2] Grace cited the Arbiter as a great example of a character who was unique within his species; he noted that this trait was applied to the Brutes with the creation of Atriox.[24] While Atriox's faction, the Banished, have been referenced in previous Halo media, Halo Wars 2 marks their debut as the primary enemy faction.[2] Real-world events and historical mercenary groups were a source of inspiration when designing the Banished.[24]
Art and cinematics
Art director, Jeremy Cook, stated that maintaining readability and clarity of the units and combat space was highest priority of the game's art direction.[25] He also wanted to make sure that the visual style remained consistent with the Halo universe, by ensuring that the recognisable traits of the units and structures were preserved.[25] The Banished's art style is designed to contrast visually with the UNSC; it is reminiscent of the Covenant, but with a greater emphasis on the aesthetic of the Brute species.[25] Brute vehicles and weapons featured in past Halo games helped influence the design changes and creation of new technology in the Banished's arsenal.[26]
The in-game cinematic cutscenes for Halo Wars 2 were created by animation company Blur Studio.[6] The studio has collaborated with developers to create animation for past Halo titles, including the original Halo Wars.[27] The scenes are directed by Dave Wilson, who worked as a visual effects supervisor on the Halo Wars cutscenes.[22] 343 Industries pointed out that alterations to the design of returning characters were a result of upgraded technology, the use of performance capture, and casting new actors.[4] Wilson explained that advances in technology allowed the animation team to capture body motion, facial motion and audio simultaneously for Halo Wars 2.[28] Previously on Halo Wars, each of these performances was recorded separately and later combined.[28]
Audio
Paul Lipson served as audio director on Halo Wars 2.[29] The game's soundtrack was composed by Gordy Haab, Brian Lee White and Brian Trifon.[29] White and Trifon had collaborated with Lipson on the music previous Halo projects, such as Halo: The Master Chief Collection and the Halo Channel application.[29][30] The composers analyzed design documents, artwork, and early versions of the game to learn about the story and motivations of characters.[29] This research helped them to determine the emotional tone and instrumental choices for the music.[29] They wanted to incorporate the customary components of Halo scores such as the use of a large orchestra, a choir, and electronic music, while also taking the music into a new direction.[29] With Halo Wars 2 being a spin-off to the main arc of Halo games, the composers were not as beholden to Martin O'Donnell's established sound of the series.[30] This gave them the opportunity to experiment with the soundtrack and introduce elements like brass instruments to the music.[30]
Specific melodies were written for each of the game's main characters to reflect their personalities.[29][30] For example, the track "Run Little Demons" made use of tribal drums, electronic percussion, and heavy brass to capture the dread and terror induced by Atriox and the Banished.[30] To generate an array of emotional effects, different instruments were used to create variations of the character themes.[29] One goal of the audio was to have the music dynamically interact with dialogue and gameplay.[30] The composers created music of different intensity levels to correspond with the player's actions in the game; for example, low intensity, ambient music would play during base construction and more percussive, thematic music would play during battles.[29] A system was designed to adapt the score based on events occurring during gameplay and to prevent the music from becoming repetitive.[29] The live orchestra was recorded at the Newman Scoring Stage at 20th Century Fox's studio in Los Angeles.[30]
Marketing
