Wikipedia:Sandbox: Difference between revisions
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{{Short description|2009 video game}} |
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{{Short description|2001 video game}} |
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{{EngvarB|date=February 2015}} |
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{{Use British English|date=June 2016}} |
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{{Use dmy dates|date=July 2015}} |
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{{Infobox video game |
{{Infobox video game |
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| title |
| title = Tony Hawk: Ride |
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| caption = North American cover art |
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| image = conkersbfdbox.jpg |
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| image = Tony Hawk Ride cover.png |
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| alt = 8/10ths of the cover consist of a black background. Imposed onto it is the text "Conker's Bad Fur Day" in the middle (with "Conker" in chalk form and "Bad Fur Day" in a comic 3D font), with an angsty brown squirrel in a blue shirt drinking beer and a gray anthropomorphic chipmunk with yellow ponytail hair in purple tights and a bra standing and sitting beside the text. On the top left is a blue 3D rectangle with a yellow stylish R and the text "Rareware" on it, with white text "Provided by" above the rectangle. Below the squirrel and the chipmunk is a horizontal white rectangle with black text in all caps: "ADVISORY: THIS GAME IS NOT FOR ANYONE UNDER 17". On the right is a tall, red rectangle with its top peeled to show a cubed, colourful N shape below text saying "Nintendo 64," both imposed onto a white box within a yellow background and next to a paper peel with the red text "Only on ↑" on it. Below the peeled graphic is white-lined symbols of a Rumble Pak and an Nintendo 64 controller, with white text below each indicating the name of the object, and a square mostly made up by a slanted, bolded black "M" letter, with the text "ESRB" below it. |
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| developer = [[Robomodo]] (PS3 & X360)<ref name="Neversoft not doing next Tony Hawk">{{cite web|url=http://www.gamingtarget.com/article.php?artid=9275|publisher=Gaming Target|title=Neversoft not doing next Tony Hawk|year=2009|accessdate=2009-11-20}}</ref><br>[[Buzz Monkey Software|Buzz Monkey]] (Wii)<ref>[http://www.buzzmonkey.com/index.php Buzz Monkey Software | Video Game Development Studio<!-- Bot generated title -->] {{Webarchive|url=https://web.archive.org/web/20110708105951/http://www.buzzmonkey.com/index.php |date=2011-07-08 }}</ref> |
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| developer = [[Rare (company)|Rare]] |
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| publisher |
| publisher = [[Activision]] |
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| director |
| director = {{ubl|Joshua Tsui|Dave Michicich}} |
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| producer |
| producer = {{ubl|Chelsea Blasko|Vincent Scalabrino}} |
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| designer |
| designer = Patrick Dwyer |
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| programmer = |
| programmer = {{ubl|Peter Sauerbrei|Andrew Firth|Matt Knowles}} |
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| artist |
| artist = {{ubl|Mitch Bowler|Charles Cao}} |
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| |
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| writer = [[Robin Beanland]]<br>Chris Seavor |
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| series = ''[[Tony Hawk's (series)|Tony Hawk's]]'' |
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| composer = Robin Beanland |
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| platforms = {{ubl|[[PlayStation 3]]|[[Xbox 360]]|[[Wii]]}} |
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| series = ''[[Conker (series)|Conker]]'' |
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| released = {{vgrelease|NA|November 17, 2009<ref name="NA date">{{cite news|title=Tony Hawk RIDE North American Release Date Confirmed|url=http://www.cinemablend.com/games/Tony-Hawk-RIDE-North-American-Release-Date-Confirmed-19142.html|date=2009-08-10}}</ref>|EU|December 4, 2009|AUS|March 10, 2010}} |
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| platforms = [[Nintendo 64]] |
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| genre = [[Sports game|Sports]] |
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| released = {{vgrelease|NA|5 March 2001|}} {{vgrelease|EU|6 April 2001|}} |
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| |
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] |
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| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] |
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}} |
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'''''Tony Hawk: Ride''''' is a spin-off in the ''[[Tony Hawk's (series)|Tony Hawk's]]'' series of [[skateboarding]] video games. In Europe and North America, the game was released in 2009, for [[PlayStation 3]], [[Xbox 360]]<ref name="360exclusive">{{cite web | url = http://www.gamingunion.net/news/tony-hawk-ride-xbox-360-exclusive-in-uk--83.html | title = Tony Hawk: Ride Xbox 360 Exclusive in UK | publisher = Gaming Union | accessdate = 2009-05-20 | url-status = dead | archiveurl = https://web.archive.org/web/20090522093516/http://www.gamingunion.net/news/tony-hawk-ride-xbox-360-exclusive-in-uk--83.html | archivedate = 2009-05-22}}</ref> and [[Wii]].<ref>[http://www.gamingtarget.com/article.php?artid=9399&gameid=5737 DJ Hero, Modern Warfare 2, Guitar Hero Greatest Hits and a lot more in Activision's 2009 release schedule]</ref> In Australia, it was released in 2010.<ref>[http://www.ebgames.com.au/xbox360-147647-Tony-Hawk-RIDE-Xbox-360 Tony Hawk: RIDE – Xbox 360 – EB Games Australia<!-- Bot generated title -->] {{Webarchive|url=https://web.archive.org/web/20100211024114/http://www.ebgames.com.au/xbox360-147647-Tony-Hawk-RIDE-Xbox-360 |date=2010-02-11}}</ref> |
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'''''Conker's Bad Fur Day''''' is a 2001 [[platform game]] developed and published by [[Rare (company)|Rare]] for the [[Nintendo 64]]. The game follows [[Conker the Squirrel|Conker]], a greedy, hard-drinking [[red squirrel]] who must return home to his girlfriend after [[binge drinking]]. Most of the game requires the player to complete a linear sequence of challenges that involve jumping over obstacles, solving [[Puzzle video game|puzzles]], and fighting enemies. A [[Multiplayer video game|multiplayer]] mode in which up to four players can compete against each other in seven different game types is also included. It is the second installment in the ''[[Conker (series)|Conker]]'' series, after ''[[Conker's Pocket Tales]]'' (1999). |
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==Gameplay== |
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Although visually similar to Rare's previous games, such as ''[[Donkey Kong 64]]'' (1999) and ''[[Banjo-Kazooie (video game)|Banjo-Kazooie]]'' (1998), ''Conker's Bad Fur Day'' was designed for mature audiences and features graphic violence, alcohol and tobacco use, profanity, vulgar humour, fourth wall breaks and [[Popular culture|pop culture]] references. Development lasted four years, with concepts originating during the development of ''[[Killer Instinct Gold]]'' in 1996. The game, intended for a family audience, was initially titled ''Twelve Tales: Conker 64'' and was set for release in late 1998, but by the time it received criticism for its kid-friendly tone and resemblance to ''Banjo-Kazooie'' during [[E3 1998]], the game was transformed into an adult-oriented version of that product. |
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In ''Ride'', the player uses the skateboard [[peripheral]] to simulate the riding of an actual skateboard in the game. The peripheral, shaped just like a real skateboard, is equipped with [[infrared sensors]] to detect motion and display it on-screen. Turning, leaning, hopping, and other actions were meant to reflect in the game realistically. In Road Trip mode, the player would now complete different disciplines, such as speed, trick and challenge. The Pro Challenge features numerous of skaters, such as [[Cara-Beth Burnside]], [[Mike Mo Capaldi]], [[Paul Rodriguez (skateboarder)|Paul Rodriguez]], [[Mike Vallely]], [[Dustin Dollin]], [[Stevie Williams]], [[Lyn-Z Adams Hawkins]], [[Steve Nesser]], [[Ryan Sheckler]], [[Christian Hosoi]], [[Rodney Mullen]], [[Nyjah Huston]] and [[Tony Hawk]]. On the speed session, the player can battle against the clock as quickly as possible to get the fastest time, called speed run. In slalom mode, the player can pass through the number of gates as quickly as possible. Trick session affects the player to pull off the tricks for the highest score with a time limit. In Challenge session, the player can skate through a series of five different challenges. |
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==Development== |
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''Conker's Bad Fur Day'' was released in March 2001, following an advertising campaign that targeted male college students. It received critical acclaim, with praise directed at its humour, sound, visuals, and gameplay. However, the game sold [[List of commercial failures in video games|well below expectations]] due to limited advertising and a release towards the end of the Nintendo 64's life cycle, but has since developed a [[cult following]]. A [[Video game remake|remake]], ''[[Conker: Live & Reloaded]]'', was released for the [[Xbox (console)|Xbox]] in 2005, while the original version was included as part of the ''[[Rare Replay]]'' compilation for [[Xbox One]] in 2015. |
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In February 2008, publisher [[Activision]] said that the game was undergoing research and testing. The publisher also said at the time that the game would be a "re-engineering [for] the franchise" and said that there would be "a new direction for the brand".<ref>[http://au.gamespot.com/news/6185779.html?tag=latestnews;title;0 Activision confirms Bond movie tie-in, new COD, two Guitar Heroes - DS News at GameSpot<!-- Bot generated title -->]</ref> |
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Later in May, Activision spoke more about the new game. During a quarterly earnings conference, the company again confirmed that the new game would "deliver the kind of breakthrough this franchise needs". At the same time, Activision confirmed that the new game would not be released in 2008, but was scheduled to be out before their 2010 fiscal year ends. This would put the window of release between April 1, 2009 and March 31, 2010. |
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{{TOC limit|3}} |
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In December 3, Activision revealed a new motion sensing balance board peripheral that players would "put down the controller, step on the board, and feel the sensation of going big, shift the weight to turn and balance grinds, kick back on the tail of the board to ollie, and lean into airs to pull off huge spins".<ref>[http://uk.gamespot.com/news/6201900.html Report: Modern Warfare 2, board-based Tony Hawk confirmed] {{Webarchive|url=https://web.archive.org/web/20090130113453/http://uk.gamespot.com/news/6201900.html |date=2009-01-30}}</ref> The title was revealed to be ''Tony Hawk: Ride'' in May 2009. The soundtrack is also confirmed, including [[The Fold]] with their track "Neverender" and [[Green Day]]'s "[[21st Century Breakdown|Murder City]]".<ref>[http://kotaku.com/5269322/tony-hawk-ride-is-not-cheap Tony Hawk: Ride Is Not Cheap]</ref><ref>[http://www.joystiq.com/2009/08/06/tony-hawk-ride-dated-priced-limited-editiond-in-uk/ Tony Hawk Ride dated, priced, limited edition'd in UK]</ref><ref name="NA date" /> |
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== Gameplay == |
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[[File:CBFD-graphics.jpg|left|thumb|The player can travel from one [[Level (video gaming)|level]] to another through the game's [[overworld]]. Each area has a distinct colour theme.]] |
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The ''Tony Hawk: Ride'' game board was designed and engineered by Product council, the Chicago-based design and innovation firm. |
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''Conker's Bad Fur Day'' is a [[platform game]], its latest sections featuring elements of shooters.{{sfn|''ONM''|2001|p=16}} The player controls [[Conker the Squirrel]] through a series of three-dimensional [[Level (video gaming)|levels]].{{Sfn|Casamassina|2001}} The game features an [[overworld]] where players can transition from one level to another, although many are initially blocked off until Conker earns a certain amount of cash.{{Sfn|IGN Guide ("Basics")|2001}} Each level is an enclosed area in which the player can freely explore to find tasks to do. The gameplay mostly relies on figuring out a way to help other characters by completing a linear sequence of challenges. These challenges may include defeating a [[Boss (video gaming)|boss]], solving [[Puzzle video game|puzzles]], gathering objects, and racing opponents, among others. The result is always a cash reward, which aids access to other areas in the overworld.{{Sfn|IGN Guide ("Basics")|2001}} |
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==Reception== |
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As compared to the player characters in [[Rare (company)|Rare]]'s previous platform games ''[[Banjo-Kazooie (video game)|Banjo-Kazooie]]'' and ''[[Donkey Kong 64]]'', Conker's abilities are simpler.{{Sfn|IGN Guide ("Basics")|2001}} The player can run, jump, and smack enemies with a [[frying pan]].{{Sfn|Manual|2001|pp=10–11}} Conker can also swim underwater for a limited period of time, climb ladders or ropes, and push objects.{{Sfn|Manual|2001|p=12}} To regain lost health, Conker can eat pieces of "anti-gravity" Chocolate that are scattered throughout the levels.{{Sfn|IGN Guide ("Basics")|2001}} The game employs "[[Context-sensitive user interface|context-sensitive]]" pads that allow Conker to gain different, temporary abilities when pressing the "[[Nintendo 64 controller|B]]" button atop them.{{Sfn|IGN Guide ("Basics")|2001}} For instance, in the beginning of the game, by pressing the B button on the first pad he encounters, Conker drinks some [[Alka-Seltzer]] to wipe out his hangover, at which point players can proceed forward. Some pads can turn Conker into an anvil to slam into the ground, while others pull out his shotgun, blow torch, throwing knives, and [[slingshot]]. They also serve to inform players of what needs to be done next.{{Sfn|IGN Guide ("Basics")|2001}} |
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''Tony Hawk: Ride'' received negative reviews from critics. The [[Metacritic]] average score of 46,<ref>[http://www.metacritic.com/games/platforms/xbox360/tonyhawkride Tony Hawk Ride for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic<!-- Bot generated title -->]</ref> 44,<ref>[http://www.metacritic.com/games/platforms/ps3/tonyhawkride Tony Hawk Ride for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic<!-- Bot generated title -->]</ref> and 47<ref>[http://www.metacritic.com/games/platforms/wii/tonyhawkride Tony Hawk Ride for Wii Reviews, Ratings, Credits, and More at Metacritic<!-- Bot generated title -->]</ref> for the Xbox 360, PlayStation 3, and Wii versions respectively indicates "generally unfavorable reviews". [[GameTrailers]] gave ''Tony Hawk: Ride'' a score 4.6<ref>[http://www.gametrailers.com/video/review-tony-hawk/59353 Tony Hawk: Ride Video Game, Review | Video Clip | Game Trailers & Videos | GameTrailers.com<!-- Bot generated title -->]</ref> and named it Most Disappointing Game of 2009,<ref>{{cite web | url = http://www.gametrailers.com/video/most-disappointing-gt-goty/60219 | title = GameTrailers Game of the Year Awards 2009 - Most Disappointing Game | publisher = GameTrailers | accessdate = 2009-12-26}}</ref> while [[IGN]] gave the game a 5.0.<ref>[http://www.ign.com/games/tony-hawk-ride/ps3-14222062 IGN - Tony Hawk: Ride Review]</ref> Both [[G4TV]]<ref>[http://www.g4tv.com/games/xbox-360/61892/tony-hawk-ride/review/ G4TV - Tony Hawk: Ride - Xbox 360]</ref> and [[Giant Bomb]]<ref>[http://www.giantbomb.com/tony-hawk-ride/3030-24712/ Giant Bomb - Tony Hawk: RIDE]</ref> rated it 1/5. [[GameSpot]] gave it a 3.5/10,<ref>[http://www.gamespot.com/tony-hawk-ride/reviews/ GameSpot - Tony Hawk Ride]</ref> with the only positive emblem the game received being that the peripheral was "sturdy". |
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[[GamesRadar]] gave the game 4/10.<ref>[http://www.gamesradar.com/xbox360/tony-hawk-ride/review/tony-hawk-ride/a-20091123135816979098/g-2009051913329418040 Tony Hawk: Ride, Tony Hawk: Ride Review, Xbox 360 Reviews | Games Radar.com<!-- Bot generated title -->]</ref> They also named it the worst game of the year, using its skateboard peripheral as the trophy for the "Anti-Awards" feature.<ref>[http://www.gamesradar.com/f/the-anti-awards-2009/a-20100106105156509087/p-6 The Anti-Awards 2009 | GamesRadar<!-- Bot generated title -->]</ref> [[Game Informer]] gave it a 5.75, remarking that "as a skateboarder and as a gamer, ''Tony Hawk: Ride'' is a curious idea but a letdown in practice. The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies".<ref>Tony Hawk: Ride review, Game Informer 201:82.</ref> |
