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The service will also allow players to chat simultaneously with players from other Blizzard games. For example, players no longer need to create multiple user names or accounts for most Blizzard products. StarCraft II, Diablo III and World of Warcraft will support the ability for users to cross communicate in game. This means that a player could be in a game of StarCraft II, and he/she may send or receive messages from friends playing World of Warcraft or Diablo III. Moreover, Battle.net 2.0 will track a player’s progress and skill level, and match make them with other players of even skill level. This way, everyone can enjoy the games and will only play against people who are just as good or bad as them. No player will ever feel that they are at a disadvantage. For example, in StarCraft II, a player's skill level is determined based on a modified [[Elo rating system|ELO]] rating system, known as MMR (Match making Ratio).
The service will also allow players to chat simultaneously with players from other Blizzard games. For example, players no longer need to create multiple user names or accounts for most Blizzard products. StarCraft II, Diablo III and World of Warcraft will support the ability for users to cross communicate in game. This means that a player could be in a game of StarCraft II, and he/she may send or receive messages from friends playing World of Warcraft or Diablo III. Moreover, Battle.net 2.0 will track a player’s progress and skill level, and match make them with other players of even skill level. This way, everyone can enjoy the games and will only play against people who are just as good or bad as them. No player will ever feel that they are at a disadvantage. For example, in StarCraft II, a player's skill level is determined based on a modified [[Elo rating system|ELO]] rating system, known as MMR (Match making Ratio).

== Blizzards public relations in Diablo 3 ==

Links:
* [http://www.incgamers.com/2012/08/blizzard-react-angrily-to-incgamers-david-brevik-interview/ what blizzard did]
* [http://us.battle.net/d3/en/forum/topic/6398870250 /apology]


== Companies created by former employees ==
== Companies created by former employees ==

Revision as of 13:57, 27 August 2012

Blizzard Entertainment, Inc.
Company typeSubsidiary of Activision Blizzard
IndustryVideo Games
PredecessorSilicon & Synapse
(1991–1994)
Chaos Studios
(1994)
Founded1991 as Silicon & Synapse
1994 as Chaos Studios
1994 as Blizzard Entertainment
FounderMichael Morhaime Edit this on Wikidata
HeadquartersIrvine, California, USA[1]
Key people
Michael Morhaime (president and co-founder)
Frank Pearce (vice president and co-founder)
Rob Pardo (vice president)
Chris Metzen (vice president of Creative Development)
Allen Adham (former president and co-founder)
ProductsWarcraft series
Diablo series
StarCraft series
Number of employees
over 4,600 (As of 2009)[2]
ParentActivision Blizzard
Websiteblizzard.com

Blizzard Entertainment, Inc. is an American video game developer and publisher founded on February 8, 1991 under the name Silicon & Synapse by three graduates of UCLA,[3] Michael Morhaime, Allen Adham and Frank Pearce and is currently a subsidiary of American company Activision Blizzard, which itself is owned by French conglomerate Vivendi SA. Based in Irvine, California, the company originally concentrated primarily on the creation of game ports for other studios before beginning development of their own software in 1993 with the development of games like Rock n' Roll Racing and The Lost Vikings. In 1994 the company became Blizzard Entertainment Inc before being acquired by distributor Davidson & Associates and later by Vivendi. Shortly thereafter, Blizzard shipped their breakthrough hit Warcraft: Orcs & Humans. Blizzard went on to create several successful video games, including the Warcraft sequels, StarCraft, and Diablo series, and the MMORPG World of Warcraft. Their most recent projects include World of Warcraft's fourth expansion, Mists of Pandaria, StarCraft II's first expansion, Heart of the Swarm, and the recently released Diablo 3.

On July 9, 2008, Activision officially merged with Vivendi Games, culminating in the inclusion of the Blizzard brand name in the title of the resulting holding company, though Blizzard Entertainment remains a separate entity with independent management.[4] Blizzard Entertainment offers events to meet players and to announce games: the BlizzCon in California, United States, and the Blizzard Worldwide Invitational in other countries, such as Paris, France and Seoul, South Korea.