The announcement trailer revealed at Gamescom 2015 was created by Blur Studio.[27] It showed an injured UNSC soldier being dragged away and a Covenant Brute taunting.[31] In February 2016, 343 Industries and toy maker Mattel announced a partnership to create a new line of Halo toys. Among the figurines is a model of the Brute Spiker weapon featured in Halo Wars 2.[32] In May 2016, 343 Industries' community manager confirmed that Halo Wars 2 would be presented and available to play at the 2016 Electronic Entertainment Expo (E3) in June 2016.[33] The trailer shown at E3 2016 was once again created by Blur Studio.[25] It depicted the leaders of both factions—Cutter and Atriox—facing off as their forces are engaged in conflict.[2][25] The Strongholds multiplayer mode was playable on the show floors at E3,[6] the RTX convention,[34] and Gamescom in 2016.[35] At RTX, 343 Industries also revealed a teaser of the in-game cinematics, illustrating the Spirit of Fire's arrival at the Ark and Spartan supersoldiers encountering the Banished.[36][37] In October 2016, the Blitz game mode was unveiled and playable at Paris Games Week.[38] At The Game Awards 2016, a trailer focusing on Atriox's background and motives was presented.[24]
Release
Halo Wars 2 was initially scheduled to be released for Windows and Xbox One in 2016,[9] however in June 2016, Microsoft announced that the game would launch on February 21, 2017.[39] It is the first Halo game to launch simultaneously on console and PC.[15] The game is part of the Xbox Play Anywhere program introduced in 2016, meaning that a copy purchased digitally can be played on both Windows and Xbox One.[4][6] THQ Nordic will handle distribution of retail PC release.[40] Microsoft also revealed an Ultimate Edition version; it will include a downloadable content (DLC) season pass, access to the game four days early, and a copy of Halo Wars: Definitive Edition—an enhanced version of the original game for Windows and Xbox One.[41] The post-release DLC will include a campaign expansion, new units, new leaders, and new cards for the Blitz mode.[38]
Reception
Aggregator | Score |
---|---|
Metacritic | 81/100[42] |
Publication | Score |
---|---|
Destructoid | 7/10[43] |
Electronic Gaming Monthly | 9/10[44] |
GameSpot | 6/10[45] |
GamesRadar+ | [46] |
Halo Wars 2 received "generally favorable" reviews, according to video game review aggregator Metacritic.[42]
References
- ^ a b c d e f Francis, Bryant (June 24, 2016). "Halo Wars 2 and the challenge of bringing new players into the RTS genre". Gamasutra. UBM. Archived from the original on June 24, 2016. Retrieved July 23, 2016.
{{cite web}}
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suggested) (help) - ^ a b c d e f g h i j k Makuch, Eddie (June 13, 2016). "Halo Wars 2 New Story Details and Images Revealed". GameSpot. CBS Interactive. Archived from the original on June 14, 2016. Retrieved June 14, 2016.
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: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Matulef, Jeffrey (June 13, 2016). "Halo Wars 2 release date set for February". Eurogamer. Gamer Network. Archived from the original on June 29, 2016. Retrieved June 13, 2016.
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ignored (|url-status=
suggested) (help) - ^ a b c Makuch, Eddie (June 18, 2016). "Halo Wars 2 Has New Actors for Lead Roles, Here's Why". GameSpot. CBS Interactive. Archived from the original on June 20, 2016. Retrieved July 23, 2016.
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: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ GamesTM 2016, p. 41, 42.
- ^ a b c d e f g h i j k "KNOW YOUR ENEMY". Halo - Official Site. 343 Industries. June 13, 2016. Archived from the original on June 14, 2016. Retrieved June 14, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c Nelson, Mike (October 19, 2016). "Halo Wars 2: Exploring the Campaign and a New Way to Play". Xbox Wire. Microsoft. Archived from the original on October 19, 2016. Retrieved October 19, 2016.
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suggested) (help) - ^ a b c d e f Easterling, Jeff (October 21, 2016). "Blitz Coverage". Halo - Official Site. 343 Industries. Archived from the original on October 25, 2016. Retrieved October 25, 2016.
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suggested) (help) - ^ a b c d e f g Sarkar, Samit (August 4, 2015). "Halo Wars 2 coming to Xbox One and Windows 10 in fall 2016 (update)". Polygon. Vox Media. Archived from the original on March 4, 2016. Retrieved June 12, 2016.
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: Unknown parameter|deadurl=
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suggested) (help) - ^ a b Keefer, John (August 5, 2015). "Halo Wars Lead Designer Says Interface Key to Sequel Success". The Escapist. Defy Media. Archived from the original on September 7, 2015. Retrieved August 21, 2016.