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The game includes a [[Multiplayer video game|multiplayer]] mode where up to four players can compete against each other in seven different game types: Beach, Raptor, Heist, War, Tank, Race and Deathmatch.{{Sfn|IGN Guide ("Multiplayer")|2001}} In Beach, a team of players must go up through a beach and into a waiting escape vehicle, while another must stop them by firing at them from fixed positions.{{Sfn|Manual|2001|p=19}} Raptor involves a team of players controlling raptors to feed a baby dinosaur while another controlling cavemen who have to steal dinosaur eggs.{{Sfn|Manual|2001|p=19}} Heist engrosses players in the robbery of a bank, where the goal is to retrieve a cash bag from the centre of the level and run with it to the team's vault without being damaged.{{Sfn|Manual|2001|p=21}} War can either be a traditional [[Capture the flag#Software and games|capture the flag]] mode or Total War, where players have to get the other team's gas canister and use it to release a chemical gas that annihilates the enemy.{{Sfn|Manual|2001|p=20}} In Tank, players fight using tanks and chemical canisters that release a lethal gas.{{Sfn|Manual|2001|p=21}} Race is a [[Racing video game|racing]] mode which provides two variations of the same course. Items can be acquired and used against opponents.{{Sfn|Manual|2001|p=23}} Finally, Deathmatch is a standard [[deathmatch (video games)|deathmatch]] mode where players fight against each other in shooting style from a [[Virtual camera system|third-person perspective]].{{Sfn|Manual|2001|p=23}} Players can set multiple options for each game, such as score limit, number of lives, and inclusion of computer-controlled [[Video game bot|bots]].{{Sfn|IGN Guide ("Multiplayer")|2001}} |
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===Sales=== |
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In the first month of its U.S. release, ''Tony Hawk: Ride'' sold 114,000 copies.<ref>[http://kotaku.com/5423817/tony-hawk-ride-grinds-up-114000-in-sales Tony Hawk Ride Grinds Up 114,000 In Sales]</ref> |
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=== Setting === |
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''Conker's Bad Fur Day'' is set in the Fairy Panther King's Kingdom.{{Sfn|''Nintendo Power''|2001|p=6}} Windy is the game's main hub with entrances to most other sections: the farm Barn Boys, the poo-filled Sloprano, Heist, the horror-themed Spooky, Bats Tower, and It's War.{{Sfn|''Nintendo Power''|2001|p=22}} Only one other section requires entering from an area besides Windy: Uga Buga, which must be entered under the bottom of Sloprano by paying the location's weasel guards $1,000.{{Sfn|''Nintendo Power''|2001|p=53–54}} Obtaining access to the entrance requires going through a sewer pipe only accessible after defeating a big, [[opera]]-singing chunk of poo, named the "Great Mighty Poo".{{Sfn|''Nintendo Power''|2001|p=52}} Windy has a beetle-populated area entirely filled with fecal matter, consisting of a big Poo Mountain and a Poo Cabin and a river next to it.{{Sfn|''Nintendo Power''|2001|p=29}} Poo balls are required to enter the Sloprano section within the mountain, and Bats Tower which is only opened once the water in the river is drained.{{Sfn|''Nintendo Power''|2001|p=29–30}} Poo balls are available at Poo Cabin, accessible after completing Barn Boys.{{Sfn|''Nintendo Power''|2001|p=25}} The dung beetle near the entrance offers Conker poo balls if he can make the farm cows excrement in the pasture.<ref>{{cite video game |title=Conker's Bad Fur Day |developer=[[Rare (company)|Rare]] |quote = '''Dung beetle''': Hey, alright there. How you doing? / '''Conker''': Hi, how ya doing? / '''Dung beetle''': Would you like to come in now? Yeah, sit down. Wa d'ya want? / '''Conker''': Ahh! This place really smells. / '''Dung beetle''': Yeah, we're like [censored] dung beetles, and we roll the poo around [censored] knows what for. / '''Conker''': Oh, really. / '''Dung beetle''': Do you want some poo? Get your [censored] arse in there. There's these [censored] cows. Get 'em in there. Get 'em to crap and I'll make ya a ball of poo, and you can do the what the hell you like with it. }}</ref> Doing so involves Conker on the Poo Cabin's pasture turning on a big spigot to activate the prune juice (which gives the cows diarrhea), and using a bull to open gates for the cows to get out, as well as to kill the cows once each one finishes defecating.{{Sfn|''Nintendo Power''|2001|pp=26–27}} $2,110 is needed to pay Mr. Barrel to propel down a slope and break a barrier to the entrance of Spooky.{{Sfn|''Nintendo Power''|2001|p=32}} |
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=== Plot === |
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''Conker's Bad Fur Day'' follows the story of Conker the Squirrel, a [[red squirrel]] who embarks on a quest to return home to his girlfriend, Berri, after a night of binge drinking with his friends.{{Sfn|Satterfield|2001}} Meanwhile, the Panther King, ruler of the land that Conker is lost in, finds that his throne's side table is missing one of its legs and orders his servant, Professor Von Kriplespac, to solve the problem.<ref name="table problem"/> When Von Kriplespac suggests the use of a red squirrel as the fourth leg of his table, the Panther King sends his minions to capture one.<ref name="red squirrel"/> During his quest to return home, Conker finds wads of cash scattered throughout the land and becomes sidetracked from his goal. This leads him to embroil himself in a series of increasingly absurd and often dangerous situations, including having to recover a beehive from enormous wasps; confronting a giant opera-singing pile of [[feces]] called The Great Mighty Poo; being transformed into a bat by his vampiric ancestor; and getting drafted into a war between grey squirrels and a [[Nazism|Nazi]]-like group of [[teddy bear]]s known as the Tediz, which Conker ultimately destroys.<ref name="Tediz" /> |
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When Conker finds Berri, Don Weaso, head of the Weasel Mafia, enlists their help in robbing a bank.<ref name="heist"/> After entering the vault, Conker and Berri find that the bank scene was an elaborate trap set by the Panther King to capture Conker.<ref name="trap"/> While confronting the Panther King and Von Kriplespac, Berri is shot and killed by Weaso. Afterward, a [[Xenomorph]]-like creature bursts out of the Panther King's chest, killing him instantly. Von Kriplespac explains that the creature is one of his creations and that he had planned to use this opportunity to kill the Panther King and escape his captivity.<ref name="alien"/> He then reveals that they are inside a spaceship, which he activates and takes into low orbit. From there, he instructs the creature to attack and kill Conker as revenge for destroying the Tediz, which were also his creations.<ref name="Tediz"/> Conker opens an airlock, expelling Kriplespac and the Panther King and Berri's corpses into space, and then battles the alien with the aid of a robotic suit. The game then suddenly [[Hang (computing)|freezes]], and Conker expresses disbelief that Rare did not [[Debugging|test]] the game properly. Asking for the programmers' assistance,<ref name="beta test"/> the programmers give Conker a [[katana]] and teleport him to the Panther King's throne room, where he decapitates the alien. Conker is then crowned the new king of the land. |
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As the King, Conker realises that he should have brought Berri back to life when he was negotiating with the programmers. He then calls out to bring her back to life, only to realise that the programmers have already left.<ref name="Berri dead"/> Conker gives a closing [[monologue]], in which he discusses appreciating what one already has instead of always wanting more, stating that "the grass is always greener, and you don't know what it is you have until it's gone".<ref name="ending scene"/> After the credits roll, Conker is seen back at the same pub he was seen in at the start of the game. As it begins to storm outside, he drunkenly exits the bar, leaving in the opposite direction he took previously. |
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== Development == |
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=== Early concepts === |
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Following the success of [[Nintendo]]'s ''[[Super Mario 64]]'' (1996), a "barn" at Rare began conceiving and designing a similar unnamed "generic 3D platform adventure" during development of ''[[Killer Instinct Gold]]'' (1996).{{Sfn|''Rare Replay''|2015|loc=0:12–0:24}}{{Sfn|''Destructoid'' interview|2014|loc=28:34-29:24}} [[Tim Stamper]] had planned the game to star a cute squirrel mascot named Conker from the get-go, in order to have the widest possible appeal.{{Sfn|seaofthieves|2015|loc=20:22–21:00}} The staff of ''[[Project Dream]]'' saw the yet-to-be-named platform game during the creation of its engine, and was inspired to change ''Dream'' from an RPG to a platforming game in the visual and gameplay style of the ''Killer Instinct'' team's project.{{Sfn|Seavor|Pile|Marlow|2013a|loc=10:01–11:30}} Both then-upcoming Rare titles were first announced at the [[Electronic Entertainment Expo]] in June 1997, receiving the names ''[[Banjo-Kazooie]]'' and ''Conker's Quest'',{{Sfn|''IGN''|1997}}{{Sfn|''GamePro''|1997}} the first two games presented by Nintendo at the event.{{Sfn|''Ultra Game Players''|1997}} |
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''[[IGN|N64.com]]'' reported ''Conker's Quest'' being a ''Super Mario 64''-like game that "make[s] gamers feel as if they're playing through Disney's movie version of ''[[Bambi]]''", where "Conker collects nuts and battles against giants in huge landscapes and is joined by a female squirrel who assists him as he makes his way through the game". The source reported the cameras being in an unfinished state and journalists unable to differentiate between it and ''Banjo-Kazooie'', although liking ''Banjo'' far more.{{Sfn|''IGN''|1997}} A writer for ''[[Ultra Game Players]]'' also noted it looking similar to ''Banjo'' and summarised that "Conker has to collect nuts, find new power-ups (in the form of different hats - kind of like ''[[Wario Land]]'') and generally negotiate colorful 3D landscapes".{{Sfn|''Ultra Game Players''|1997}} He called its gameplay "competent and even addictive" and praised the visuals for "upping the ante on [Rare's] previous efforts, where the clipping is better, the textures more varied and the overall look of the game is expansive and colorful".{{Sfn|''Ultra Game Players''|1997}} However, he suggested its "disturbing" cuteness, while gaining Nintendo an audience of younger players, would turn off older players and criticised the gameplay of ''Conker'' and ''Banjo'' for being not original enough from ''Mario 64''.{{Sfn|''Ultra Game Players''|1997}} |
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At the 1998 Expo, it was revealed that the game's title was changed to ''Twelve Tales: Conker 64''{{Sfn|''Nintendo Power''|1997}} and the release was set for fall 1998.{{Sfn|''VSixtyFour''|1998}} ''[[Paragon Publishing|64]]'' magazine suspected the name change was to prevent consumers from confusing it with another Nintendo 64 title, ''[[Quest 64]]'' (1998).{{Sfn|''64''|1998b}} ''Twelve Tales'' would have had a single-player mode and two-multiplayer modes. In single-player, the player could play as either Conker or Berri, where Conker's segments would be "arcade-style platformer[s]"{{Sfn|''ONM''|1998}} involving "action and speed"{{Sfn|''VSixtyFour''|1998}}{{Sfn|''ONM''|1998}} and Berri's would be puzzle stages depicting her controlling her dino companion (as well as feeding him) so that he can protect her from enemies.{{Sfn|''ONM''|1998}}{{Sfn|''VSixtyFour''|1998}} The two multi-player modes would have been a co-operative two-player mode where the players play as Conker and an owl, and a split-screen four-player battle mode where players attack each other with acorns.{{Sfn|''ONM''|1998}} Conker, unlike ''Bad Fur Day'', moved on four legs in ''Twelve Tales''.{{Sfn|Dransfield|2017}} |
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Coverage upon the game's 1998 E3 appearance was generally positive, with focal points including the graphics, characters, content,{{Sfn|''ONM''|1998}}{{Sfn|''Total 64''|1998}}{{Sfn|McDermott|1998}} and the characters changing emotions in reaction to the environment.{{Sfn|''ONM''|1998}}{{Sfn|''64''|1998a}} ''Total 64'' found the visuals better than Nintendo's [[The Legend of Zelda: Ocarina of Time|''Zelda'' game presented at the Expo]], "utilising the N64's hi-res mode and displaying some gorgeous textures"; it additionally praised its "highly imaginative" four-player mode and Berri's levels.{{Sfn|''Total 64''|1998}} Journalist [[Andy McDermott]] appreciated the huge amount of content, in particular the multi-player modes, the two different gameplay styles in the single-player mode and the fact that Conker learns new moves and attacks as the game progresses.{{Sfn|McDermott|1998}} Coverage was not without criticisms, however; McDermott disliked its "Americanized" writing that consisted of "colonial-style comments" and the "infuriatingly happy music", while ''[[Next Generation (magazine)|Next Generation]]'' called its premise of a squirrel collecting acorns in "stunningly unimaginative forests" a rip-off of [[Ocean Software]]'s 16-bit platform game ''[[Mr. Nutz]]'' (1993).{{Sfn|''Next Generation''|1998}} The most frequent skepticism was its kid-friendliness,{{Sfn|''Total 64''|1998}}{{Sfn|McDermott|1998}} particularly its consumer interest after the release of others family-friendly platformers like ''[[Banjo-Kazooie (video game)|Banjo-Kazooie]]'' (1998).{{Sfn|''Total 64''|1998}}{{Sfn|''64''|1998c}}{{Sfn|''64''|1998a}} All of this concerned Rare, a developer which had a history of making games like ''Conker'', resulting in a game design overhaul.{{Sfn|''IGN''|2000a}} |
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=== Transition to an adult game === |
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''Conker'' was planned to only take two years to make,{{Sfn|''Destructoid'' interview|2014|loc=29:34-29:41}} but fights between workers at the barn delayed the process.{{Sfn|Dransfield|2017|p=83}}{{Sfn|''Destructoid'' interview|2014|loc=39:09-39:37}} Artist Don Murphy found the developing game not very good,{{Sfn|Rogers|2012}} and software engineer Chris Marlow said that "there was an awful lot of content and there were lots of fun ideas, but it just really wasn't gelling as a finished game".{{Sfn|''Rare Replay''|2015|loc=0:25–0:29}} Additionally, the market for ''Mario 64''-style platformers was saturated,{{Sfn|''Gamikia''}} and another game of that caliber developed by Rare, ''Banjo-Kazooie'', was already completed and released to critical and commercial success.{{Sfn|Dransfield|2017|p=82}} For the team, either something changed or the team had to split into other barns working on new projects, after having cancelled ''Conker''.{{Sfn|''Destructoid'' interview|2014|loc=39:22–39:41}}{{Sfn|Dransfield|2017|p=83}} Multiple delays and a lack of updates led the press to believe that ''Twelve Tales'' was quietly cancelled.{{Sfn|''IGN''|1999a}} |
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Chris Seavor, who began working on the project as an artist, then pitched to Rare leaders [[Tim and Chris Stamper]] an idea he had since during the ''Twelve Tales'' phase, a [[day in the life]] game named ''Bad Fur Day'' about Conker trying to help others but causing more problems in doing so.{{Sfn|''Gamikia''}} In addition to having a narrative to give the titular character a personality, Seavor wanted to make the game "edgy, in terms of its violence"; the Stampers loved the idea and moved Seavor up to project lead.{{Sfn|''Rare Replay''|2015|loc=0:53–1:20}}{{Sfn|''Destructoid'' interview|2014|loc=40:57–41:14}} Seavor's first action following the meeting was changing the task "Wasps and the Queen Bee". Tim Stamper conceived its premise of wasps stealing a beehive, but Seavor noticed no established reasons or punchline behind it. He decided to end it with the beehive having guns shooting at the wasps; the founders loved it and directed the team to "make more of that".{{Sfn|''Rare Replay''|2015|loc=1:20–2:20}}{{Sfn|Seavor|Beanland|2013a|loc=9:53–10:20}} This set the formula for later missions: an introduction, interaction of the mission, and then an "extreme punchline" cutscene as reward for completing the task.{{sfn|Hickey|2020|p=159}}{{Sfn|seaofthieves|2015|loc=15:40–15:54}} It also changed the style of a game to a platformer starring a cute mascot character in an incredibly raunchy world.{{Sfn|seaofthieves|2015|loc=21:11–21:23}} According to the developers: "We already had the main character (although he was eventually remodeled) and a good deal of code already written, so the best option seemed to be to change the game's direction. Mature humor was a key element".{{Sfn|Hall}} |
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Rare clarified publicly in January 2000 that the game was "still being worked on by a full team and with the same level of dedication as when it was first announced".{{Sfn|''IGN''|1999b}} |
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In 2000, ''Twelve Tales: Conker 64'' was retooled into ''Conker's Bad Fur Day'' with a large amount of [[scatological humour]].{{Sfn|Gerstmann|2000}}{{Sfn|''IGN''|2000b}} |
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=== Workflow === |