History

Blizzard's headquarters in Irvine, California

Blizzard Entertainment was founded by Michael Morhaime, Allen Adham, and Frank Pearce as Silicon & Synapse in February 1991, a year after[3] all three had received their bachelor's degrees from UCLA.[3][5] In the early days the company focused on creating game ports for other studios. Ports include titles such as J.R.R. Tolkien's The Lord of the Rings, Vol. I and Battle Chess II: Chinese Chess.[6][7] In 1993, the company developed games like Rock n' Roll Racing and The Lost Vikings (published by Interplay Productions).

In early 1994 they were acquired by distributor Davidson & Associates for $6.75 million.[8] The same year the company briefly changed its name to Chaos Studios, before finally settling on Blizzard Entertainment after it was discovered that another company with the Chaos name already existed.[9] Shortly thereafter, Blizzard shipped their breakthrough hit Warcraft: Orcs & Humans.

Blizzard has changed hands several times since then: Davidson was acquired along with Sierra On-Line by a company called CUC International in 1996; CUC then merged with a hotel, real-estate, and car-rental franchiser called HFS Corporation to form Cendant in 1997. In 1998 it became apparent that CUC had engaged in accounting fraud for years before the merger; Cendant's stock lost 80% of its value over the next six months in the ensuing widely discussed accounting scandal. The company sold its consumer software operations, Sierra On-line which included Blizzard, to French publisher Havas in 1998, the same year Havas was purchased by Vivendi. Blizzard was part of the Vivendi Games group of Vivendi. In July 2008 Vivendi Games merged with Activision, using Blizzard's name in the resulting company, Activision Blizzard.

In 1996, Blizzard acquired Condor Games, which had been working on the game Diablo for Blizzard at the time. Condor was renamed Blizzard North, and has since developed hit games Diablo, Diablo II, and its expansion pack Diablo II: Lord of Destruction. Blizzard North was located in San Mateo, California; the company originated in Redwood City, California.

Blizzard launched their online gaming service Battle.net in January 1997 with the release of their action-RPG Diablo. In 2002, Blizzard was able to reacquire rights for three of its earlier Silicon & Synapse titles from Interplay Entertainment and re-release them under Game Boy Advance.[10] In 2004, Blizzard opened European offices in the Paris suburb of Vélizy, Yvelines, France, responsible for the European in-game support of World of Warcraft. On November 23, 2004, Blizzard released World of Warcraft, its MMORPG offering. On May 16, 2005, Blizzard announced the acquisition of Swingin' Ape Studios, a video game developer which had been developing StarCraft: Ghost. The company was then merged into Blizzard's other teams after StarCraft: Ghost was 'postponed indefinitely'. On August 1, 2005, Blizzard announced the consolidation of Blizzard North into the headquarters at 131 Theory in UC Irvine's University Research Park in Irvine, California. In 2008, Blizzard moved their headquarters to 16215 Alton Parkway in Irvine, California.

World of Warcraft was the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.[11] Blizzard announced World of Warcraft on September 2, 2001.[12] The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.

The first expansion set of the game, The Burning Crusade, was released on January 16, 2007.[13] The second expansion set, Wrath of the Lich King, was released on November 13, 2008.[14] The third expansion set, Cataclysm[15][16] entered into closed beta testing in late June 2010 and was released to the public on December 7, 2010.[17][18]

With more than 10 million monthly subscriptions in October 2010,[19][20] World of Warcraft is currently the world's most-subscribed MMORPG,[14][21][22] and holds the Guinness World Record for the most popular MMORPG by subscribers.[23][24][25][26] In April 2008, World of Warcraft was estimated to hold 62 percent of the MMORPG subscription market.[27] In 2008, Blizzard was honored at the 59th Annual Technology & Engineering Emmy Awards for the creation of World of Warcraft. Mike Morhaime accepted the award.

As the website Gamasutra in February 2012 writes, Blizzard Entertainment will lay off around 600 employees "in order to address the changing needs of our company", as the Blizzard CEO and co-founder Mike Morhaime in a statement said.[28] Blizzard has a location in Austin, Tx.