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: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Smith 2016, p. 95.
- ^ a b Wolfkill et al. 2016, 50:22.
- ^ a b Makuch, Eddie (June 13, 2016). "Halo Wars 2 Won't Have Cross-Play at Launch, Not Ruled Out for the Future". GameSpot. CBS Interactive. Archived from the original on June 14, 2016. Retrieved June 14, 2016.
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: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Wolfkill et al. 2016, 49:55.
- ^ a b GamesTM 2016, p. 41.
- ^ a b c Batchelor, James (August 7, 2015). "Halo Wars 2 'will not be Total War: Halo'". Market for Home Computing and Video Games. NewBay Media. Archived from the original on December 6, 2015. Retrieved June 12, 2016.
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: Unknown parameter|deadurl=
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suggested) (help) - ^ GamesTM 2016, p. 44, 45.
- ^ Makuch, Eddie (June 24, 2016). "Another Halo Wars 2 Beta Is Coming With a New Mode". GameSpot. CBS Interactive. Archived from the original on June 24, 2016. Retrieved July 23, 2016.
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: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Ayoub, Dan (August 11, 2016). "Halo Wars 2 Development Update". Halo - Official Site. 343 Industries. Archived from the original on August 11, 2016. Retrieved August 11, 2016.
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: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Makuch, Eddie (January 11, 2017). "New Halo Wars 2 Beta Starts Soon, Here's How to Play and What's in It". GameSpot. CBS Interactive. Archived from the original on January 11, 2017. Retrieved January 11, 2017.
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: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b Wolfkill et al. 2016, 10:42.
- ^ a b O'Connor, Frank (July 22, 2016). "Inside the Halo Wars 2 Panel at Comic-Con 2016". Xbox Wire. Microsoft. Archived from the original on July 23, 2016. Retrieved July 23, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Ayoub, Grace & Cook 2016, 2:35.
- ^ a b c Nelson, Mike (December 1, 2016). "Atriox Smashes Through in New Halo Wars 2 Trailer at The Game Awards". Xbox Wire. Microsoft. Archived from the original on December 25, 2016. Retrieved December 26, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c d e Easterling, Jeff (June 18, 2016). "Surface Features". Halo - Official Site. 343 Industries. Archived from the original on June 18, 2016. Retrieved June 18, 2016.
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: Unknown parameter|deadurl=
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suggested) (help) - ^ Wolfkill et al. 2016, 31:55.
- ^ a b Wolfkill et al. 2016, 34:56.
- ^ a b c d e f g h i j Nelson, Mike (October 5, 2016). "Halo Wars 2 Composers Revealed, Listen to the First Two Tracks Here". Xbox Wire. Microsoft. Archived from the original on October 5, 2016. Retrieved October 5, 2016.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c d e f g Garcia, Edwin (October 4, 2016). "Witness the Sound of HALO WARS 2 With Two Original Songs (Exclusive)". Nerdist. Legendary. Archived from the original on October 6, 2016. Retrieved December 26, 2016.
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: Unknown parameter|deadurl=
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suggested) (help) - ^ Prell, Sam (August 4, 2015). "Creative Assembly bringing total Halo Wars 2 to Xbox One and Windows 10". GamesRadar. Future Publishing. Archived from the original on October 10, 2015. Retrieved June 12, 2016.
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suggested) (help) - ^ Martin, Liam (February 16, 2016). "You can now buy Master Chief's Halo blaster in foam-dart form". Digital Spy. Hearst. Archived from the original on June 12, 2016. Retrieved June 12, 2016.
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suggested) (help) - ^ Dunsmore, Kevin (May 30, 2016). "Halo Wars 2 will be Playable at E3 2016". Hardcore Gamer. Hardcore Gamer. Archived from the original on June 1, 2016. Retrieved June 12, 2016.