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All of ''Conker's Bad Fur Day''{{'}}s staff, including the animators,{{Sfn|Seavor|Pile|Marlow|2013e|loc=5:08–5:48}} programmers,{{Sfn|Seavor|Pile|Marlow|2013a|loc=7:36–8:04}} and writers, worked in a liberated, non-planned, and intuition-based manner; the cutscene dialogue and gameplay design in particular was spontaneously conceived between the developers with a rough notion of the level's story.{{Sfn|Seavor|Pile|Marlow|2013c|loc=11:02–12:02}}{{Sfn|''Rare Replay''|2015|loc=4:25–4:47}} Out of all the game's dialogue, only the intro was scripted.{{Sfn|seaofthieves|2015|loc=16:18–16:32}} The developers' ideas were tracked with notepads, as they would describe them verbally while taking notes of what they heard from others.{{Sfn|@GoryDetail|2019d}} Shawn Pile wrote a language that allowed for changes in the game’s structures to be done in a few seconds, whereas without it, it would have taken "two-and-a-half to three minutes" to make a change.{{Sfn|Seavor|Pile|Marlow|2013h|loc=8:15–8:36}} |
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=== Writing === |
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The beginning, middle and end of the story was done all at the same time, with events written to happen later in the story leading to the inclusion of elements earlier.{{Sfn|Seavor|Pile|Marlow|2013b|loc=4:51–5:13}} In order to fit three save files in four kilobytes of SRAM space, the game was broken up into lengthy chapters.{{Sfn|Seavor|Pile|Marlow|2013a|loc=7:08–7:36}} Seavor's focus on the game, as project lead, was making sure the narrative complemented the gameplay and mechanics: "Just doing a 'thing' like hitting something with a brick is far more engaging if there's a motivation behind it to disguise the binary nature of the act".{{Sfn|Dransfield|2017|p=84}} For example, the developers originally planned Conker to attack with a baseball bat; this was changed to a frying pan because it justified the use of a comic sound effect of a metal object hitting something.{{Sfn|Seavor|Pile|Marlow|2013c|loc=6:00–6:12}} |
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When designing levels, the developers were originally more focused on the gameplay than the comedy; as development went on, they noticed being less focused on gameplay and more on the comedic premises made the levels come together easier.{{Sfn|Seavor|Beanland|2013f|loc=8:15–9:06}} This especially became evident with the use of film parodies, which Seavor decided on after adding a ''[[The Terminator|Terminator]]'' (1984) reference in the barnyard scene.{{Sfn|''Rare Replay''|2015|loc=2:18-2:55}} The parodies helped the developers come up with ideas for music, sound, design, and gameplay.{{Sfn|''Rare Replay''|2015|loc=2:56-3:07, 4:10–4:17}} For example, the spoofing of ''[[The Matrix]]'' (1999) in a lobby chase scene gave composer and audio engineer [[Robin Beanland]] ideas for interactive music, where shooting bullets would fade the channels of the upbeat music into channels playing something more downtempo.{{Sfn|''Rare Replay''|2015|loc=3:49–4:10}} |
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The ''[[Star Wars]]'' series, ''[[Bram Stoker's Dracula (1992 film)|Bram Stoker's Dracula]]'' (1992), and ''[[Apocalypse Now]]'' (1979) are among the films spoofed.{{Sfn|Cottee|2001|p=75}} ''Conker's Bad Fur Day'' begins with a shot-by-shot recreation of the intro of ''[[A Clockwork Orange (film)|A Clockwork Orange]]'' (1971).{{Sfn|Dransfield|2017|p=83}} A joke in one of Conker's conversations with the catfish references ''[[Trading Places]]'' (1983).{{Sfn|Seavor|Pile|Marlow|Beanland|2013c|loc=1:29–1:49}} The sequences involving the shark-bulldog Brute parodies ''[[Jaws (film)|Jaws]]'' (1975), particularly featuring music cues similar to that of the film.{{Sfn|Dransfield|2017|p=83}} The final boss fight references ''[[Aliens (film)|Aliens]]'' (1986), as an alien rips out of the Panther King's chest and Conker fights it in a powersuit.{{Sfn|Dransfield|2017|p=83}} |
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''Conker's Bad Fur Day'' also satirises conventions of adventure and platform games,{{Sfn|Hopper|2005}} occasionally by [[breaking the fourth wall]]. Conker makes fun of how menial his missions are, and the villain's motivation of getting a table leg pokes at the shallow premises of other games.{{Sfn|Yim|2001}} Burt, a metal box in the "Barn Boys" chapter that stands in place for most of the level, is only there to open a gate, which pokes fun at characters in other games only there to be communicated with for the player to achieve other tasks.{{Sfn|Seavor|Beanland|2013b|loc=9:15–9:39}} The explanation for why floating chocolate bars exist makes fun of floating collect-able items in other games where why they float is not established.{{Sfn|Seavor|Beanland|2013c|loc=9:24–10:50}} The death sequences, where Conker encounters a skeleton named Gregg, was an attempt to make logical the concept of [[Life (video games)|multiple lives]].{{Sfn|Seavor|Pile|Marlow|2013e|loc=6:09–7:07}} The bosses also take four hits to kill, a twist on the typical three in other video games.{{Sfn|Seavor|Pile|Marlow|Beanland|2013b|loc=12:00–12:16}} |
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Certain story elements, although not spoofing material, took influence from the works of [[Monty Python]]. "The Milk Thing", a running gag where the Panther King has to be resisted from masturbating, was inspired by a joke just as "trivial and banal" in a skit on ''[[Monty Python's Flying Circus]]'' (1969–1974) titled "Blancmange Playing Tennis",{{Sfn|Seavor|Pile|Marlow|2013b|loc=6:31–7:12}} while a cow was based on the feminine guard character in ''[[Monty Python and the Holy Grail]]'' (1975).{{Sfn|Seavor|Beanland|2013e|loc=10:01–10:25}} The fart noise segment of "[[Uncle Fucka]]" from ''[[South Park: Bigger, Longer, and Uncut]]'' (1999) was the inspiration for a level theme (named "Poo")'s arrangement consisting of fart noises.{{Sfn|Seavor|Beanland|2013d|loc=10:00–10:42}} Some characters were based on real-life people the developers encountered. Birdy the scarecrow was based on a bearded Rare developer, and Greg the Grimm Reaper was named after [[Gregg Mayles]].<ref>{{harvnb|Seavor|Pile|Marlow|2013b|loc=9:28–11:08}}; {{harvnb|Seavor|Pile|Marlow|2013e|loc=2:58–3:04}}</ref> The bee king was inspired by a "really scruffy" man Seavor encountered while walking on a street in [[Nottingham]] who screamed at him, "don’t speak to me like that, in my country I am a king."{{Sfn|Seavor|Beanland|2013c|loc=13:33–14:07}} |
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=== Programming === |
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The developers heavily analysed ''Super Mario 64'' in making ''Conker's Bad Fur Day'', especially when it came to the camera.{{Sfn|Seavor|Pile|Marlow|2013d|loc=8:10–8:49}} The staff noticed it, along with ''[[Prince of Persia 3D]]'' (1999), used "fixed views" that could not be controlled by the player.{{Sfn|Seavor|Pile|Marlow|2013d|loc=10:10–10:20}} To make the game look cinematic, Rare went with having a fixed camera that was very zoomed out.{{Sfn|Seavor|Pile|Marlow|2013d|loc=9:10–9:14}} To increase the number of simultaneous light sources to four, one programmer spent four months deciphering and rewriting the Nintendo-supplied Japanese-commented [[microcode]] for the Nintendo 64's [[Reality Coprocessor]], while another microcoded the support for [[MP3]], [[reverberation]], and [[Dolby Pro Logic]] surround sound.{{Sfn|Seavor|Pile|Marlow|2013f|loc=0:40–2:27}} |
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The length of all cutscenes combined total around two hours.{{Sfn|seaofthieves|2015|loc=15:18–15:37}} Marlow programmed a "cutscene editor" that allowed for separately-made animations, audio files, visual effects, and camera setups to easily be compiled together for cutscenes.{{Sfn|seaofthieves|2015|loc=13:51–15:05}} However, making cutscenes was still a lengthy process. The editor lacked a feature to preview only bits of cutscenes, meaning they had to be played in their entirety before they could be altered again; this made several small changes (such as text copyedits and adjustments to the timing of speech bubbles to match camera angle changes) very tedious.{{Sfn|seaofthieves|2015|loc=28:28–29:11}} |
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The testing for Nintendo's [[Nintendo Seal of Quality|Seal of Quality]] was strict; although the game was tested in the United States for five days with no bugs noticed, it was 24 hours in the Japan unit's three-day test that they noticed a problem of a cutscene in the first level not being triggered.{{Sfn|Seavor|Pile|Marlow|2013g|loc=12:12–13:10}} Initially, Gregg's introductory scene (which is triggered the first time the player dies) was not to be "forced" in the "Spooky" level where the reaper appears again, as the programmers assumed no player would get to it without dying; a tester successfully did, so in the final game, the death scene plays once Conker reaches the stage.{{Sfn|Seavor|Pile|Marlow|Beanland|2013a|loc=9:26–10:24}} |
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=== Animation === |
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[[Autodesk Maya|Maya]] was used to create 3D animations.{{Sfn|seaofthieves|2015|loc=14:00–14:04}} Beanland and animator Louise Ridgeway estimated 8.7 seconds and two-to-three cycles of animation were completed per day.{{Sfn|seaofthieves|2015|loc=27:13–28:23}} When it came to animation, small details were a priority, such as the fire demons reacting if a swear word was entered into the cheat code menu and the camera shaking and triggering a sound effect if hit by an object.{{Sfn|Seavor|Beanland|2013a|loc=3:30–3:56}}{{Sfn|seaofthieves|2015|loc=24:50–24:59}} This method sometimes led to tedious tasks, such as having to animate each of several bricks on a bridge separately.{{Sfn|Seavor|Pile|Marlow|Beanland|2013c|loc=3:15–3:34}} Some animations, such as drunk character movements, required research.{{Sfn|seaofthieves|2015|loc=13:38–13:43}} Animating Conker's juggling required Ridgeway being taught by David Rose how to juggle.{{Sfn|seaofthieves|2015|loc=23:16–23:45}} |
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Conker has 2,000 animations, including 15 idle animations.<ref>{{harvnb|Seavor|Pile|Marlow|2013e|loc=4:19–4:21}}; {{harvnb|Seavor|Beanland|2013a|loc=2:38–2:50}}</ref> Lots of work was spent on Conker’s tail, animating it for several instances when he rotates, stands, twitches, and moves around; in an attempt to simplify this process, the tail was thought of as a "bag of air".{{Sfn|Seavor|Pile|Marlow|2013e|loc=7:12–7:33}} For animating objects attached to parts of Conker's model, Marlow coded as if the objects were constrained to joints different from the parts coming in contact with the objects; Conker's juggling balls moved based on his right hip, the [[Game Boy]] was attached to his foot, and the frying pan was connected to his wrist.{{Sfn|seaofthieves|2015|loc=26:11–26:46}} |
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For Conker's peeing attack, only the back of him was animated without his front completed; this was because if the front of Conker peeing was animated and seen, it would have given ''Conker's Bad Fur Day'' an [[List of AO-rated video games|AO ("Adults Only") rating]] from the [[Entertainment Software Rating Board]].{{Sfn|Seavor|Pile|Marlow|Beanland|2013b|loc=6:37–7:11}} Conker's cheeks were originally animated to puff during his whistling animation, but it broke during testing, and by the time it was fixed it was too late to program it into the final product.{{Sfn|Seavor|Beanland|2013a|loc=7:30–7:46}} |
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=== Audio === |
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The inclusion of [[voice acting]], in addition to the adult content, was another method by Seavor of differentiating ''Conker's Bad Fur Day'' in the Nintendo 64 marketplace; the idea initially garnered skepticism from a few staff members who argued it was "too much work", but Seavor explained that for Beanland, it "was like laying down a challenge, one we both accepted and relished".{{sfn|Hickey|2020|p=161}} For making each mission scenario, voice recording came first; Beanland recalled one session lasting an hour.{{Sfn|seaofthieves|2015|loc=15:54–16:19}} Seavor described the voice recording process and him and Beanland "having some fun with stupid voices".{{sfn|Hickey|2020|p=160}} The vocal track meant ''Conker's Bad Fur Day'' required a 64 [[Megabyte|MB]] [[ROM cartridge|cartridge]], one of the few Nintendo 64 games that size.{{Sfn|''IGN''|2001c}} Audio made up around 40–48 MB of all cartridge space.{{Sfn|seaofthieves|2015|loc=36:07–36:29}}<ref name="retrospillmessen">{{Cite AV media |title=Conkers Bad Fur Day Development - The Retro Hour @ Retrospillmessen Norway 2019 |url=https://www.youtube.com/watch?v=dG_4eO_EkQ4 |date=2019-12-03 |publisher=YouTube |people=Chris Marlow, Shawn Pile}} Timestamp 23:54–24:27</ref> |
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Except for The Great Mighty Poo, all of the male characters, including Conker, and two female characters were voiced by Seavor, with all other female characters voiced by the animator Louise Ridgeway.{{Sfn|conkerhimself|2016}} Routines of [[The Jerky Boys]] influence the voice direction, such as the New York accent on the Nasty Wasps.{{Sfn|seaofthieves|2015|loc=33:57–34:10}} For Berri, Ridgeway was directed to use an American accent. She recalled in 2015 that she'd "never been anywhere in my life; I’d just flown over from Dublin", so "all I could think was to add 'like' so often".{{Sfn|''Rare Replay''|2015|loc=5:09–5:34}} Seavor and Beanland had difficulty coming up with voices for the Ugas; they initially tried to make them sound like the cavemen in ''[[At the Earth's Core (film)|At the Earth's Core]]'' (1976), but were unsuccessful and ultimately decided to do random grunts and fast word sayings.{{Sfn|Seavor|Pile|Marlow|Beanland|2013d|loc=10:26–11:22}} |
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For music tracks where the instruments playing change depending on location, volumes of different MIDI channels were programmed to go up or down; one MIDI file was limited to 16 channels, so in order to have 32 MIDI channels for as much variation as possible, audio software engineer Mike Currington conceived having two MIDI files sync up with each other.{{Sfn|Seavor|Beanland|2013a|loc=10:47–11:55}} With the intro to It's War replicating the chaotic audio of ''Saving Private Ryan'', its bullet hit sounds were programmed as MIDI notes with much panning, taking advantage of the game's Surround Sound.{{Sfn|seaofthieves|2015|loc=39:16–39:56}} |
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The Great Mighty Poo was performed by Marlow, who had experience in opera; recorded in a single afternoon, "Sloprano", the song the character sings, was written by Seavor and composer [[Robin Beanland]] specifically to incorporate Marlow's operatic talents.{{Sfn|Hochschartner|2017}} "Sloprano" was also originally going to have the sweetcorn be backing singers, with Ridgeway and another animator Aisling Duddy voicing them; this was rejected.{{Sfn|''Rare Replay''|2015|loc=6:43–6:50}} The only ''Twelve Tales'' piece included in ''Conker's Bad Fur Day'' was the one where Conker is peeing on his enemies.{{Sfn|Seavor|Pile|Marlow|Beanland|2013b|loc=6:11–6:37}} |
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=== Rejected material === |
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Although Seavor remarked that "pretty much 99.9% of the game content remained" writing-wise,{{Sfn|''Gamikia''}} ''Conker's Bad Fur Day'' was around 20% longer than the final product when it came to planned gameplay designs and concepts, with material cut due to a lack of time to incorporate it.{{Sfn|Dransfield|2017}} A few areas that made it into the game were initially modeled differently, such as the water tube in the shark-bulldog area Conker swims in chasing a wad of money.{{Sfn|@GoryDetail|2019e}} Some offensive content was cut by Nintendo, including cutscenes with ''[[Pokémon]]'' and a joke at the expense of the [[Ku Klux Klan]].{{Sfn|''Gamikia''}} The introduction of Conker slashing the N64 logo in half was also initially disapproved by Nintendo; the developers in 2013 recalled that Rare founder [[Tim Stamper]] may have met with Nintendo to resolve the conflict.{{Sfn|Seavor|Pile|Marlow|2013a|loc=0:33–0:55}} Scrapped characters included four in the cheese field of the barn (Camembert, Ninja Cheese, Cheese Crate, and King Dick Cheesy III){{Sfn|@GoryDetail|2019c}} and six "Drugrats" (Roach, Cornsacks, Floury, Doughy, Pooey, and Mrs. Roach).{{Sfn|@GoryDetail|2019a}} |
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In the final game, a climbing area in the Poo Cabin includes a hole containing a piece of chocolate that's unattainable due to being protected by bars; this was meant to be the entrance of a section that was never finished, and Seavor deliberately left the hole to annoy players.{{Sfn|Seavor|Beanland|2013d|loc=10:41–11:06}} The "Yeehaa!" section, which involve three cows and a bull Conker rides named Bugger Lugs, was going to be a bigger level; Conker would have flown in the sky by blowing up a female cow into fetish outfits and turning her into a balloon, dropping bricks on other cows that exploded into fecal matter.{{Sfn|Seavor|Beanland|2013e|loc=4:42–5:43}} Another scrapped mission was a return to the shark-bulldog area with the re-appearance of Brute and Marvin the farting mouse, who exploded in a previous section; Conker would have killed the dogfish by feeding the mouse to Brute, then going to a context-sensitive area to shoot the fish as Marvin was about to explode, in reference to the shark's demise in ''[[Jaws (film)|Jaws]]''.{{Sfn|@GoryDetail|2019b}} |