Titles

Title Year Genre
as Silicon & Synapse
RPM Racing[6] 1991 Racing video game
Battle Chess (Windows and Commodore 64 ports)[29] 1992 Chess
Battle Chess II: Chinese Chess (Amiga port)[29] 1992 Chess
J.R.R. Tolkien's The Lord of the Rings, Vol. I (Amiga port)[29] 1992 Role-playing video game
Castles (Amiga port)[6] 1992 Strategy video game
MicroLeague Baseball (Amiga port)[6] 1992 Sports video game
Lexi-Cross (Macintosh port)[6] 1992 Puzzle video game
Dvorak on Typing (Macintosh port)[6] 1992 Educational game
The Lost Vikings[30] 1992 Side-scrolling video game
Rock n' Roll Racing[30] 1993 Racing video game
Shanghai II: Dragon's Eye[29] 1994 Mahjong Solitaire
as Blizzard Entertainment
Blackthorne[30] 1994 Platform game
The Death and Return of Superman[30] 1994 Side-scrolling video game
Warcraft: Orcs & Humans 1994 Real-time strategy game
Justice League Task Force[31] 1995 Versus fighting game
Warcraft II: Tides of Darkness 1995 Real-time strategy game
Warcraft II: Beyond the Dark Portal 1996 Expansion pack
Diablo 1996 Role-playing game
The Lost Vikings II 1997 Side-scrolling video game
StarCraft 1998 Real-time strategy game
StarCraft: Brood War 1998 Expansion pack
Warcraft II: Battle.net Edition 1999 Real-time strategy game
Diablo II 2000 Role-playing game
Diablo II: Lord of Destruction 2001 Expansion pack
Warcraft III: Reign of Chaos 2002 Real-time strategy game
Warcraft III: The Frozen Throne 2003 Expansion pack
World of Warcraft 2004 MMORPG
World of Warcraft: The Burning Crusade 2007 Expansion pack
World of Warcraft: Wrath of the Lich King 2008 Expansion pack
StarCraft II: Wings of Liberty 2010 Real-time strategy game
World of Warcraft: Cataclysm 2010 Expansion pack
Diablo III 2012 Action game
World of Warcraft: Mists of Pandaria 2012 Expansion pack
StarCraft II: Heart of the Swarm In development Expansion pack
StarCraft II: Legacy of the Void In development Expansion pack
Titan (project name)[32] In development MMO

Main franchises

Currently, Blizzard has three main franchises in the gaming industry: Warcraft, Diablo, and StarCraft.

Notable unreleased titles include Warcraft Adventures: Lord of the Clans, which was cancelled on May 22, 1998, Shattered Nations, and Starcraft: Ghost, which was "Postponed indefinitely" on March 24, 2006 after being in development hell for much of its lifespan, and whose current status is in question. The company also has a history of declining to set release dates, choosing to instead take as much time as needed, generally saying a given product is "done when it's done."[33]

Pax Imperia II was originally announced as a title to be published by Blizzard. Blizzard eventually dropped Pax Imperia II, though, when it decided it might be in conflict with their other space strategy project, today known as StarCraft. THQ eventually contracted with Heliotrope and released the game in 1997 as Pax Imperia: Eminent Domain.

Blizzard Entertainment has announced that they will be producing a Warcraft live-action movie. The movie will be financed and produced by Legendary Pictures and Atlas Entertainment.[34]

Privacy controversy and Real ID

On July 6, 2010, Blizzard announced that they were changing the way their forums worked to require that users identify themselves with their real name.[35][36] The reaction from the community was overwhelmingly negative with multiple game magazines calling the change "foolhardy"[37] and an "Epic Fail".[38] It resulted in a significant user response on the Blizzard forums, including one thread on the issue reaching over 11,000 replies.[39][40][41][42][43] This included personal details of a Blizzard employee who gave his real name "to show it wasn't a big deal".[44] Shortly after revealing his real name, forum users posted personal information including his phone number, picture, age, and home address.[39]

Some technology media outlets suggested that displaying real names through Real ID is a good idea and would benefit both Battle.net and the Blizzard community.[45] But others were worried that Blizzard were opening their fans up to real-life dangers such as stalking, harassment, and employment issues, since a simple Google search by your employer will reveal your online activities.[39][46][47][48]

Blizzard initially responded to some of the concerns by saying that the changes would not be retroactive to previous posts, that parents could set up the system so that minors cannot post, and that posting to the forums is optional.[49] However, due to the huge negative response, Blizzard President Michael Morhaime issued a statement rescinding the plan to use real names on Blizzard's forums for the time being.[50]

Apart from the negative side effects of Real ID relating to privacy, the new addition boasts new features for current Blizzard titles. For instance, real names for friends, cross-realm and cross-game chat, rich presence and broadcasts are included with the Real ID system.[51]

Real names for friends: Your Real ID friends will appear under their real-life names on your friends list. This means that when you're chatting, communicating in-game, or viewing a character's profile, you will be able to retrieve the players account name as opposed to the character name. This saves the hassle of remembering multiple character names of your friends in order to communicate.