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: Unknown parameter|deadurl=
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suggested) (help) - ^ "Halo at RTX 2016". Halo - Official Site. 343 Industries. June 23, 2016. Archived from the original on July 2, 2016. Retrieved July 2, 2016.
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suggested) (help) - ^ Hope, Alistair (August 16, 2016). "Halo Wars 2 Comes to Europe: Thoughts from Creative Assembly". Xbox Wire. Microsoft. Archived from the original on August 16, 2016. Retrieved August 16, 2016.
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suggested) (help) - ^ Makuch, Eddie (July 3, 2016). "New Halo Wars 2 Trailer Revealed and Halo 5 Forge Getting File Browser". GameSpot. CBS Interactive. Archived from the original on July 23, 2016. Retrieved July 23, 2016.
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suggested) (help) - ^ a b Dudynsky, Andy (October 28, 2016). "Halo-Ween Handoff". Halo - Official Site. 343 Industries. Archived from the original on October 31, 2016. Retrieved December 26, 2016.
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suggested) (help) - ^ Sanchez, Miranda (June 13, 2016). "E3 2016: Halo Wars 2 Release Date Announced, Beta Begins Today". IGN. Ziff Davis. Archived from the original on June 13, 2016. Retrieved June 13, 2016.
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ignored (|url-status=
suggested) (help) - ^ Makuch, Eddie (January 10, 2017). "Halo Wars 2 Is Getting a Physical PC Version". GameSpot. CBS Interactive. Archived from the original on January 10, 2017. Retrieved January 10, 2017.
{{cite web}}
: Unknown parameter|deadurl=
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suggested) (help) - ^ Dornbush, Jonathon (June 13, 2016). "E3 2016: Halo Wars: Definitive Edition to Come With Halo Wars 2: Ultimate Edition". IGN. Ziff Davis. Archived from the original on June 13, 2016. Retrieved June 13, 2016.
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suggested) (help) - ^ a b "Halo Wars 2 for Xbox One Reviews". Metacritic. Retrieved February 16, 2017.
- ^ Carter, Chris (February 16, 2017). "Review: Halo Wars 2". Destructoid. Retrieved February 16, 2017.
- ^ Carsillo, Ray (February 16, 2017). "Halo Wars 2 review". Electronic Gaming Monthly. Retrieved February 16, 2017.
- ^ Plagge, Kallie (February 16, 2017). "Halo Wars 2 Review". GameSpot. Retrieved February 16, 2017.
- ^ Zak, Robert (February 16, 2017). "Halo Wars 2 review: 'A tried, tested and slightly tired RTS formula that's competent but lacking in depth and originality.'". GamesRadar. Retrieved February 16, 2017.
Journals
- Smith, Edward (2016). "Studio Profile: 343 Industries". Edge. No. 300. Future Publishing. pp. 94–97.
{{cite magazine}}
: CS1 maint: ref duplicates default (link) - "Feature • Halo Wars 2". GamesTM. No. 181. Future Publishing. 2016. pp. 38–45.
Videos
- Ayoub, Dan; Grace, Kevin; Cook, Jeremy (July 22, 2016). Halo Wars 2 Story Vidoc. Xbox - YouTube. Microsoft Studios. Retrieved July 23, 2016.
{{cite AV media}}
: CS1 maint: ref duplicates default (link) - Wolfkill, Kiki; O'Connor, Frank; Soto, Erika; Ayoub, Dan; Wilson, Dave; Grace, Kevin (July 26, 2016). Halo Wars 2 Panel – San Diego Comic-Con 2016. Halo - YouTube. 343 Industries. Retrieved July 30, 2016.
External links
- 343 Industries games
- Cooperative video games
- Creative Assembly games
- Halo games
- Military science fiction video games
- Multiplayer and single-player video games
- Real-time strategy video games
- Upcoming video games scheduled for 2017
- Video game sequels
- Video games developed in the United Kingdom
- Video games developed in the United States
- Windows games
- Xbox One games
- Xbox Play Anywhere games
- Video games set in the 26th century