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A scrapped conclusion, named the "Lock-Up Ending", would have occurred when Conker beat the final boss and died at the same time. Everything would become static except for Conker, who would fall to the ground after briefly being frozen during a dive, and the programmers would be heard arguing about the bug; Conker would then make a deal with the programmers to remove the boss in exchange for not telling "Tony" about it.{{Sfn|@GoryDetail|2019f}} Animation for a set of outtakes in the closing credits a la the end credits of ''[[Toy Story 2]]'' (1999) was started, but could not be completed in time. One of the bloopers was the "Mad Pitchfork" scene where Conker became annoyed and had his voice turn "primadonna". Another was for a scene not in the actual game, where the teddy bears had to play dead but were not in character when the sequence started, which, according to a developer, was to make fun of a tester.{{Sfn|Seavor|Beanland|2013c|loc=8:06–9:19}} A rejected post-credits finale would have had Berri still alive, but as a slave to king Conker.{{Sfn|@GoryDetail|2019g}} |
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== Release == |
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=== Target demographic === |
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''Conker's Bad Fur Day'' received an M (Mature) rating from the [[Entertainment Software Rating Board]] for reasons of "animated violence", "mature sexual themes", and "strong language",{{Sfn|ESRB}} becoming the second Nintendo-distributed M-rated title after another Rare-developed game, ''[[Perfect Dark]]'' (2000).{{Sfn|Saltzman|Pham|2001}} Nintendo's move into adult titles was to keep the interest of consumers who played the company's titles when they were younger; Nintendo of America spokeswoman Perrin Kaplan explained that the "kids who were 6 when they played the [[Super Mario Bros.|first Mario game]] are now 26".{{Sfn|Saltzman|Pham|2001}} Less than a year before ''Conker''{{'}}s release, 18-year-olds and over made up 58% of console players, those in the 35+ age group 21%. This demographic change was due to the success of adult-oriented [[PlayStation]] franchises like ''[[Tomb Raider]]'' and ''[[Resident Evil]]'', and it meant it would not be enough for Nintendo to compete with [[Sony]] entirely on children's properties.{{Sfn|''Newsweek''|2000}} |
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Because Nintendo was known for its family-friendly games (in 2000, around three quarters of revenue were from sales of child-friendly video games{{Sfn|Saltzman|Pham|2001}}), ''Conker's Bad Fur Day'' was the subject of controversy. According to Rare, "Nintendo initially had concerns regarding this issue, because kids might confuse the product as being aimed at them".{{Sfn|Hall}} The ''[[Los Angeles Times]]'' claimed "some parents used to Nintendo’s family-friendly games are horrified", reporting a mother in [[Schererville, Indiana]] who bought the game for her 15-year-old son: "This is disgusting, sophomoric humor, and I’m disappointed in Nintendo. It’s like [[The Walt Disney Company|Disney]] releasing pornography".{{Sfn|Saltzman|Pham|2001}} Nintendo of America declined to acknowledge the game in its ''[[Nintendo Power]]'' magazine (although other official Nintendo publications outside the USA did cover the game),{{Sfn|''IGN''|2001d}} and copies of the magazine's strategy guides were packaged in black polybags with warnings similar to the one on the cover art imposed onto them.{{Sfn|Mike|2001}}{{Sfn|Marrujo|2013}} [[KB Toys]], which specialised in toys and video games for children, also refused to sell the game.{{Sfn|''IGN''|2001d}} |
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=== Marketing campaign === |
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[[File:Miriam Gonzalez 2014.jpg|thumb|left|upright|''[[Playboy (magazine)|Playboy]]'' model [[Miriam Gonzalez]] in 2014. She hosted ''Conker's Bad Fur Day'' multi-player competitions in 20 American colleges as part of a tour by the magazine.]] |
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[[Starcom (media agency)|Starcom]]'s promotional campaign for ''Conker's Bad Fur Day'' targeted college males and [[fratboy]]s,{{Sfn|''Adweek''|2001}}{{Sfn|Brockenbrough ("Nintendo Print")}} advertising located in bars, colleges, late-night television, and adult magazines.{{Sfn|Saltzman|Pham|2001}} For the ''Conker'' campaign, Starcom won two [[Cannes Lions International Festival of Creativity|International Advertising Festival]] awards in the categories of use of mixed media and best campaign directed towards adult males;{{Sfn|''Adweek''|2001}} according to judges, it was also one of the top three contenders for Grand Prix, although [[Crispin Porter + Bogusky]]'s Florida Anti-Tobacco Pilot Programme won it.{{Sfn|''Campaign''|2001}} |
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The campaign included a video ad named "Girl Talk" (on the website dubbed "69 Uncensored Seconds") that depicts a half-naked girl and a squirrel in bed with each other after a night of partying.{{Sfn|Saltzman|Pham|2001}}{{Sfn|Brockenbrough ("TV / Guerilla")}} For several months, urinal mats were placed in bathrooms of places in major cities, which included the URL for the game's website; Starcom associate media director Gina Broderick said: "Like Conker, our target's focus in on his social life. Being in bars is absolutely being in their element, and because urinating is part of game play, it made total sense".{{Sfn|''AdAge''|2004}} |
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From March to 5 April 2001, ''[[Playboy (magazine)|Playboy]]'' magazine ran its first ever video-game-related tour, a set of ''Conker's Bad Fur Day'' "Beach"-mode multiplayer competition parties at 20 colleges across the United States, hosted by [[List of Playboy Playmates of 2001#March|Miss March 2001]] [[Miriam Gonzalez]]. Winners of the contests were rewarded with green Nintendo 64 consoles, copies of ''Conker's Bad Fur Day'', and Nintendo and ''Playboy'' merchandise, while the player with the highest score of all competitions won trips to two ''[[Playmate of the Year]]'' parties at [[Playboy Mansion]].{{Sfn|McGlothlin|2001b}} Spring break parties were also held at [[Club La Vela]] and [[South Padre Island]]'s Louie's Backyard, the main events being "King of Tail" tattoo contests with free giveaways of various products on the side, such as Conker condoms, copies of ''Conker's Little Black Book'' (a collection of ''Conker's Bad Fur Day'' print ads), and t-shirts with "Got Tail?" on the front and the game's logo on the back.{{Sfn|McGlothlin|2001a}} |
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Three "colouring book" advertisements were printed in magazines like ''[[Maxim (magazine)|Maxim]]''.{{Sfn|Brockenbrough ("Nintendo Print")}} One consists of Conker and a woman next to a tree and around acorns on the ground, with the squirrel's head into her breasts; the tagline is, "Conker is a squirrel. Squirrels hunt for acorns. Can you help Conker find some acorns?"{{Sfn|''IGN''|2001b}} One depicted Conker peeing on flames with the tagline "Help Conker stop the bullies. Use your Yellow crayon" and another depicted him laying his head in a toilet with the text "Shhh! Conker is taking a nap".{{Sfn|Brockenbrough ("Nintendo Print")}} |
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=== Sales === |
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''Conker's Bad Fur Day'' was first released on 5 March 2001 in North America.{{Sfn|''IGN''|2001e}} It was the highest-selling mature-rated video game in its first month of release, and its website garnered 300,000 unique visitors in the first two weeks on the market.{{Sfn|''AdAge''|2004}} However, ''Conker's Bad Fur Day'' was not a commercial success, selling only about 55,000 copies within its first month of release.{{Sfn|''IGN''|2001a}} Potential reasons included its prohibitively high cost, advertisements exclusive to the older audience, and release near the end of the Nintendo 64's commercial life.{{Sfn|''IGN''|2001a}}{{Sfn|Thomas|2011}} |
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In Europe, Nintendo of Europe declined to publish or distribute the title following a full commercial appraisal, deeming ''Conker'' to not be "commercially viable" to localize due to its text-heavy nature. On 3 March 2001, Nintendo and Rare announced that [[THQ]] would publish and distribute the game in Europe, and the company released it on 6 April 2001.{{Sfn|Evans|2001}} |
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As of February 2020, ''Conker's Bad Fur Day'' is the fourth rarest Nintendo 64 title, with copies selling on bidding sites for around $500 to $700 for a new copy;{{Sfn|Sharp|2020}} its value was affected by its unusual genre,{{Sfn|Davis|2015}} poor initial sales, costly 64MB cartridges, being released near the end of the Nintendo 64's lifespan, and several leftover copies purchased upon ''Live & Reloaded''{{'}}s release.{{Sfn|Bukacek|2018}} |
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== Critical reception == |
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{{Video game reviews |
{{Video game reviews |
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| MC = X360: 46/100<ref name="mc-x360">{{cite web |url=https://www.metacritic.com/game/tony-hawk-ride/critic-reviews/?platform=xbox-360 |title=Tony Hawk Ride for Xbox 360 Reviews |website=[[Metacritic]] |access-date=2021-09-06}}</ref><br/>PS3: 44/100<ref name="mc-ps3">{{cite web |url=https://www.metacritic.com/game/tony-hawk-ride/critic-reviews/?platform=playstation-3 |title=Tony Hawk Ride for PlayStation 3 Reviews |website=[[Metacritic]] |access-date=2021-09-06}}</ref><br/>Wii: 47/100<ref name="mc-wii">{{cite web |url=https://www.metacritic.com/game/tony-hawk-ride/critic-reviews/?platform=wii |title=Tony Hawk Ride for Wii Reviews |website=[[Metacritic]] |access-date=2021-09-06}}</ref> |
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| GR = 89%{{Sfn|GameRankings}} |
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| IGN = 5/10<ref>{{cite web |last1=Brudvig |first1=Erik |title=Tony Hawk: Ride Review |url=https://www.ign.com/articles/2009/11/21/tony-hawk-ride-review |website=[[IGN]] |date=6 September 2021 |access-date=6 September 2021}}</ref> |
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| MC = 92/100{{Sfn|Metacritic (''Conker's Bad Fur Day'')}} |
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| Destruct = 2/10<ref>{{cite web |last1=Chester |first1=Nick |title=Review: Tony Hawk: Ride |url=https://www.destructoid.com/review-tony-hawk-ride/ |website=[[Destructoid]] |date=6 September 2021 |access-date=6 September 2021}}</ref> |
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| Allgame = {{Rating|4|5}}{{Sfn|Marriott}} |
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| GB = {{Rating|1|5}}<ref>{{cite web |title=Tony Hawk: RIDE Review {{!}} Aces high |url=https://www.giantbomb.com/reviews/tony-hawk-ride-review/1900-236/ |website=[[Giant Bomb]] |date=6 September 2021 |access-date=6 September 2021}}</ref> |
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| CP = 90%{{Sfn|Gia|Switch|2001|p=71}} |
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| GRadar = {{Rating|2|5}}<ref>{{cite web |title=Tony Hawk: Ride review {{!}} Aces high |url=https://www.gamesradar.com/tony-hawk-ride-review/ |website=[[GamesRadar]] |date=6 September 2021 |access-date=6 September 2021}}</ref> |
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| Edge = 7/10{{Sfn|''Edge''|2001}} |
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| NWR = 4.5/10<ref>{{cite web |last1=Ronaghan |first1=Neal |title=Tony Hawk: Ride Review |url=http://www.nintendoworldreport.com/review/22597/tony-hawk-ride-wii |website=Nintendo World Report |date=6 September 2021 |access-date=6 September 2021}}</ref> |
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| EPD = 9.5/10{{Sfn|Tilley}} |
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| EuroG = 4/10<ref>{{cite web |last1=Gibson |first1=Ellie |title=Tony Hawk Ride review |url=https://www.eurogamer.net/articles/tony-hawk-ride-review |website=[[Eurogamer]] |date=6 September 2021 |access-date=6 September 2021}}</ref> |
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| GamePro = 20/20{{Sfn|Star Dingo|2001}} |
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| VG = 4/10<ref>{{cite web |last1=Kelly |first1=Neon |title=Tony Hawk Ride Review |url=https://www.videogamer.com/reviews/tony-hawk-ride-review/ |website=VideoGamer.com |date=6 September 2021 |access-date=6 September 2021}}</ref> |
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| GameRev = B+{{Sfn|Liu|2001}} |
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| TG = {{Rating|3|5}}<ref>{{cite web |title=Tony Hawk: Ride {{!}} Aces high |url=https://www.theguardian.com/technology/gamesblog/2009/dec/08/tony-hawk-ride-review |website=[[The Guardian]] |date=6 September 2021 |access-date=6 September 2021}}</ref> |
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| GSpot = 9.3/10{{Sfn|Satterfield|2001}} |
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| GameRev = 2/10<ref>{{cite web |last1=Ferris |first1=Duke |title=Tony Hawk: RIDE Review |url=https://www.gamerevolution.com/review/45236-tony-hawk-ride-review |website=[[GameRevolution]] |date=6 September 2021 |access-date=6 September 2021}}</ref> |
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| Hyper = 85/100{{Sfn|Cottee|2001|p=75}} |
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| IGN = 9.9/10{{Sfn|Casamassina|2001}} |
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| N64 = 89%{{Sfn|Evans|2001}} |
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| NGen = {{Rating|3|5}}{{Sfn|Slate|2001|p=86}} |
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| NLife = 9/10{{Sfn|Thomas|2009}} |
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| ONM = 93%{{Sfn|''ONM''|2001|p=22}} |
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| rev1 = [[Gameplanet (New Zealand)|Gameplanet]] |
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| rev1Score = {{Rating|4.5|5}}{{Sfn|''Gameplanet''|2001}} |
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}} |
}} |
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==Sequel== |
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''Conker's Bad Fur Day'' received critical acclaim, with an aggregate review score of 92 out of 100 at [[Metacritic]] based on reviews from 19 critics.{{Sfn|Metacritic (''Conker's Bad Fur Day'')}} Claimed ''[[IGN]]'' editor [[Matt Casamassina]] in his 9.9/10 review, "not only is it quite possibly the most hilarious title ever created, but the selection of crude jokes, over-the-top violence and sexual content featured is only one-upped by the game's remarkably deep, well-paced level design, tightly knitted control mechanics, beautiful graphics and amazing sound quality."{{Sfn|Casamassina|2001}} |
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{{main|Tony Hawk: Shred}} |
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Tony Hawk revealed that a sequel to ''Tony Hawk: Ride'' was already planned prior to the first game's release in November. Snowboarding and surfing were mentioned as possible priorities.<ref>[https://www.mirror.co.uk/news/technology/2009/11/24/tony-hawk-confirms-ride-2-plus-surf-and-snowboard-games-115875-21847001/ Tony Hawk confirms Ride 2 plus surf and snowboard games - mirror.co.uk<!-- Bot generated title -->]</ref> He confirmed that he was working with [[Robomodo]] on the sequel in January 2010.<ref>[http://www.mcvuk.com/news/37263/Tony-Hawk-Ride-sequel-hinted Tony Hawk: Ride sequel hinted | Games Industry | MCV<!-- Bot generated title -->]</ref> |
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Many publications and websites declared the graphics were the best on the Nintendo 64.{{Sfn|Casamassina|2001}}{{Sfn|Satterfield|2001}}{{Sfn|''Gameplanet''|2001}}{{Sfn|Mike|2001}} Chris Slate of ''[[Next Generation (magazine)|Next Generation]]'' wrote the title has the usual Rare qualities of "top-notch graphics" and "incredible worlds".{{Sfn|Slate|2001|p=86}} ''[[Official Nintendo Magazine]]'' described even the gross-out levels as "drop dead gorgeous", and exclaimed the "amazing detail on the brilliant film spoof stages take our beloved N64 to new heights of visual pleasure".{{Sfn|''ONM''|2001|p=14}} Critics noted that the game featured a number of technical effects that were uncommon at the time, especially for a Nintendo 64 game, such as "varied and crisp" textures,{{Sfn|Mike|2001}} dynamic shadowing, coloured lighting, large areas with a long [[draw distance]],{{Sfn|Mike|2001}} no [[distance fog]], detailed facial animations,{{Sfn|Mike|2001}} [[lip syncing]], and individually rendered fingers on some characters.{{Sfn|Casamassina|2001}} ''[[GameSpot]]'' went so far as to say that the game "makes other Nintendo 64 games look like [[History of video game consoles (fourth generation)|16-bit]] software".{{Sfn|Satterfield|2001}} Casamassina praised the detailed 3D worlds, "fantastic" texture work, and cute character designs. He remarked that "Conker himself is equipped with an in-game facial animation system that realistically portrays his different moods as he travels the lands. When he's scared, he looks it, and when he's pissed off players will actually be able to see his teeth showing in a frown".{{Sfn|Casamassina|2001}} Reviewers noted occasional [[frame rate]] drops, but most agreed they did not interfere with the gameplay.{{Sfn|Casamassina|2001}} |