Cross-realm and cross-game chat: With Real ID, friends can chat cross-realm and cross-faction in World of Warcraft. Prior to Real ID this was not possible as players needed to be on the same server and same faction in order to communicate. Furthermore, cross game chat was not available to players playing different Blizzard titles. This is no longer the case as Real ID allows players to chat across different Blizzard games like Starcraft 2 to Diablo 3 to World of Warcraft.

Rich Presence: This feature will allow you to track and monitor what your friends are playing in real time. This means when you open your friends list you will be able to view the current game your friend might be playing. Broadcasts: Allows players to broadcast a short status message for your friends to see. This means a player can make his or her status busy, available, etc. In additon, a player can send out short messages to update any change of plans which can be viewed by all friends.

Warden Client

Blizzard has made use of a special form of software known as the 'Warden Client'. The Warden client is known to be used with Blizzard's Online Games such as Diablo and World of Warcraft, and the Terms of Service contain a clause consenting to the Warden software's RAM scans while a Blizzard game is running.[52]

The Warden client scans a small portion of the code segment of running processes in order to determine whether any third-party programs are running. The goal of this is to detect and address players who may be attempting to run unsigned code or third party programs in the game. This determination of third party programs is made by hashing the scanned strings and comparing the hashed value to a list of hashes assumed to correspond to banned third party programs.[53] The Warden's reliability in correctly discerning legitimate versus illegitimate actions was called into question when a large scale incident happened when many Linux users were banned after an update to Warden caused it to incorrectly detect Cedega as a cheat program.[54] Blizzard issued a statement claiming they had correctly identified and restored all accounts and credited them with 20 days play.[55] Warden scans all processes running on a computer, not just the World of Warcraft game, and could possibly run across what would be considered private information and other personally identifiable information. It is because of these peripheral scans that Warden has been accused of being spyware and has run afoul of controversy among privacy advocates.[56][57][58]

StarCraft privacy lawsuit

In 1998 Blizzard Entertainment Donald P. Driscoll, an Albany, California attorney filed the suit on behalf of Intervention, Inc., a California consumer group filed a class action lawsuit filed against them for "unlawful business practices" for the action of collecting data from a user's computer without their permission.[59][60]

FreeCraft

On June 20, 2003, Blizzard issued a cease and desist letter to the developers of an open source clone of the Warcraft engine called FreeCraft, claiming trademark infringement. This hobby project had the same gameplay and characters as Warcraft II, but came with different graphics and music.

As well as a similar name, FreeCraft enabled gamers to use Warcraft II graphics, provided they had the Warcraft II CD. The programmers of the clone shut down their site without challenge. Soon after that the developers regrouped to continue the work by the name of Stratagus.[61]

World of Warcraft Private Server Complications

On December 5, 2008, Blizzard issued a cease and desist letter to many administrators of high population World of Warcraft private servers (essentially slightly altered hosting servers of the actual World of Warcraft game, that players do not have to pay for). Blizzard used the Digital Millennium Copyright Act to influence many private servers to fully shut down and cease to exist.[62] In 2008 a private server by the name of ChaosCrusade was served with a DMCA notification.[63]

Founder Electronics infringement lawsuit

On August 14, 2007, Beijing University Founder Electronics Co., Ltd. sued Blizzard Entertainment Limited for copyright infringement claiming 100 million yuan in damages. The lawsuit alleged the Chinese edition of World of Warcraft reproduced a number of Chinese typefaces made by Founder Electronics without permission.[64]

MDY Industries, LLC v. Blizzard Entertainment, Inc.