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The game's audio and diverse vocal track were widely praised.{{Sfn|Liu|2001}}{{Sfn|Yim|2001}} Critics credited the voice acting for its different accents and styles,{{Sfn|Mike|2001}} with "cleverly lewd" scripts and "dead-on" movie spoofs;{{Sfn|Casamassina|2001}}{{Sfn|Satterfield|2001}} ''Nintendojo'' noted certain voices sounding identical to film characters being spoofed.{{Sfn|Mike|2001}} The soundtrack was praised for sounding clear for a cartridge title,{{Sfn|Mike|2001}} its use of arrangement variation based on player location, and rich and creative instrumentation.{{Sfn|Satterfield|2001}}{{Sfn|Slate|2001|p=86}} Reviewers also highlighted the high number of sound effects, such as Conker's footsteps changing sound effects step-by-step,{{Sfn|Satterfield|2001}}{{Sfn|Mike|2001}} and how they benefitted the settings.{{Sfn|Mike|2001}} |
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Most reviewers agreed the jokes were clever, funny, and well-delivered,{{Sfn|Casamassina|2001}}{{Sfn|Satterfield|2001}}{{Sfn|Liu|2001}} and ''[[GamePro]]'' felt the "wildly diverse" weird missions were "sublime satirical genius" making up for the linear gameplay.{{Sfn|Star Dingo|2001}} However, some criticised the humor for being juvenile, misogynistic, and over-filled with profanity and bodily humor, and Slate felt the shock effect would go away within an hour.{{Sfn|Stevenson|2001}}{{Sfn|Curtiss|2001}}{{Sfn|Liu|2001}} Seth Stevenson of ''[[Slate (magazine)|Slate]]'' magazine called it an example of the lack of actual "mature" console games for "socially adjusted, non-outcasted adults who enjoy videogames".{{Sfn|Stevenson|2001}} ''Official Nintendo Magazine'' described ''Conker's Bad Fur Day'' as "a monster sized game. Either you’ll die laughing well before the end or it will take you months of dedicated gameplay to reach it".{{Sfn|''ONM''|2001|p=16}} |
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The gameplay was highlighted for its unconventional context-sensitive pads. Casamassina noted that they "help keep the action shifting, refreshing, and always exciting", and credited Rare for reducing the number of items to collect.{{Sfn|Casamassina|2001}} ''[[GameRevolution]]''{{'}}s Johnny Liu positively described the gameplay as "a staccato flow between gameplay and cutscenes"; while there's only one path to traverse the game's big world, the enjoyment came in thinking what to do next.{{Sfn|Liu|2001}} Slate wrote its diverse set of "bizarrely creative scenarios" motivated gamers; he was, however, bothered by the game's lack of clear direction on where to go, which resulted in long-length wonders that only ended in stumbling upon the next required area, and felt that many puzzles lack logical coherence and depended too much on [[trial and error]].{{Sfn|Slate|2001|p=86}} ''[[Edge (magazine)|Edge]]'' remarked that the pads make ''Conker's Bad Fur Day'' "little more than a procession of barely connected and puerile minigames".{{Sfn|''Edge''|2001}} |
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Criticism was also targeted at the game's erratic camera system, simplistic action, short length and linear nature.{{Sfn|Liu|2001}}{{Sfn|Evans|2001}}{{Sfn|Satterfield|2001}}{{Sfn|Yim|2001}} ''[[N64 Magazine]]'' felt that camera system does not allow players to properly judge their position within their surroundings{{Sfn|Evans|2001}} and ''GameSpot'' remarked that it can get caught on objects or refuse to obey commands.{{Sfn|Satterfield|2001}} The ''[[San Francisco Chronicle]]'' reported the camera being occasionally immovable and getting into frame objects that block the player's view, making worse an experience where the character is "difficult to control, especially when required to jump onto small areas".{{Sfn|Yim|2001}} |
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The multiplayer modes garnered mixed responses. Casamassina and ''Gameplanet'' considered them inventive and praised the numerous options, adding longevity to the product.{{Sfn|Casamassina|2001}}{{Sfn|''Gameplanet''|2001}} On the other hand, ''GameSpot'' stated that most modes "fail to stand the test of time",{{Sfn|Satterfield|2001}} and Liu, although stating they were "a welcome bonus", considered them to be "filler", also criticizing that the responsiveness and control setup of the single-player mode were not suitable for the fast pace of the multi-player battles.{{Sfn|Liu|2001}} |
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== Accolades == |
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''Conker's Bad Fur Day'' was awarded Nintendo 64 Game of the Month by ''IGN''.{{Sfn|''IGN''|2001g}} It won best sound at the 2001 [[BAFTA Interactive Entertainment Awards]],{{Sfn|BAFTA}} Best Platform Game at the ''GameSpot'' Best and Worst of 2001 awards (where it was also nominated in the Best Story and Best Nintendo 64 Game categories, losing to ''[[Final Fantasy X]]'' and ''[[Paper Mario (video game)|Paper Mario]]'' respectively){{Sfn|GameSpot|2002b}}{{Sfn|GameSpot|2002c}}{{Sfn|GameSpot|2002a}} and Best Anthropomorphic Game at the [[furry fandom|furry]] media award ceremony Ursa Major Awards.{{Sfn|Ursa Major Awards|2001}} During the [[5th Annual Interactive Achievement Awards]], the [[Academy of Interactive Arts & Sciences]] nominated ''Conker's Bad Fur Day'' for the "[[D.I.C.E. Award for Adventure Game of the Year|Console Action/Adventure]]" and "[[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Character or Story Development]]" awards, ultimately losing to ''[[Halo: Combat Evolved]]'' and ''[[Ico]]'' respectively.{{Sfn|AIAS}} |
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In later years, ''Conker's Bad Fur Day'' has been called by professional gaming critics one of the best video games of all-time,<ref>{{harvnb|Sturak|2019}}; {{harvnb|Leigh|2005}}; {{harvnb|''Slant Magazine''|2020}}; {{harvnb|O'Donnell|Bendixsen|2014}}</ref> one of the greatest Nintendo games,<ref>{{harvnb|''CVG''|2009}}; {{harvnb|Brian|2012}}</ref> and one of the best Nintendo 64 titles.<ref>{{cite magazine|url=http://www.officialnintendomagazine.co.uk/article.php?id=7188 |title=100-81 ONM |magazine=[[Official Nintendo Magazine|ONM]] |access-date=19 February 2009 |url-status=dead |archive-url=https://web.archive.org/web/20090223134327/http://www.officialnintendomagazine.co.uk/article.php?id=7188 |archive-date=23 February 2009 }}</ref><ref>{{harvnb|Loveridge|2017}}; {{harvnb|''GamesRadar+''|2020}}; {{harvnb|Lane|2020}}; {{harvnb|Patrick|2018}}; {{harvnb|Bonthuys|2021}}</ref> In ''[[Uproxx]]''{{'}}s 2021 list of top 100 Nintendo 64 games based on 250,849 user ratings from various websites, ''Conker's Bad Fur Day'' came in at number 12.{{Sfn|Rossignol|2021}} It ranked number six both on a list of Rare games by ''[[Shacknews]]'' (2018){{Sfn|Burke|2018}} and a ranking of best games featured on ''Rare Replay'' by [[Ginx TV]].{{Sfn|Ginx TV}} It was also called the first and seventh funniest game by [[GameTrailers]] (2009){{Sfn|''GameTrailers''|2009}} and ''God is a Geek'' (2011) respectively.{{Sfn|Parker|2011}} [[UGO Networks|UGO]] included the game at #3 on their 2010 list of The 11 Weirdest Game Endings,{{Sfn|Jensen|2010}} and in 2013 ''Gaming Bolt'' named the water tube the 64th most challenging level of all video games.{{Sfn|Philip|2013}} Despite its poor sales initially, the game has since enjoyed a [[cult following]] due to its unique styling.{{Sfn|Meli|2010}} |
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== Legacy == |
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After the release of ''Conker's Bad Fur Day'', Rare began development of a direct sequel referred to as ''Conker's Other Bad Day''.{{Sfn|Pérez|2008}}{{Sfn|Firchau}} Seavor revealed that the game would deal with "Conker's somewhat unsuccessful tenure as King. He spends all the treasured money on beer, parties and hookers. Thrown into prison, Conker is faced with the prospect of execution and the game starts with his escape, ball and chain attached, from the Castle's highest tower".{{Sfn|Pérez|2008}} In 2002, however, Rare was purchased by [[Microsoft]], who told them they were not interested in such a project.{{Sfn|Pérez|2008}} |
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A [[video game remake|remake]] of ''Conker's Bad Fur Day'', titled ''[[Conker: Live & Reloaded]]'', was ultimately released for the [[Xbox (console)|Xbox]] in 2005 to generally favourable critical reception.{{Sfn|Boulding|2003}}{{Sfn|Metacritic (''Conker: Live & Reloaded'')}} Developers noted that it was difficult to [[Porting|port]] the game to the Xbox system because ''Bad Fur Day''{{'}}s microcoded performance optimisations had been deeply customised for the Nintendo 64 hardware.{{Sfn|Seavor|Pile|Marlow|2013f|loc=2:25}} ''Conker: Live & Reloaded'' features updated graphics and a multiplayer mode that supports the [[Xbox Live]] service. Additionally, some aspects in the single-player mode were adjusted: several minor obscenities within the voice dialogue that are present in the Nintendo 64 game were censored at Microsoft's request,{{Sfn|Goldstein|2004}} the camera control was refined and improved with a zoom function, and an auto-targeting system was added to the game.{{Sfn|Goldstein|2004}} |
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After the release of ''Live & Reloaded'', Rare began work on another game in the ''Conker'' universe titled ''Conker: Gettin' Medieval''. The game was to be multiplayer-focused and did not feature Conker as a main character, with Rare instead hoping to focus on other characters in the series, but the game was ultimately cancelled.{{Sfn|Devore|2015}}{{Sfn|Goldstein|2004}} Conker returned in a new episodic campaign for the [[sandbox game]] ''[[Project Spark]]''. The campaign, titled ''Conker's Big Reunion'', is set ten years after the events of ''Bad Fur Day'' and Seavor reprised his voice roles.{{Sfn|O'Brien|2015}} The first episode of the campaign was released in April 2015, but the remaining ones were cancelled the following September.{{Sfn|Pitcher|2015}} ''Conker's Bad Fur Day'' is also included as part of the ''[[Rare Replay]]'' compilation for [[Xbox One]], marking the original game's first official re-release. The compilation was released on 4 August 2015.{{Sfn|McWhertor|2015}} |
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== References == |
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=== Citations === |
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{{sfn whitelist |CITEREFconkerhimself2016 }} |
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{{Reflist|refs= |
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<ref name="table problem">{{cite video game |title=Conker's Bad Fur Day |developer=[[Rare (company)|Rare]] |level=Windy Part 1 |quote='''Panther King''': Ah. Professor. I have a job for you. As you can see, the table... / '''Von Kriplespac''': Ze table! Ah yes. So, you have spilt ze milk again? That's not gut. Not gut! Let me have a look at it for you. Yes. I... I think I see the problem. I vill see vat I can do. You must give me a moment, though. I vill come back later.}}</ref> |
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<ref name="red squirrel">{{cite video game |title=Conker's Bad Fur Day |developer=[[Rare (company)|Rare]] |level=Windy Part 1 |quote='''Panther King''': Hmm. Yes. Squirrel. I've heard of them. Yes. So? / '''Von Kriplespac''': So it is simple, my liege. Ve need a squirrel, and ve put him here. You no spill your milk, ve don't get duct tape. / '''Panther King''': Hmm... Gentlemen. / '''Guards''': Yes, my liege? / '''Guards''': Yes, my liege? / '''Panther King''': Get me one of these red squirrels.}}</ref> |
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<ref name="heist">{{cite video game |title=Conker's Bad Fur Day |developer=[[Rare (company)|Rare]] |level=Heist |quote='''Don Weaso''': Okay, since your little escapades with those cavemen kinda put me outta business, now I need to replenish my funds. Here we have it, the Feral Reserve Bank! / '''Conker''': Okay, but I'll do it on one condition only. / '''Don Weaso''': What? / '''Conker''': That I get an outfit that's as cool as hers! / '''Don Weaso''': Deal!}}</ref> |
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<ref name="trap">{{cite video game |title=Conker's Bad Fur Day |developer=[[Rare (company)|Rare]] |level=Heist |quote='''Panther King''': Hmmm, yes, at last... a red squirrel... ...good! / '''Conker''': A red squirrel! Oh, I think he means me. I don’t recognise this guy! Unless, he’s the fabled Panther King! But he lives just in stories, like my mum used to tell me to get me to sleep! Looks like he was real after all. The fairy Panther King! / '''Panther King''': Who are you calling a fairy? / '''Conker''': No, as in, like, fairy, as in ephemeral... like a fable, like a legend, you know, that doesn’t exi... doesn’t matter. / '''Panther King''': Oh, no, doesn’t matter, not anymore, not for you. Weasel! / '''Don Weaso''': Right here, boss. / '''Panther King''': Your bounty.}}</ref> |
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<ref name="alien">{{cite video game |title=Conker's Bad Fur Day |developer=[[Rare (company)|Rare]] |level=Heist |quote='''Von Kriplespac''': Ah! Come here! Ah! Such a beautiful animal! Even though he is about to... annihilate you, squirrel! Rip you limb from limb! You cannot help but admire... zis... beauty! His... power! His... poise! He is not a vonderful creature... is he?}}</ref> |
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<ref name="Tediz">{{cite video game |title=Conker's Bad Fur Day |developer=[[Rare (company)|Rare]] |level=Heist |quote='''Von Kriplespac''': Since this squirrel got rid of my Tediz, bastard, I zink ze latest addition to my plans is about to take shape. The incubation period is just about complete! Not a moment too soon! Yes, my liege, let us kill two birds vit one stone!}}</ref> |
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<ref name="beta test">{{cite video game |title=Conker's Bad Fur Day |developer=[[Rare (company)|Rare]] |level=Heist |quote='''Conker''': Hello? What's going on? Is this a joke? The game's locked up! Ha! I don't believe it! What! Is it the testing department's day off or somethin'? Hmmm... this gives me an idea. Um! Hello... Eh! If there are any software engineers that can hear me? Just eh. Type something in.}}</ref> |
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<ref name="Berri dead">{{cite video game |title=Conker's Bad Fur Day |developer=[[Rare (company)|Rare]] |level=Heist |quote='''Conker''': What? But I, no, you don't understand. I don't really wanna be king. Oh no, I forgot to, I should have brought Berri back to life. Oh no! Hello, programmer. Ah, they're gone.}}</ref> |
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<ref name="ending scene">{{cite video game |title=Conker's Bad Fur Day |developer=[[Rare (company)|Rare]] |level=Ending |quote='''Conker''': So there I am. King. King of all the land. And who'd have thought that? Not me. I guess you know who these guys are now. I certainly do. I don't want to know them. And, yep, I may be king and have all the money in the world, and all the land, and all that stuff, but, you know, I don't really think I want it. I just wanna go home, with Berri, and... I don't know... have a bottle of beer. Hmm. It's not gonna happen. It's true what they say. The grass is always greener, and you don't really know what it is you have until it's gone. Gone. Gone.}}</ref> |
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}} |
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=== Bibliography === |
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{{refbegin|2}} |
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==== Manuals and guides ==== |
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* {{cite magazine|url=https://archive.org/details/conkersbadfurdaytheofficialnintendoplayersguidearchiveversion/mode/2up?q=%22conker%27s+bad+fur+day%22|title=Conker's Bad Fur Day The Official Nintendo Player's Guide|magazine=[[Nintendo Power]]|year=2001|access-date=5 October 2021|pages=1–110|ref={{harvid|''Nintendo Power''|2001}}}} |
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* {{cite book|url=https://s3.amazonaws.com/szmanuals/5ac4ad112b1e841c7fdd25e0db96bb95|title=Conker's Bad Fur Day Instruction Manual|publisher=[[Rare (company)|Rare]]|date=5 March 2001|ref={{harvid|Manual|2001}}|pages=1–29|access-date=6 October 2021}} |
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* {{cite web |access-date=23 April 2012 |url=http://guidesarchive.ign.com/guides/13960/basics.html |title=Conker's Bad Fur Day: Basics |website=[[IGN]] |date=15 March 2001 |archive-url=https://web.archive.org/web/20071215023441/http://guidesarchive.ign.com/guides/13960/basics.html |archive-date=15 December 2007 |url-status=live |ref={{harvid|IGN Guide ("Basics")|2001}} }} |
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* {{cite web |access-date=23 April 2012 |url=http://guidesarchive.ign.com/guides/13960/m1.html |title=Conker's Bad Fur Day: Multiplayer |website=[[IGN]] |date=15 March 2001 |archive-url=https://web.archive.org/web/20071209055612/http://guidesarchive.ign.com/guides/13960/m1.html |archive-date=9 December 2007 |url-status=live |ref={{harvid|IGN Guide ("Multiplayer")|2001}} }} |
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==== Portfolio pages ==== |
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* {{cite web |url=http://www.ryanfirchau.co.uk/index/info.html |archive-url=https://web.archive.org/web/20080305163204/http://www.ryanfirchau.co.uk/index/info.html |archive-date=5 March 2008 |title=Ryan Firchau: Senior Character Artist |first=Ryan |last=Firchau |website=Ryan Firchau website |access-date=5 March 2008 |url-status=dead }} |