On July 14, 2008, the U.S. District of Arizona ruled on the case MDY Industries, LLC v. Blizzard Entertainment, Inc. The Court found that MDY was liable for copyright infringement since users of its Glider bot program were breaking the End User License Agreement and Terms of Use for World of Warcraft. MDY Industries appealed the judgment of the district court, and a judgment was delivered by the Ninth Circuit Court of Appeals on December 14, 2010, in which the summary judgment against MDY for contributory copyright infringement was reversed.[65][66] Nevertheless, they ruled that the bot violated the DMCA and the case was sent back to the district court for review in light of this decision.[67][68]

Blizzard Entertainment, Inc. v. Valve Corporation

Shortly after Valve Corporation filed its trademark for "Dota" to secure the franchising rights for Dota 2, DotA-Allstars, LLC, run by former contributors to the games's predecessor, Defense of the Ancients, filed an opposing trademark in August 2010.[69] DotA All-Stars, LLC was sold to Blizzard Entertainment in 2011. After the opposition was overruled in Valve's favor, Blizzard filed an opposition against Valve in November 2011, citing their license agreement with developers, as well as their ownership of DotA-Allstars, LLC.[70] Blizzard conceded their case in May of 2012, however, giving Valve undisputed commercial rights to Dota, while Blizzard would rename their StarCraft II: Heart of the Swarm mod "Blizzard All-stars".[71]

Battle.net 2.0

Blizzard released its revamped Battle.net service in 2009. This service allows people who have purchased Blizzard products (StarCraft, StarCraft II, Diablo II, and Warcraft III, as well as their expansions) to download digital copies of games they have purchased, without needing any physical media. In the future, it will store a player's "Blizzard Level" (similar to a Gamerscore).[72]

On November 11, 2009, Blizzard required all World of Warcraft accounts to switch over to Battle.net Accounts. This transition now means that all current Blizzard titles can be accessed, downloaded, and played with a singular Battle.net login.[73]

Battle net 2.0 is the new platform for matchmaking service for Blizzard games which will offer players a host of additional features. Players will now be able to track their friend's achievements, view match history, avatars, etc. Players will also be able to unlock a wide range of achievements (rewards for completing game content) for Blizzard games. This means players can enjoy new avatars, decals, badges etc, for their accounts.

The service will also allow players to chat simultaneously with players from other Blizzard games. For example, players no longer need to create multiple user names or accounts for most Blizzard products. StarCraft II, Diablo III and World of Warcraft will support the ability for users to cross communicate in game. This means that a player could be in a game of StarCraft II, and he/she may send or receive messages from friends playing World of Warcraft or Diablo III. Moreover, Battle.net 2.0 will track a player’s progress and skill level, and match make them with other players of even skill level. This way, everyone can enjoy the games and will only play against people who are just as good or bad as them. No player will ever feel that they are at a disadvantage. For example, in StarCraft II, a player's skill level is determined based on a modified ELO rating system, known as MMR (Match making Ratio).

Blizzards public relations in Diablo 3

Links:

Companies created by former employees

Over the years, some former Blizzard employees have moved on and established gaming companies of their own:

See also

References

  1. ^ "Company Profile". Blizzard Entertainment. Archived from the original on February 20, 2008. Retrieved August 21, 2007.
  2. ^ Gamasutra Staff (September 17, 2009). "GDC Austin: An Inside Look At The Universe Of Warcraft". Gamasutra. Retrieved September 18, 2009.
  3. ^ a b c M. Abraham (November 6, 2006). "UCLA Engineering Celebrates Accomplishments at Annual Awards Dinner". UCLA Henry Samueli School of Engineering and Applied Science. Archived from the original on December 22, 2007. Retrieved September 22, 2007. Cite error: The named reference "UCLAHonorDinner2006_11_06" was defined multiple times with different content (see the help page).
  4. ^ Vivendi Universal (July 10, 2008). "Activision_Blizzard_Close_English" (PDF). Vivendi Universal. Retrieved August 20, 2010.
  5. ^ "Blizzard Entertainment 10th Anniversary Celebration". Blizzard Entertainment. Archived from the original on January 26, 2002. Retrieved September 22, 2007.
  6. ^ a b c d e f "Blizzard Timeline". Blizzard Entertainment. {{cite web}}: |archive-url= is malformed: timestamp (help)
  7. ^ "Ported by Blizzard Entertainment Inc". Mobygames.
  8. ^ Dean Takahashi: game-development Co-Founder Looks at Chaos in Early Stages and Future Challenges. In: Los Angeles Times, March 13, 1994. – Interview with Allen Adham.
  9. ^ Dean Takahashi: Briefcase: Technology. In: Los Angeles Times, May 24, 1994.
  10. ^ Morhaime, Mike (November 22, 2002). "Blizzard Insider" (Interview). Interviewed by Blizzard Insider. Archived from the original (url) on February 11, 2003. Retrieved June 23, 2007. {{cite interview}}: Cite has empty unknown parameter: |subjectlink= (help); More than one of |subject= and |last= specified (help); Unknown parameter |program= ignored (help)
  11. ^ This excludes expansion packs and the cancelled Warcraft Adventures: Lord of the Clans.
  12. ^ "Blizzard Entertainment announces World of Warcraft". Archived from the original on November 3, 2007.
  13. ^ "World of Warcraft: The Burning Crusade Shatters Day-1 Sales Record". Blizzard Entertainment. January 23, 2008. Archived from the original on March 21, 2008.
  14. ^ a b "World of Warcraft: Wrath of the Lich King Shatters Day-1 Sales Record". Blizzard Entertainment. November 20, 2008. Retrieved November 20, 2008.
  15. ^ Chris, Remo (August 21, 2009). "BlizzCon 09: Blizzard Officially Unveils WoW Expansion, Cataclysm". Gamasutra.com. Retrieved August 21, 2009.
  16. ^ John, Tracey (August 21, 2009). "Cataclysm Expansion Will Rock World of Warcraft, Blizzard Says". Wired. Retrieved August 21, 2009.
  17. ^ Citizen, Jessica (June 30, 2010). "WoW: Cataclysm closed beta kicks off". GamePron. Retrieved June 30, 2010.
  18. ^ "Blizzard Entertainment Begins Closed Beta Test for World of Warcraft®: Cataclysm™".
  19. ^ "World of Warcraft Hits 12 Million Subscribers".
  20. ^ Ryan Fleming. "World of Warcraft hits the 12-million-subscribers mark".
  21. ^ "MMOG Active Subscriptions 21.0", MMOGCHART.COM, June 29, 2006.
  22. ^ "GigaOM Top 10 Most Popular MMOs".
  23. ^ Glenday, Craig (2009). Craig Glenday (ed.). Guinness World Records 2009. GUINNESS WORLD RECORDS (paperback ed.). Random House, Inc. p. 241. ISBN 0-553-59256-4, 9780553592566. Retrieved September 18, 2009. Most popular MMORPG game(sic) In terms of the number of online subscribers, World of Warcraft is the most popular Massively Multiplayer Online Role-Playing Game (MMORPG), with 10 million subscribers as of January 2008. {{cite book}}: Check |isbn= value: invalid character (help)
  24. ^ Williams, Becky (August 24, 2009). "Video: Backstage at BlizzCon 2009:Thousands of World of Warcraft fans descend on southern California for Blizzard's epic gaming convention". The Daily Telegraph. UK. Retrieved September 18, 2009. Set in the fantasy world of Azeroth it currently holds the Guinness World Record for the most popular MMORPG, which probably accounts for why Blizzard is the most bankable games publisher in the world.
  25. ^ Langshaw, Mark (June 6, 2009). "Guinness announces gaming world records". Digital Spy Limited. Retrieved September 18, 2009. Blizzard's Mike Morhaime and Paul Sams were handed awards for World Of Warcraft and Starcraft, which won Most Popular MMORPG and Best Selling PC Strategy Game respectively.
  26. ^ "Guinness World Records Gamer's Edition – Records – PC Gaming". Archived from the original on April 5, 2008. World of Warcraft is the most popular MMORPG in the world with nearly 12 million subscribers around the world.