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* {{cite web |url=https://johnbrockenbrough.com/filter/PRINT/Nintendo-2 |archive-url=https://web.archive.org/web/20160128151757/http://johnbrockenbrough.com:80/Nintendo-2 |archive-date=28 January 2016 |title=Nintendo Print|website=John Brockenbrough|access-date=19 June 2024|ref={{harvid|Brockenbrough ("Nintendo Print")}}}} |
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* {{cite web |url=https://www.johnbrockenbrough.com/nintendo|title=Nintendo TV / Guerilla|website=John Brockenbrough|access-date=19 June 2024|ref={{harvid|Brockenbrough ("TV / Guerilla")}}}} |
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==== Tweets ==== |
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* {{Cite tweet |user=GoryDetail |number=1155519092817833985 |date=28 July 2019a |title=...and the rats that lived inside the Windmill...|access-date=3 January 2021 |ref={{harvid|@GoryDetail|2019a}}}} |
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* {{Cite tweet |user=GoryDetail |number=1155484172590485504 |date=28 July 2019b |title=Another little "JAWS" reference in a DogFish Returns section that didn't happen...|access-date=3 January 2021 |ref={{harvid|@GoryDetail|2019b}}}} |
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* {{Cite tweet |user=GoryDetail |number=1155518027699544066 |date=28 July 2019c |title=Characters that didn't make it into the Cheese area of the barn - RIP King Dick!|access-date=3 January 2021 |ref={{harvid|@GoryDetail|2019c}}}} |
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* {{Cite tweet |user=GoryDetail |number=1155486672596979712 |date=28 July 2019d |title=Most of us worked using notepads, a lot of design was delivered verbally and you took notes. I have a few spiral pads but almost everything just got scratched out once done :)|access-date=3 January 2021 |ref={{harvid|@GoryDetail|2019d}}}} |
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* {{Cite tweet |user=GoryDetail |number=1155482172243030016 |date=28 July 2019e |title=OK, something that didn't make it (at least in this form). The genesis of the infamous "Water Tube" section...|access-date=3 January 2021 |ref={{harvid|@GoryDetail|2019e}}}} |
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* {{Cite tweet |user=GoryDetail |number=1155437513445691392 |date=28 July 2019f |title=There are 7 coders in the world who will fully understand this "Alternate BFD Lock-Up Ending" speech...shame it didn't make it in :( Next instalment at 50 retweets of the original :)|access-date=3 January 2021 |ref={{harvid|@GoryDetail|2019f}}}} |
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* {{Cite tweet |user=GoryDetail |number=1155522397476478976 |date=28 July 2019g |title=This is a big one! Seems Beri was not always destined for death! 100 retweets of the original tweet for more!|access-date=3 January 2021 |ref={{harvid|@GoryDetail|2019g}}}} |
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* {{Cite tweet |user=conkerhimself |number=766398878203670528 |date=19 August 2016 |title=Ialso did the voice of female characters (Little Girl and Queen Bee) and @RareLouOC wasn't the only female on team |access-date=13 September 2021}} |
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==== Developer commentaries ==== |
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* ''Conker's Bad Fur Day'' commentaries uploaded to [[YouTube]] by "Conker King" (2013): |
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** {{cite AV media |url=https://www.youtube.com/watch?v=VgtAXCaSlpk |title=Part 1 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |date=28 May 2013a |access-date=19 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=mX8quGVx73U |title=Part 2 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |date=28 May 2013b |access-date=19 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=UArCLIIXMkQ |title=Part 3 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |date=28 May 2013c |access-date=19 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=tNFkrFp59FA |title=Part 4 |first1=Chris |last1=Seavor |first2=Robin |last2=Beanland |date=28 May 2013a |access-date=20 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=4Hx7DL74nPs |title=Part 5 |first1=Chris |last1=Seavor |first2=Robin |last2=Beanland |date=28 May 2013b |access-date=20 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=NO4LuS_PzAY |title=Part 6 |first1=Chris |last1=Seavor |first2=Robin |last2=Beanland |date=28 May 2013c |access-date=20 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=0rEP068R4fg |title=Part 7 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |date=25 June 2013d |access-date=12 January 2015 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=S7uprqY3WTQ |title=Part 8 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |date=25 June 2013e |access-date=21 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=jcIupBUAy98 |title=Part 10 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |date=25 June 2013f |access-date=12 January 2015 }}} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=nPZnNgd0JN0 |title=Part 11 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |date=25 June 2013g |access-date=24 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=yct-5-Sd9kM |title=Part 12 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |date=25 June 2013h |access-date=22 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=sW8b19XOO7g |title=Part 13 |first1=Chris |last1=Seavor |first2=Robin |last2=Beanland |date=24 September 2013d |access-date=25 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=5iwVY2aPFgo |title=Part 14 |first1=Chris |last1=Seavor |first2=Robin |last2=Beanland |date=24 September 2013e |access-date=25 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=LlihN-SZaB0 |title=Part 15 |first1=Chris |last1=Seavor |first2=Robin |last2=Beanland |date=24 September 2013f |access-date=25 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=9EWKzT_MQks |title=Part 19 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |first4=Robin |last4=Beanland |date=30 September 2013a |access-date=31 December 2020 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=YBB671ChDXg |title=Part 22 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |first4=Robin |last4=Beanland |date=30 September 2013b |access-date=2 January 2021 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=jP4ME3ivz3s |title=Part 23 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |first4=Robin |last4=Beanland |date=30 September 2013c |access-date=2 January 2021 }} |
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** {{cite AV media |url=https://www.youtube.com/watch?v=1tNDMB7hpqU |title=Part 24 |first1=Chris |last1=Seavor |first2=Shawn |last2=Pile |first3=Chris |last3=Marlow |first4=Robin |last4=Beanland |date=30 September 2013d |access-date=3 January 2021 }} |
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* {{cite web|author=seaofthieves|year=2015|title=Rare Replay: Conker's Bad Fur Day|website=[[Twitch (service)|Twitch]]|url=https://www.twitch.tv/videos/18661866|access-date=11 January 2021}} |
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==== Interviews ==== |
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* {{cite web |title=Chris Seavor: 'Nowadays, Conker would be impossible.' |work=Gamika |url=https://gamikia.com/interview-with-chris-seavor-conker/ |access-date=30 December 2020 |archive-url=https://web.archive.org/web/20120122230333/https://gamikia.com/interview-with-chris-seavor-conker/ |archive-date=22 January 2012 |ref={{harvid|''Gamikia''}} }} |
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* {{cite magazine|last=Dransfield|first=Ian|date=October 2017|title=F*!#ing Conker: The Making of Bad Fur Day and Live & Reloaded |issue=174 |magazine=[[Retro Gamer]]|pages=82–87}} |
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* {{cite web |title=Conker's Bad Fur Day Programmer Discusses Cult Classic |website=Splice Today |first=Jon |last=Hochschartner |access-date=22 December 2020 |date=25 February 2017 |url=https://www.splicetoday.com/digital/conker-s-bad-fur-day-programmer-discusses-cult-classic |archive-url=https://web.archive.org/web/20201222140544/https://www.splicetoday.com/digital/conker-s-bad-fur-day-programmer-discusses-cult-classic |archive-date=22 December 2020 |url-status=live }} |
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* {{cite web |title=Mature Comic Mischief |website=[[Amazon (company)|Amazon]] |first=Porter |last=Hall |access-date=17 May 2011 |url=https://www.amazon.com/exec/obidos/tg/feature/-/142246 |archive-url=https://web.archive.org/web/20030602170724/http://www.amazon.com/exec/obidos/tg/feature/-/142246 |archive-date=2 June 2003 |url-status=live }} |
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* {{cite book|last=Hickey|first=Patrick Jr.|date=3 January 2020|url=https://books.google.com/books?id=X9jHDwAAQBAJ&q=%22conker%27s+bad+fur+day%22|chapter=Making Lemonade When Poo Hits the Fan|title=The Minds Behind Adventure Games|pages=156–165|publisher=[[McFarland & Company]]|isbn=9781476638478|access-date=1 January 2021}} |
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* {{cite web |access-date=19 March 2015 |url=http://uk.ign.com/articles/2015/03/19/new-conker-game-coming-to-project-spark-april-23 |title=New Conker Game Coming to Project Spark April 23 |website=[[IGN]] |date=19 March 2015 |first=Lucy |last=O'Brien |archive-url=https://web.archive.org/web/20150319211323/http://www.ign.com/articles/2015/03/19/new-conker-game-coming-to-project-spark-april-23 |archive-date=19 March 2015 |url-status=live }} |
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* {{cite web |url=http://mundorare.com/news/2008/09/conker-commands-and-conquers |archive-url=https://web.archive.org/web/20100105233915/http://mundorare.com/news/2008/09/conker-commands-and-conquers/ |archive-date=5 January 2010 |title=Conker Commands and Conquers |last=Pérez |first=Iker |date=16 September 2008 |website=MundoRare |access-date=4 February 2010 |url-status=dead }} |
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* {{cite web |title=Donnchadh Murphy chats about Rare |website=Notenoughshaders.com |first=Emily |last=Rogers |date=21 August 2012 |access-date=26 August 2012 |url=http://www.notenoughshaders.com/2012/08/21/donnchadh-murphy-chats-about-rare/ |archive-url=https://web.archive.org/web/20120826140455/http://www.notenoughshaders.com/2012/08/21/donnchadh-murphy-chats-about-rare/ |archive-date=26 August 2012 |url-status=dead }} |
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* {{cite web|url=https://www.youtube.com/watch?v=jFd98O8onis&t=2285s|title=Sup, Holmes? Ep 100 w/ Chris Seavor (Conker's Bad Fur Day)|date=10 April 2014|work=[[Destructoid]]|access-date=27 December 2020|ref={{harvid|''Destructoid'' interview|2014}}}} |
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* {{citation|title=The Making of Conker's Bad Fur Day|year=2015|work=[[Rare Replay]]|ref = {{harvid|''Rare Replay''|2015}}}} |
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==== Preview pieces and E3 coverage ==== |
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* {{Cite magazine |magazine=[[Nintendo Power]] |publisher=[[Nintendo of America]] |issue=109 |date=June 1998 |page=53 |title=1998 Guide to E3|ref = {{harvid|''Nintendo Power''|1997}}}} |
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* {{cite web |title=E3 2003: Conker Live and Uncut |website=[[IGN]] |first=Aaron |last=Boulding |date=12 May 2003 |access-date=20 May 2011 |url=http://uk.xbox.ign.com/articles/402/402134p1.html |archive-url=https://web.archive.org/web/20120313013013/http://uk.xbox.ign.com/articles/402/402134p1.html |archive-date=13 March 2012 |url-status=dead }} |
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* {{cite magazine|title=Command & Conquer|magazine=64|issue=15|date=July 1998|page=16|ref = {{harvid|''64''|1998a}}}} |
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* {{cite magazine|title=Conker's Quest|magazine=[[Ultra Game Players]]|issue=101|date=September 1997|page=37|ref = {{harvid|''Ultra Game Players''|1997}}}} |
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* {{cite magazine|title=The Dirty Dozen|issue=14|magazine=[[Paragon Publishing|64]]|date=June 1998|page=7|ref = {{harvid|''64''|1998b}}}} |
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* {{cite web |title=E3: First Impressions of Conker's Quest |website=[[IGN]] |date=21 June 1997 |access-date=14 May 2011 |url=http://uk.ign64.ign.com/articles/061/061003p1.html |archive-url=https://web.archive.org/web/20120316143443/http://uk.ign64.ign.com/articles/061/061003p1.html |archive-date=16 March 2012 |url-status=dead |ref={{harvid|''IGN''|1997}} }} |
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* {{Cite magazine |magazine=[[GamePro]] |title=E3 Showstoppers! |issue=108 |date=September 1997 |page=38|ref = {{harvid|''GamePro''|1997}}}} |
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* {{cite web |title=Conker: Playing with Yourself |website=[[IGN]] |first=Hilary |last=Goldstein |date=12 April 2004 |access-date=22 May 2011 |url=http://uk.xbox.ign.com/articles/603/603594p1.html |archive-url=https://web.archive.org/web/20120313013019/http://uk.xbox.ign.com/articles/603/603594p1.html |archive-date=13 March 2012 |url-status=dead }} |
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* {{cite magazine|title=Haven't We Met Before|magazine=[[Next Generation (magazine)|Next Generation]]|date=September 1998|issue=45|page=15|ref = {{harvid|''Next Generation''|1998}}}} |
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* {{cite magazine|title=The Electronic Entertainment|magazine=Total 64|volume=2|issue=5|pages=16–17|date=June 1997|ref = {{harvid|''Total 64''|1998}}}} |
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* {{cite magazine|title=Twelve Tales: Conker 64|magazine=64|issue=14|date=June 1998|page=10|ref = {{harvid|''64''|1998c}}}} |
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* {{cite magazine|title=Twelve Tales: Conker 64|date=July 1998|issue=70|magazine=[[Official Nintendo Magazine]]|pages=92–93|ref = {{harvid|''ONM''|1998}}}} |
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* {{cite magazine|title=Twelve Tales – Four Players|date=May 1998|issue=3|magazine=VSixtyFour|page=6|ref = {{harvid|''VSixtyFour''|1998}}}} |
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==== News pieces (1998–2001) ==== |
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* {{cite web |access-date=14 January 2014 |url=http://www.ign.com/articles/2000/01/14/conker-has-a-bad-day |title=Conker Has a Bad Day |website=[[IGN]] |date=13 January 2000a |archive-url=https://web.archive.org/web/20141222011734/http://www.ign.com/articles/2000/01/14/conker-has-a-bad-day |archive-date=22 December 2014 |url-status=live |ref={{harvid|''IGN''|2000a}} }} |
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* {{cite web |title=Conker a Certifiable Flop |website=[[IGN]] |date=6 April 2001a |access-date=16 May 2011 |url=http://uk.ign64.ign.com/articles/093/093211p1.html |archive-url=https://web.archive.org/web/20120316144303/http://uk.ign64.ign.com/articles/093/093211p1.html |archive-date=16 March 2012 |url-status=dead |ref={{harvid|''IGN''|2001a}} }} |
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* {{cite web |title=Conker in Limbo |website=[[IGN]] |date=25 August 1999a |access-date=14 May 2011 |url=http://uk.ign64.ign.com/articles/060/060242p1.html |archive-url=https://web.archive.org/web/20120316143741/http://uk.ign64.ign.com/articles/060/060242p1.html |archive-date=16 March 2012 |url-status=dead |ref={{harvid|''IGN''|1999a}} }} |
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* {{cite web|url=https://www.ign.com/articles/2001/02/23/conker-maximizes-advertising|title=Conker Maximizes Advertising|date=22 February 2001b|work=[[IGN]]|access-date=29 December 2020|ref={{harvid|''IGN''|2001b}}}} |
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* {{cite web|date=22 June 2001|access-date=29 December 2020|url=https://www.campaignlive.com/article/disappointment-uk-agencies-us-picks-media-grand-prix/46708|title=Disappointment for UK agencies as US picks up Media Grand Prix|work=[[Campaign (magazine)|Campaign]]|ref={{harvid|''Campaign''|2001}}}} |
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* {{cite web |title=Do You Hear What Conker Hears? |website=[[IGN]] |date=23 February 2001c |access-date=21 May 2011 |url=http://uk.ign64.ign.com/articles/091/091809p1.html |archive-url=https://web.archive.org/web/20120316144520/http://uk.ign64.ign.com/articles/091/091809p1.html |archive-date=16 March 2012 |url-status=dead |ref={{harvid|''IGN''|2001c}} }} |
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* {{cite web |title=Conker's Bad Fur Day Update |website=[[GameSpot]] |first=Jeff |last=Gerstmann |date=3 February 2000 |url=http://www.gamespot.com/n64/action/conkersbadfurday/news.html?sid=2446441&mode=all |access-date=14 May 2011 |archive-url=https://web.archive.org/web/20110628225311/http://www.gamespot.com/n64/action/conkersbadfurday/news.html?sid=2446441&mode=all |archive-date=28 June 2011 |url-status=live }} |
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* {{cite web|last=McGlothlin|first=Ed|date=20 March 2001a|url=https://www.ign.com/articles/2001/03/21/conker-parties-hard-for-spring-break|title=Conker Parties Hard for Spring Break|work=IGN|access-date=7 January 2021}} |
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* {{cite web |last=McGlothlin |first=Ed |title=Conker Goes on Tour with Playboy |website=[[IGN]] |date=28 March 2001b |access-date=16 May 2011 |url=http://uk.ign64.ign.com/articles/092/092868p1.html |url-status=dead |archive-url=https://web.archive.org/web/20120316143942/http://uk.ign64.ign.com/articles/092/092868p1.html |archive-date=16 March 2012 }} |
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* {{cite web |title=KB Skips Conker |website=[[IGN]] |date=6 March 2001d |access-date=16 May 2011 |url=http://uk.ign64.ign.com/articles/092/092139p1.html |archive-url=https://web.archive.org/web/20120316144217/http://uk.ign64.ign.com/articles/092/092139p1.html |archive-date=16 March 2012 |url-status=dead |ref={{harvid|''IGN''|2001d}} }} |
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* {{cite web|archive-url=https://web.archive.org/web/20181208170109/https://www.adweek.com/brand-marketing/live-cannes-short-list-heats-film-jury-nike-ropes-51961/|archive-date=8 December 2018|url=https://www.adweek.com/brand-marketing/live-cannes-short-list-heats-film-jury-nike-ropes-51961/|title=Live from Cannes Short list heats up Film jury, Nike on ropes|work=[[Adweek]]|date=22 June 2001|access-date=29 December 2020|ref={{harvid|''Adweek''|2001}}}} |
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* {{cite magazine|last=McDermott|first=Andy|author-link=Andy McDermott |date=July 1998 |title=Twelve Tales: Conker 64 |magazine=64 |issue=15 |page=22}} |
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* {{cite web |title=More Proof that Conker is Insane |website=[[IGN]] |date=21 January 2000b |access-date=14 May 2011 |url=http://uk.ign64.ign.com/articles/074/074232p1.html |archive-url=https://web.archive.org/web/20101105015111/http://uk.ign64.ign.com/articles/074/074232p1.html |archive-date=5 November 2010 |url-status=dead |ref={{harvid|''IGN''|2000b}} }} |
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* {{cite web |title=Rare on Tooie, Conker |website=[[IGN]] |date=25 October 1999b |access-date=14 May 2011 |url=http://uk.ign64.ign.com/articles/071/071508p1.html |archive-url=https://web.archive.org/web/20120316143926/http://uk.ign64.ign.com/articles/071/071508p1.html |archive-date=16 March 2012 |url-status=dead |ref={{harvid|''IGN''|1999b}} }} |
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* {{cite web |title=THQ Conkers Europe |website=[[IGN]] |date=2 March 2001e |access-date=16 May 2011 |url=http://uk.ign64.ign.com/articles/091/091981p1.html |archive-url=https://web.archive.org/web/20120316144223/http://uk.ign64.ign.com/articles/091/091981p1.html |archive-date=16 March 2012 |url-status=dead |ref={{harvid|''IGN''|2001e}} }} |
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==== Features ==== |
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* {{cite web|url=https://adage.com/article/news/marketers-chase-consumers-bathroom/41051|title=Marketers Chase Consumers into the Bathroom|work=[[Adage]]|date=13 September 2004|access-date=29 December 2020|ref={{harvid|''AdAge''|2004}}}} |
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* {{cite web|last=Marrujo|first=Robert|date=13 November 2013|url=https://www.nintendojo.com/features/the-history-of-rare/3|title=The History of Rare|work=Nintendojo|access-date=16 January 2021}} |
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* {{cite web|last1=Saltzman|first1=Marc|last2=Pham|first2=Alex|date=7 March 2001|url=https://www.latimes.com/archives/la-xpm-2001-mar-07-fi-34275-story.html|title=Nintendo Sheds Squeaky Clean Image With 'Conker's'|work=Los Angeles Times|access-date=29 December 2020}} |
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* {{cite web|url=https://www.newsweek.com/art-darkness-160491|title=The Art of Darkness|work=[[Newsweek]]|date=11 June 2000|access-date=5 January 2021|ref={{harvid|''Newsweek''|2000}}}} |
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* {{cite web |title=The Final Days of the N64 |website=[[IGN]] |first=Lucas |last=Thomas |date=9 November 2011 |access-date=10 November 2011 |url=http://uk.wii.ign.com/articles/121/1211798p2.html |archive-url=https://web.archive.org/web/20120610183320/http://uk.wii.ign.com/articles/121/1211798p2.html |archive-date=10 June 2012 |url-status=live }} |
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==== News pieces (post-2001) ==== |
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* {{cite web |url=http://www.destructoid.com/rare-opens-up-about-its-unreleased-conker-game-312878.phtml |title=Rare opens up about its unreleased Conker game |website=[[Destructoid]] |first=Jordan |last=Devore |date=28 September 2015 |access-date=29 September 2015 |archive-url=https://web.archive.org/web/20150929180934/http://www.destructoid.com/rare-opens-up-about-its-unreleased-conker-game-312878.phtml |archive-date=29 September 2015 |url-status=live }} |
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* {{cite web |url=http://www.polygon.com/2015/6/15/8783621/rare-replay-xbox-one |title=Rare Replay for Xbox One includes 30 Rare games for $30 (update) |website=[[Polygon (website)|Polygon]] |first=Michael |last=McWhertor |date=15 June 2015 |access-date=28 June 2015 |archive-url=https://web.archive.org/web/20150628185752/http://www.polygon.com/2015/6/15/8783621/rare-replay-xbox-one |archive-date=28 June 2015 |url-status=live }} |
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* {{cite web |access-date=1 October 2015 |url=http://www.ign.com/articles/2015/09/29/project-spark-going-fully-free-some-buyers-being-refunded |title=Project Spark Going Fully Free, Some Buyers Being Refunded |website=[[IGN]] |date=28 September 2015 |first=Jenna |last=Pitcher |archive-url=https://web.archive.org/web/20151001180541/http://www.ign.com/articles/2015/09/29/project-spark-going-fully-free-some-buyers-being-refunded |archive-date=1 October 2015 |url-status=live }} |
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==== Reviews ==== |
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* {{cite web |last=Casamassina |first=Matt |title=Conker's Bad Fur Day |website=[[IGN]] |author-link=Matt Casamassina |date=2 March 2001 |access-date=20 May 2011 |url=http://uk.ign64.ign.com/articles/163/163960p1.html |archive-url=https://web.archive.org/web/20120316144325/http://uk.ign64.ign.com/articles/163/163960p1.html |archive-date=16 March 2012 |url-status=dead }} |
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* {{Cite magazine |title=Conker's Bad Fur Day |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future Publishing]] |issue=96 |pages=76–77 |date=April 2001|ref = {{harvid|''Edge''|2001}}}} |
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* {{cite web |title=Conker's Bad Fur Day |website=[[Gameplanet]] |date=9 June 2001 |access-date=20 May 2011 |url=http://old.gameplanet.co.nz/mag.dyn/Reviews/2299.html |archive-url=https://web.archive.org/web/20091129085942/http://old.gameplanet.co.nz/mag.dyn/Reviews/2299.html |archive-date=29 November 2009 |url-status=dead |ref={{harvid|''Gameplanet''|2001}} }} |
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* {{Cite magazine|url=https://archive.org/details/NintendoOfficialMagazine104/page/n11/mode/2up?q=conker|title=Conker's Bad Fur Day|magazine=Official Nintendo Magazine|issue=104|date=May 2001|pages=12–22|access-date=7 October 2021|ref={{harvid|''ONM''|2001}}}} |
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* {{cite magazine|last=Cottee|first=James|date=June 2001|url=https://archive.org/details/hyper-092/page/74/mode/2up?q=|title=Conker's Bad Fur Day|issue=92|magazine=[[Hyper (magazine)|Hyper]]|pages=74–75|access-date=7 October 2021}} |
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* {{cite web |url=https://www.latimes.com/archives/la-xpm-2001-mar-29-tt-43926-story.html |title='Conker' Cutesy but Crass; 'Bouncer' Pretty but Passive |website=[[Los Angeles Times]] |last=Curtiss |first=Aaron |date=29 March 2001 |access-date=22 June 2020 |archive-url=https://web.archive.org/web/20200622194425/https://www.latimes.com/archives/la-xpm-2001-mar-29-tt-43926-story.html |archive-date=22 June 2020 |url-status=live }} |
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* {{Cite magazine |title=Conker's Bad Fur Day |magazine=[[N64 Magazine]] |publisher=[[Future Publishing]] |issue=53 |pages=30–39 |date=April 2001 |first=Geraint |last=Evans}} |
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* {{cite web |title=Conker's Bad Fur Day |website=[[GameRevolution]] |first=Johnny |last=Liu |date=1 March 2001 |access-date=20 May 2011 |url=http://www.gamerevolution.com/review/n64/conkers-bad-fur-day |archive-url=https://web.archive.org/web/20110711071213/http://www.gamerevolution.com/review/n64/conkers-bad-fur-day |archive-date=11 July 2011 |url-status=live }} |
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* {{cite magazine|author1=Gia|author2=Switch|date=May 2001|url=http://download.abandonware.org/magazines/Consoles%20Plus/consoleplus_numero112/Consoles%20%2B%20112%20Page%20070%20(mai%202001).jpg|title=Conker's Bad Fur Day|language=fr|magazine=[[:fr:Consoles +|Consoles +]]|pages=70–71|issue=112|access-date=16 September 2021}} |
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*"{{cite web | last = Hopper | first = Steven | url = http://xbox.gamezone.com/gzreviews/r22280.htm | title = Conker: Live and Reloaded Review - Xbox | publisher = GameZone | access-date = 3 January 2014 | date = 21 June 2005 | archive-url = https://web.archive.org/web/20080225205942/http://xbox.gamezone.com/gzreviews/r22280.htm | archive-date = 25 February 2008 | url-status = dead }} |
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* {{cite web |last=Marriott |first=Scott Alan |title=Conker's Bad Fur Day - Review |website=[[Allgame]] |access-date=20 December 2012 |url=http://allgame.com/game.php?id=19906&tab=review |archive-url=https://web.archive.org/web/20130818105451/http://allgame.com/game.php?id=19906&tab=review |archive-date=18 August 2013 |url-status=live }} |
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* {{cite web|author=Mike|year=2001|archive-url=https://web.archive.org/web/20010617105200/https://nintendojo.com/n64reviews/view_item.php?985751318|url=https://nintendojo.com/n64reviews/view_item.php?985751318|title=Conker's Bad Fur Day|archive-date=17 June 2001|work=Nintendojo|access-date=16 January 2021}} |
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* {{cite web |title=N64 Games of March |website=[[IGN]] |date=5 March 2001g |access-date=20 May 2011 |url=http://uk.ign64.ign.com/articles/092/092075p1.html |archive-url=https://web.archive.org/web/20120316144501/http://uk.ign64.ign.com/articles/092/092075p1.html |archive-date=16 March 2012 |url-status=dead |ref={{harvid|''IGN''|2001g}} }} |
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* {{cite web |title=Conker's Bad Fur Day |website=[[GameSpot]] |first=Shane |last=Satterfield |date=1 March 2001 |access-date=18 February 2013 |url=http://www.gamespot.com/conkers-bad-fur-day/reviews/conkers-bad-fur-day-review-2691677/ |archive-url=https://web.archive.org/web/20121108163953/http://www.gamespot.com/conkers-bad-fur-day/reviews/conkers-bad-fur-day-review-2691677/ |archive-date=8 November 2012 |url-status=live }} |
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* {{Cite magazine |title=Conker's Bad Fur Day |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |volume=3 |issue=5 |page=86 |date=May 2001 |first=Chris |last=Slate}} |
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* {{cite magazine |access-date=25 February 2004 |url=http://www.gamepro.com/nintendo/n64/games/reviews/12080.shtml |title=Conker's Bad Fur Day Review for N64 |magazine=[[GamePro]] |author=Star Dingo |date=5 March 2001 |archive-url=https://web.archive.org/web/20040225181947/http://www.gamepro.com/nintendo/n64/games/reviews/12080.shtml |archive-date=25 February 2004 |url-status=dead }} |
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* {{cite web|last=Stevenson|first=Seth|date=19 April 2001|url=https://slate.com/culture/2001/04/grow-up.html|title=Grow Up|work=[[Slate (magazine)|Slate]]|access-date=6 January 2021}} |
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* {{cite web |url=http://www.nintendolife.com/reviews/2009/04/conkers_bad_fur_day_retro |title=Review: Conker's Bad Fur Day |date=13 April 2009 |author=Thomas |website=[[Nintendo Life]] |access-date=14 December 2017 |archive-url=https://web.archive.org/web/20170905002420/http://www.nintendolife.com/reviews/2009/04/conkers_bad_fur_day_retro |archive-date=5 September 2017 |url-status=live }} |
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* {{cite web|last=Tilley|first=Steve|archive-url=https://web.archive.org/web/20040520041629/http://www.elecplay.com/reviews_article.php?article=5371|archive-date=20 May 2004|url=http://www.elecplay.com/reviews_article.php?article=5371|title=Conker's Bad Fur Day|website=[[The Electric Playground]]|access-date=16 September 2021}} |
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* {{cite web|last=Yim|first=Roger|date=22 March 2001|url=https://www.sfgate.com/entertainment/article/The-Fur-Flies-in-Nintendo-s-New-Adult-Video-Game-2939656.php|title=The Fur Flies in Nintendo's New Adult Video Game|work=[[San Francisco Chronicle]]|access-date=14 January 2021}} |
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==== Review aggregators ==== |
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* {{cite web |title=Conker's Bad Fur Day |website=[[GameRankings]] |access-date=18 August 2013 |url=http://www.gamerankings.com/n64/196973-conkers-bad-fur-day/index.html |archive-url=https://web.archive.org/web/20130510153741/http://www.gamerankings.com/n64/196973-conkers-bad-fur-day/index.html |archive-date=10 May 2013 |url-status=live |ref={{harvid|GameRankings}} }} |
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* {{cite web |title=Conker's Bad Fur Day |website=[[Metacritic]] |access-date=20 May 2011 |url=https://www.metacritic.com/game/conkers-bad-fur-day/critic-reviews/?platform=nintendo-64 |archive-url=https://web.archive.org/web/20130202060750/http://www.metacritic.com/game/nintendo-64/conkers-bad-fur-day |archive-date=2 February 2013 |url-status=live |ref={{harvid|Metacritic (''Conker's Bad Fur Day'')}} }} |
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* {{cite web |title=Conker: Live & Reloaded |website=[[Metacritic]] |access-date=1 June 2018 |url=https://www.metacritic.com/game/conker-live-and-reloaded/critic-reviews/?platform=xbox |archive-url=https://web.archive.org/web/20170409003834/http://www.metacritic.com/game/xbox/conker-live-reloaded |archive-date=9 April 2017 |url-status=live |ref={{harvid|Metacritic (''Conker: Live & Reloaded'')}} }} |
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==== Lists ==== |
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* {{cite web |title=100 Best Nintendo Games Ever |website=[[Computer and Video Games]] |date=6 March 2009 |access-date=20 May 2011 |url=http://www.computerandvideogames.com/210037/features/100-best-nintendo-games-ever/ |archive-url=https://archive.today/20110403062701/http://www.computerandvideogames.com/210037/features/100-best-nintendo-games-ever/ |archive-date=3 April 2011 |url-status=live |ref={{harvid|CVG|2009}} }} |
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* {{cite web|last=Bonthuys|first=Darryn|date=28 September 2021|url=https://www.gamespot.com/articles/best-n64-games/1100-6496612/?TheTime=2021-09-28T21%3A13%3A05&ServiceType=twitter&UniqueID=DF27A7F2-20A0-11EC-8477-48E5923C408C&PostType=image&ftag=ftag%3DGSS-05-10aab8e|title=Best N64 Games: A Look Back For The Console's 25th Anniversary|website=[[GameSpot]]|access-date=5 October 2021}} |
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* {{cite web|author=Brian|url=http://nintendoeverything.com/nintendo-power-ranks-the-top-285-nintendo-games-of-all-time/|title=Nintendo Power ranks the top 285 Nintendo games of all time|date=26 December 2012|url-status=live|archive-url=https://web.archive.org/web/20161102123720/http://nintendoeverything.com/nintendo-power-ranks-the-top-285-nintendo-games-of-all-time/|archive-date=2 November 2016|access-date=2 November 2016}} |
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* {{cite web|last=Bukacek|first=Jacob|date=9 March 2018|url=https://hardcoregamer.com/2018/03/09/five-surprisingly-valuable-games-that-might-be-sitting-on-the-shelf/292669/|title=Five Surprisingly Valuable Games That Might Be Sitting on the Shelf|website=Hardcore Gamer|access-date=3 January 2021|archive-date=6 March 2021|archive-url=https://web.archive.org/web/20210306140355/https://hardcoregamer.com/2018/03/09/five-surprisingly-valuable-games-that-might-be-sitting-on-the-shelf/292669/|url-status=dead}} |
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* {{cite web|last=Burke|first=Greg|date=16 March 2018|url=https://www.shacknews.com/article/103836/top-10-rare-games|title=Top 10 Rare Games|website=[[Shacknews]]|access-date=6 January 2021}} |
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* {{cite web|last=Davis|first=Justin|date=23 June 2015|url=https://www.ign.com/articles/2015/06/23/gamestops-9-most-expensive-retro-games|title=GameStop's 9 Most Expensive Retro Games|work=IGN|access-date=7 January 2021}} |
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* {{cite web |title=The 11 Weirdest Game Endings |website=[[UGO Networks|UGO]] |first=K. Thor |last=Jensen |date=3 December 2010 |access-date=18 August 2013 |url=http://www.ugo.com/games/the-11-weirdest-game-endings?page=3 |archive-url=https://web.archive.org/web/20120813130918/http://www.ugo.com/games/the-11-weirdest-game-endings?page=3 |archive-date=13 August 2012 |url-status=dead }} |
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* {{cite web|last=Lane|first=Gavin|date=20 October 2020|url=https://www.nintendolife.com/guides/feature-best-nintendo-64-games?page=4|title=Best Nintendo 64 Games|work=[[NintendoLife]]|access-date=7 January 2021}} |
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*{{cite web|last=Leigh|first=Chris|date=30 October 2005|archive-url=https://web.archive.org/web/20091203160753/http://palgn.com.au/3230/the-greatest-100-games-ever-100-81/|archive-date=3 December 2009|url=http://palgn.com.au/3230/the-greatest-100-games-ever-100-81/|title=The Greatest 100 Games Ever: 100-81|website=PALGN|access-date=3 December 2009}} |