  27. ^ "MMOG Subscriptions Market Share April 2008". mmogchart.com, Bruce Sterling Woodcock. April 1, 2008. Retrieved September 24, 2008.
  28. ^ Blizzard cuts 600 employees in organizational shift, Gamasutra, retrieved 2012-03-01.
  29. ^ a b c d "A Decade of Blizzard". IGN. February 1, 2001. Retrieved July 7, 2008. Commodore 64 Battle Chess, Windows Battle Chess, Amiga Battle Chess II, Amiga Lord of the Rings, and Windows Shanghai were some of our early projects.
  30. ^ a b c d "Company Profile". Blizzard Entertainment. Retrieved July 7, 2008. Prior to the release of Warcraft: Orcs & Humans, Blizzard served as a third-party developer, creating entertainment software for various platforms, including DOS, Macintosh, Sega Genesis, and Super Nintendo. The company's best-known titles from this era include Rock 'n Roll Racing, The Lost Vikings, Blackthorne, and The Death and Return of Superman.[dead link]
  31. ^ "Blizzard North: Condor and Diablo". Blizzard Entertainment. Archived from the original on February 22, 2002.
  32. ^ "Destructoid: VGAs Interviews: Mortal Kombat, Blizzard on project Titan". Destructoid.
  33. ^ GamePro Staff (August 29, 2006). "GamePro Q&A: Blizzard's Jeff Kaplan on The Burning Crusade". GamePro. Archived from the original on January 14, 2009. Retrieved September 30, 2006.
  34. ^ "Blizzard Entertainment – Press Release". May 9, 2006. Archived from the original on May 26, 2006. Retrieved August 31, 2006.
  35. ^ http://forums.battle.net/thread.html?topicId=25626109041&sid=3000&pageNo=1
  36. ^ "Official forum changes, real life names to be displayed".
  37. ^ "Fans rage over Blizzard forum plans".
  38. ^ Why Blizzard’s new forum plan is an epic fail. PC Gamer (2010-07-07). Retrieved on July 8, 2011.
  39. ^ a b c "Row over gamers' true identities". BBC News. July 7, 2010.
  40. ^ Ben Kuchera. "Blizzard: post about StarCraft 2? Use your real name".
  41. ^ "Blizzard's responses on the Real ID situation".
  42. ^ "Blizzard's Real ID Removes Anonymity From Their Forums".
  43. ^ "Blizzard forums to require real names".
  44. ^ "You Want Your Real Name Publicly Associated With Your World Of Warcraft Account, Right?".
  45. ^ [1][dead link]
  46. ^ "Is Blizzard's Real ID Safe, Or A Playground For Sexual Deviants?".
  47. ^ Geeking Out About… » 21st Century Digital REDACTED. Geekingoutabout.com (2010-07-06). Retrieved on July 8, 2011.
  48. ^ "Blizzard forces users to show real names".
  49. ^ Holisky, Adam. "Blizzard's responses on the Real ID situation". Wow.com. Retrieved July 8, 2010.
  50. ^ World of Warcraft – English (NA) Forums -> Regarding real names in forums. Forums.worldofwarcraft.com. Retrieved on July 8, 2011.
  51. ^ "Warcraft Gamers to get Real ID, Dong Ngo".
  52. ^ WoW -> Legal -> Terms of Use. Worldofwarcraft.com (December 9, 2010). Retrieved on July 8, 2011.
  53. ^ rootkit.com[dead link]
  54. ^ Linux Users Banned From World of Warcraft? | Linuxlookup. Web.archive.org (February 16, 2008). Retrieved on July 8, 2011.
  55. ^ Blizzard Unbans Linux World of Warcraft Players | Linuxlookup. Web.archive.org (August 3, 2008). Retrieved on July 8, 2011.
  56. ^ Guttridge, Luke. (November 8, 2005) WoW's Warden stirs controversy – news – play. Play.tm. Retrieved on July 8, 2011.
  57. ^ Definitions and Supporting Documents. Antispywarecoalition.org. Retrieved on July 8, 2011.
  58. ^ Look! what is Blizzard doing on your pc? – MMOsite News Center. News.mmosite.com (November 27, 2006). Retrieved on July 8, 2011.
  59. ^ Errata: Blizzard Entertainment. Attrition.org. Retrieved on July 8, 2011.
  60. ^ "The 10 best video games of 2010". CNN. December 29, 2010.
  61. ^ Howard Wen, ''Stratagus: Open Source Strategy Games'' linuxdevcenter.com July 15, 2004. Linuxdevcenter.com. Retrieved on July 8, 2011.
  62. ^ Blizzard legal targets private servers (Accessed Oct. 12, 2009)
  63. ^ "ChaosCrusade DMCA Notice". New Enthusiast. December 5, 2008. Retrieved June 5, 2011. {{cite web}}: External link in |publisher= (help)
  64. ^ Founder prosecuting Blizzard online game World of Warcraft Tort Claiming 100 million yuan. Foundertype.com (August 14, 2007). Retrieved on July 8, 2011.
  65. ^ http://docs.justia.com/cases/federal/appellate-courts/ca9/09-15932/920101214/
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Company and corporate

The Bnetd case

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