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* {{cite web|last=Loveridge|first=Sam|date=23 June 2017|url=https://www.digitalspy.com/videogames/a797311/20-best-n64-games-of-all-time-ranked/|title=The 20 best Nintendo 64 games of all time, ranked|website=[[Digital Spy]]|access-date=6 January 2021}} |
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* {{cite web |title=The Best Game Ever – Conker's Bad Fur Day |website=[[UGO Networks|UGO]] |first=Marissa |last=Meli |date=25 August 2010 |access-date=26 May 2011 |url=http://www.ugo.com/games/conkers-bad-fur-day |archive-url=https://web.archive.org/web/20110615032913/http://www.ugo.com/games/conkers-bad-fur-day |archive-date=15 June 2011 |url-status=dead }} |
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* {{cite web |url=http://www.abc.net.au/tv/goodgame/stories/s4065784.htm |title=Good Game Top 100 – Final List |last1=O'Donnell |first1=Steven |author-link1=Steven O'Donnell (Australian actor) |last2=Bendixsen |first2=Stephanie |author-link2=Stephanie Bendixsen |work=[[Good Game (television series)|Good Game]] |publisher=[[Australian Broadcasting Corporation]] |date=12 August 2014 |access-date=14 September 2014 |archive-url=https://web.archive.org/web/20140822221642/http://www.abc.net.au/tv/goodgame/stories/s4065784.htm |archive-date=22 August 2014 |url-status=live }} |
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* {{cite web|last=Parker|first=Robin|date=14 October 2011|url=https://www.godisageek.com/2011/10/godisageek-vault-%E2%80%93-top-10-funniest-games/|title=The Vault – Top 10 Funniest Games|website=God is a Geek|access-date=6 January 2021}} |
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* {{cite web|last=Patrick|first=Dennis|date=26 February 2018|url=https://gameranx.com/features/id/139437/article/the-very-best-n64-video-game-titles/|title=The Very Best N64 Video Game Titles|website=Gameranx|access-date=7 January 2021}} |
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* {{cite web|last=Philip|first=Rohan|date=10 July 2013|url=https://gamingbolt.com/100-most-challenging-levels-stages-in-video-games/37|title=100 Most Challenging Levels – Stages in Video Games|website=Gaming Bolt|access-date=7 January 2021}} |
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* {{cite web|last=Rossignol|first=Derrick|date=29 September 2021|url=https://uproxx.com/edge/100-best-nintendo-64-games-list-ranking-n64/|title=The Definitive 100 Best Nintendo 64 Games, According To Over 250,000 Players|work=[[Uproxx]]|access-date=3 October 2021}} |
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* {{cite web|last=Sharp|first=Nathan|date=19 February 2020|url=https://gamerant.com/rarest-n64-games-value-nintendo/|title=The 15 Rarest N64 Games (& How Much They're Worth)|work=Game Rant|access-date=3 January 2021}} |
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* {{Cite web|last=Sturak|first=Brandon|date=29 December 2019|url=https://estnn.com/top-100-video-games-of-all-time-experts-choice/|title=Top 100 Video Games of All Time: Expert's Choice|work=ESTNN|access-date=7 January 2021}} |
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* {{cite web|title=The 100 Best Video Games of All Time|url=https://www.slantmagazine.com/games/the-100-best-video-games-of-all-time/|date=13 April 2020|work=[[Slant Magazine]]|access-date=6 January 2021|ref={{harvid|''Slant Magazine''|2020}}}} |
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* {{cite web|url=https://www.gamesradar.com/best-n64-games-all-time/|title=The best N64 games of all time|work=[[GamesRadar+]]|date=30 January 2020|access-date=6 January 2021|ref={{harvid|''GamesRadar+''|2020}}}} |
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* {{cite web|url=https://www.ginx.tv/en/video-games/top-10-games-in-rare-replay|title=Top 10 Games in Rare Replay|website=[[Ginx TV]]|date=10 September 2015|access-date=6 January 2021|ref={{harvid|Ginx TV}}}} |
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* {{cite web |title=Top Ten Funniest Games |website=[[GameTrailers]] |date=23 October 2009 |access-date=20 May 2011 |url=http://www.gametrailers.com/video/player/58060 |archive-url=https://web.archive.org/web/20100302175828/http://www.gametrailers.com/video/player/58060 |archive-date=2 March 2010 |url-status=dead |ref={{harvid|''GameTrailers''|2009}} }} |
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==== Accolades ==== |
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* {{cite web |title=Awards Database: Sound 2001 |website=[[British Academy of Film and Television Arts]] |access-date=20 May 2011 |url=http://www.bafta.org/awards-database.html?year=2001&category=Interactive&award=Sound |archive-url=https://web.archive.org/web/20110725041658/http://www.bafta.org/awards-database.html?year=2001&category=Interactive&award=Sound |archive-date=25 July 2011 |url-status=dead |ref={{harvid|BAFTA}} }} |
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* {{cite web|url=https://ursamajorawards.org/UMA_2001.htm|title=Award Winners 2001|website=Ursa Major Awards|year=2001|access-date=7 January 2021|ref={{harvid|Ursa Major Awards|2001}}}} |
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* {{cite web |title=Best Nintendo 64 Game |website=[[GameSpot]] |date=23 February 2002 |access-date=13 June 2002 |url=http://gamespot.com/gamespot/features/video/bestof_2001/p5_09.html |archive-url=https://web.archive.org/web/20020613192225/http://gamespot.com/gamespot/features/video/bestof_2001/p5_09.html |archive-date=13 June 2002 |url-status=dead |ref={{harvid|GameSpot|2002a}} }} |
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* {{cite web |title=Best Platform Game |website=[[GameSpot]] |date=23 February 2002 |access-date=7 May 2002 |url=http://gamespot.com/gamespot/features/video/bestof_2001/p3_10.html |archive-url=https://web.archive.org/web/20020507234130/http://gamespot.com/gamespot/features/video/bestof_2001/p3_10.html |archive-date=7 May 2002 |url-status=dead |ref={{harvid|GameSpot|2002b}} }} |
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* {{cite web |title=Best Story |website=[[GameSpot]] |date=23 February 2002 |access-date=3 August 2002 |url=http://gamespot.com/gamespot/features/video/bestof_2001/p2_03.html |archive-url=https://web.archive.org/web/20020803083258/http://gamespot.com/gamespot/features/video/bestof_2001/p2_03.html |archive-date=3 August 2002 |url-status=dead |ref={{harvid|GameSpot|2002c}} }} |
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* {{cite web|url=https://www.interactive.org/games/video_game_details.asp?idAward=2002&idGame=381|title=Conker's Bad Fur Day|website=[[Academy of Interactive Arts & Sciences]]|access-date=7 January 2021|ref={{harvid|AIAS}}}} |
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==== Rating ==== |
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* {{cite web |title=Conker's Bad Fur Day |url=https://www.esrb.org/ratings/5327/Conkers+Bad+Fur+Day/ |website=[[Entertainment Software Rating Board]] (ESRB) |access-date=2 January 2021 |ref={{harvid|ESRB}} }} |
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{{refend}} |
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==External links== |
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{{wikiquote}} |
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* [http://www.mobygames.com/game/n64/conkers-bad-fur-day ''Conker's Bad Fur Day''] on [[MobyGames]] |
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Activision Publishing's CEO, Mike Griffith, said that "it took longer to optimize the hardware, leaving less time to optimize the software", when asked about the development of the original game.<ref>[http://meodia.com/news/646/tony-hawks-ride-2/ Tony Hawks' Ride 2 On The Way? - Meodia<!-- Bot generated title -->]</ref> A new title, ''[[Tony Hawk: Shred]]'', was released in October 2010. It also used the ''Ride'' peripheral, but a new design was featured on top of the board.<ref>[http://www.computerandvideogames.com/article.php?id=243945?cid=OTC-RSS&attr=CVG-General-RSS News: Tony Hawk: Shred officially confirmed - ComputerAndVideoGames.com<!-- Bot generated title -->]</ref> |
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{{Conker series}} |
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{{Rare}} |
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{{Portal bar|Comedy|Video games|United Kingdom}} |
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{{Authority control}} |
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{{Good article}} |
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==References== |
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[[Category:2001 video games]] |
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{{reflist}} |
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[[Category:3D platformers]] |
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[[Category:Conker (series)]] |
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{{Tony Hawk games}} |
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[[Category:Video games set in 2001]] |
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[[Category:BAFTA winners (video games)]] |
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Revision as of 19:58, 5 July 2024
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Tony Hawk: Ride | |
---|---|
Developer(s) | Robomodo (PS3 & X360)[1] Buzz Monkey (Wii)[2] |
Publisher(s) | Activision |
Director(s) |
|
Producer(s) |
|
Designer(s) | Patrick Dwyer |
Programmer(s) |
|
Artist(s) |
|
Series | Tony Hawk's |
Platform(s) | |
Release | |
Genre(s) | Sports |
Mode(s) | Single-player, multiplayer |
Tony Hawk: Ride is a spin-off in the Tony Hawk's series of skateboarding video games. In Europe and North America, the game was released in 2009, for PlayStation 3, Xbox 360[4] and Wii.[5] In Australia, it was released in 2010.[6]
Gameplay
In Ride, the player uses the skateboard peripheral to simulate the riding of an actual skateboard in the game. The peripheral, shaped just like a real skateboard, is equipped with infrared sensors to detect motion and display it on-screen. Turning, leaning, hopping, and other actions were meant to reflect in the game realistically. In Road Trip mode, the player would now complete different disciplines, such as speed, trick and challenge. The Pro Challenge features numerous of skaters, such as Cara-Beth Burnside, Mike Mo Capaldi, Paul Rodriguez, Mike Vallely, Dustin Dollin, Stevie Williams, Lyn-Z Adams Hawkins, Steve Nesser, Ryan Sheckler, Christian Hosoi, Rodney Mullen, Nyjah Huston and Tony Hawk. On the speed session, the player can battle against the clock as quickly as possible to get the fastest time, called speed run. In slalom mode, the player can pass through the number of gates as quickly as possible. Trick session affects the player to pull off the tricks for the highest score with a time limit. In Challenge session, the player can skate through a series of five different challenges.
Development
In February 2008, publisher Activision said that the game was undergoing research and testing. The publisher also said at the time that the game would be a "re-engineering [for] the franchise" and said that there would be "a new direction for the brand".[7]
Later in May, Activision spoke more about the new game. During a quarterly earnings conference, the company again confirmed that the new game would "deliver the kind of breakthrough this franchise needs". At the same time, Activision confirmed that the new game would not be released in 2008, but was scheduled to be out before their 2010 fiscal year ends. This would put the window of release between April 1, 2009 and March 31, 2010.
In December 3, Activision revealed a new motion sensing balance board peripheral that players would "put down the controller, step on the board, and feel the sensation of going big, shift the weight to turn and balance grinds, kick back on the tail of the board to ollie, and lean into airs to pull off huge spins".[8] The title was revealed to be Tony Hawk: Ride in May 2009. The soundtrack is also confirmed, including The Fold with their track "Neverender" and Green Day's "Murder City".[9][10][3]
The Tony Hawk: Ride game board was designed and engineered by Product council, the Chicago-based design and innovation firm.
Reception
Tony Hawk: Ride received negative reviews from critics. The Metacritic average score of 46,[11] 44,[12] and 47[13] for the Xbox 360, PlayStation 3, and Wii versions respectively indicates "generally unfavorable reviews". GameTrailers gave Tony Hawk: Ride a score 4.6[14] and named it Most Disappointing Game of 2009,[15] while IGN gave the game a 5.0.[16] Both G4TV[17] and Giant Bomb[18] rated it 1/5. GameSpot gave it a 3.5/10,[19] with the only positive emblem the game received being that the peripheral was "sturdy".
GamesRadar gave the game 4/10.[20] They also named it the worst game of the year, using its skateboard peripheral as the trophy for the "Anti-Awards" feature.[21] Game Informer gave it a 5.75, remarking that "as a skateboarder and as a gamer, Tony Hawk: Ride is a curious idea but a letdown in practice. The huge level of frustration is not worth the time it takes to master the awkward gameplay idiosyncrasies".[22]
Sales
In the first month of its U.S. release, Tony Hawk: Ride sold 114,000 copies.[23]
Aggregator | Score |
---|---|
Metacritic | X360: 46/100[24] PS3: 44/100[25] Wii: 47/100[26] |
Publication | Score |
---|---|
Destructoid | 2/10[28] |
Eurogamer | 4/10[32] |
GameRevolution | 2/10[35] |
GamesRadar+ | [30] |
Giant Bomb | [29] |
IGN | 5/10[27] |
Nintendo World Report | 4.5/10[31] |
The Guardian | [34] |
VideoGamer.com | 4/10[33] |
Sequel
Tony Hawk revealed that a sequel to Tony Hawk: Ride was already planned prior to the first game's release in November. Snowboarding and surfing were mentioned as possible priorities.[36] He confirmed that he was working with Robomodo on the sequel in January 2010.[37]
Activision Publishing's CEO, Mike Griffith, said that "it took longer to optimize the hardware, leaving less time to optimize the software", when asked about the development of the original game.[38] A new title, Tony Hawk: Shred, was released in October 2010. It also used the Ride peripheral, but a new design was featured on top of the board.[39]
References
- ^ "Neversoft not doing next Tony Hawk". Gaming Target. 2009. Retrieved 2009-11-20.
- ^ Buzz Monkey Software | Video Game Development Studio Archived 2011-07-08 at the Wayback Machine
- ^ a b "Tony Hawk RIDE North American Release Date Confirmed". 2009-08-10.
- ^ "Tony Hawk: Ride Xbox 360 Exclusive in UK". Gaming Union. Archived from the original on 2009-05-22. Retrieved 2009-05-20.
- ^ DJ Hero, Modern Warfare 2, Guitar Hero Greatest Hits and a lot more in Activision's 2009 release schedule
- ^ Tony Hawk: RIDE – Xbox 360 – EB Games Australia Archived 2010-02-11 at the Wayback Machine
- ^ Activision confirms Bond movie tie-in, new COD, two Guitar Heroes - DS News at GameSpot
- ^ Report: Modern Warfare 2, board-based Tony Hawk confirmed Archived 2009-01-30 at the Wayback Machine
- ^ Tony Hawk: Ride Is Not Cheap
- ^ Tony Hawk Ride dated, priced, limited edition'd in UK
- ^ Tony Hawk Ride for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic
- ^ Tony Hawk Ride for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic
- ^ Tony Hawk Ride for Wii Reviews, Ratings, Credits, and More at Metacritic
- ^ Tony Hawk: Ride Video Game, Review | Video Clip | Game Trailers & Videos | GameTrailers.com
- ^ "GameTrailers Game of the Year Awards 2009 - Most Disappointing Game". GameTrailers. Retrieved 2009-12-26.
- ^ IGN - Tony Hawk: Ride Review
- ^ G4TV - Tony Hawk: Ride - Xbox 360
- ^ Giant Bomb - Tony Hawk: RIDE
- ^ GameSpot - Tony Hawk Ride
- ^ Tony Hawk: Ride, Tony Hawk: Ride Review, Xbox 360 Reviews | Games Radar.com
- ^ The Anti-Awards 2009 | GamesRadar
- ^ Tony Hawk: Ride review, Game Informer 201:82.
- ^ Tony Hawk Ride Grinds Up 114,000 In Sales
- ^ "Tony Hawk Ride for Xbox 360 Reviews". Metacritic. Retrieved 2021-09-06.
- ^ "Tony Hawk Ride for PlayStation 3 Reviews". Metacritic. Retrieved 2021-09-06.
- ^ "Tony Hawk Ride for Wii Reviews". Metacritic. Retrieved 2021-09-06.
- ^ Brudvig, Erik (6 September 2021). "Tony Hawk: Ride Review". IGN. Retrieved 6 September 2021.
- ^ Chester, Nick (6 September 2021). "Review: Tony Hawk: Ride". Destructoid. Retrieved 6 September 2021.
- ^ "Tony Hawk: RIDE Review | Aces high". Giant Bomb. 6 September 2021. Retrieved 6 September 2021.
- ^ "Tony Hawk: Ride review | Aces high". GamesRadar. 6 September 2021. Retrieved 6 September 2021.
- ^ Ronaghan, Neal (6 September 2021). "Tony Hawk: Ride Review". Nintendo World Report. Retrieved 6 September 2021.
- ^ Gibson, Ellie (6 September 2021). "Tony Hawk Ride review". Eurogamer. Retrieved 6 September 2021.
- ^ Kelly, Neon (6 September 2021). "Tony Hawk Ride Review". VideoGamer.com. Retrieved 6 September 2021.
- ^ "Tony Hawk: Ride | Aces high". The Guardian. 6 September 2021. Retrieved 6 September 2021.
- ^ Ferris, Duke (6 September 2021). "Tony Hawk: RIDE Review". GameRevolution. Retrieved 6 September 2021.
- ^ Tony Hawk confirms Ride 2 plus surf and snowboard games - mirror.co.uk
- ^ Tony Hawk: Ride sequel hinted | Games Industry | MCV
- ^ Tony Hawks' Ride 2 On The Way? - Meodia
- ^ News: Tony Hawk: Shred officially confirmed - ComputerAndVideoGames.com
- Wikipedia editing aids
- 2009 video games
- Activision games
- Multiplayer and single-player video games
- Nintendo Wi-Fi Connection games
- PlayStation 3 games
- Skateboarding video games
- Tony Hawk's (series)
- Video game spin-offs
- Wii games
- Xbox 360 games
- Video games developed in the United States
- Robomodo games
- Buzz Monkey Software games