Naughty Dog (formerly JAM Software, Inc.[1][2]) is an American first-party video game developer based in Santa Monica, California.[3] Founded by Andy Gavin and Jason Rubin in 1984,[1] the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.
File:Naughty Dog.svg | |
Formerly |
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Company type | Subsidiary |
Industry | Video games |
Founded | September 27, 1984McLean, Virginia, US | in
Founders | |
Headquarters | , US |
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Products |
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Parent | PlayStation Studios (2001–present) |
Website | naughtydog.com |
After designer and producer Mark Cerny convinced Naughty Dog to create a character-based platform game that would use the 3D capabilities of the new systems, Naughty Dog created Crash Bandicoot for the PlayStation in 1996. Naughty Dog developed three Crash Bandicoot games over the next several years. After developing Crash Team Racing, the company began working on Jak and Daxter: The Precursor Legacy for the PlayStation 2.
In 2004, Rubin, who had become the company's president, left the company to work on a new project, Iron and the Maiden.[4][5] In addition to their inhouse game team, Naughty Dog is also home to the ICE Team,[6] one of PlayStation Studios's central technology groups.[7] The company's first PlayStation 3 game, Uncharted: Drake's Fortune, was released in 2007, followed by several sequels and spin-off titles. Naughty Dog was previously known for having a history of developing one game at a time, and also one franchise per console, a controversial trend that was criticized by fans.[8] This lasted until Naughty Dog announced a new intellectual property for the PlayStation 3, The Last of Us, which was in development by a secondary team at the studio and released to critical acclaim in 2013. A sequel, The Last of Us Part II for PlayStation 4, was released by Naughty Dog in 2020 to similar acclaim, though the narrative polarized critics and audiences.
History
Jason Rubin and Andy Gavin met as pre-teens in 1982 at a weekend Hebrew school in Virginia. After they discovered a mutual interest in computers and video games, they began regularly discussing programming, game development, and game piracy during class.[9] Having experimented with Lisp and C++, Rubin and Gavin teamed up with a friend, Mike Goyet, and founded JAM Software in 1984.[9][1] The acronym "JAM" stood for "Jason, Andy and Mike"; however, when Goyet became disinterested in the work and did not contribute to JAM's operations, Rubin and Gavin bought back his share of the company (about US$100) within months and the acronym was redefined as "Jason and Andy's Magic".[9][10] Rubin and Gavin chose to create software for the Apple II and decided to create a skiing game for their second title. During production of the game, Gavin accidentally copied bootleg games over the only copy of the skiing game they had. Rubin then created a new skiing game called Ski Crazed (originally titled Ski Stud) within the weekend. Because the game played slowly, Gavin reprogrammed the game to play quicker. The game was later picked up and published by Baudville, who bought the game from Jam Software for $250.[11] Rubin and Gavin created an Apple IIGS graphic adventure game titled Dream Zone, which was released in 1988 and ported to the Atari ST, Amiga and personal computer.[12]
In 1989, Rubin and Gavin released a game titled Keef the Thief, which was published by Electronic Arts for the Apple IIGS, Amiga and IBM PC Compatible. To make a fresh start and to dissolve their relationship with Baudville, Rubin and Gavin renamed Jam Software as Naughty Dog on September 9, 1989.[13] Naughty Dog also created and developed Rings of Power, which was published by Electronic Arts for the Sega Genesis in 1991. Rubin and Gavin were joined on the title by programmer Vijay Pande, who would later become better known for orchestrating the distributed computing disease researching project known as Folding@home at Stanford University.[14][15]
In 1994, Rubin and Gavin produced the 3DO Interactive Multiplayer title Way of the Warrior and presented it to Mark Cerny of Universal Interactive Studios. Cerny was pleased with Way of the Warrior and signed Naughty Dog on to Universal Interactive Studios for three additional games.[16] Rubin and Gavin devised a plan to create a three-dimensional action-platform game.[17] Because the player would be forced to constantly look at the character's rear, the game was jokingly codenamed "Sonic's Ass Game".[17]
Production of the game began in 1994, during which Naughty Dog expanded its number of employees and invented a development tool called Game Oriented Object Lisp, to create the characters and gameplay.[18] Cartoonists Charles Zembillas and Joe Pearson were recruited to create the characters of the game, which resulted in the titular character Crash Bandicoot. After 14 months of development, the game was shown to Sony Computer Entertainment, who then signed on to publish the game. Crash Bandicoot was shown to the public for the first time at E3 and went on to become one of the highest-selling titles for the PlayStation console, selling over 6.8 million copies.[12]
Naughty Dog continued to develop two more Crash Bandicoot games, with a spin-off Crash Team Racing kart racing game. By then the studio was looking to develop games for Sony and not be constrained by Universal Interactive. Since Universal held the rights to the Crash Bandicoot series, Naughty Dog could not develop future games in its own right. The studio would be bought out by Sony in 2001[19] to avoid a repeat while it focused on developing the first game of the Jak and Daxter series.[citation needed] The Jak and Daxter games met similar success as the Crash Bandicoot games. During the development of Jak 3 and Jak X: Combat Racing games, Rubin and Gavin slowly transitioned Evan Wells and Stephen White to become co-presidents of Naughty Dog by the time the founders left the studio. White was replaced by Christophe Balestra after a year.[citation needed]
In 2007, Naughty Dog began work on the Uncharted series, and made their first approach to realistic worlds and characters, in contrast to their Crash Bandicoot and Jak and Daxter series, which featured fantastical worlds set in a fictional setting. The Uncharted franchise has been praised for its cinematic quality and technical proficiency, and has sold nearly 17 million copies worldwide as of April 2012.[20]
During the 2011 Spike TV Video Game Awards, Naughty Dog unveiled a new intellectual property, The Last of Us, described as a "post-apocalyptic third-person action-adventure game", following the plight of a teenage girl, Ellie, and her adult protector, Joel, in a post-apocalyptic United States overrun with humans infected with a disease reminiscent of the infection caused by Cordyceps unilateralis. The Last of Us received universal acclaim upon release.[21] In 2012 and 2013, Naughty Dog teamed with Mass Media Inc. to release the Jak and Daxter Collection. It contains high-definition ports of the original PlayStation 2 trilogy and was released for PlayStation 3 and PlayStation Vita respectively.
On November 23, 2013, Corrinne Yu, principal engine architect at Microsoft's Halo 4 developer 343 Industries, announced that she had joined Naughty Dog.[22] On December 7, 2013, during the first edition of Spike's VGX award show, Naughty Dog won the Studio of the Year award for their work on The Last of Us.[23] On March 4, 2014, Uncharted lead writer Amy Hennig left the studio,[24] with Uncharted 3 director Justin Richmond and The Last of Us lead artist Nate Wells leaving soon after. Later, it was revealed that The Last of Us would be released on the PlayStation 4 as a remastered version.[25]
In March 2017, Balestra announced that he would retire his role as co-president on April 3, 2017, after working at the company for fifteen years. Evan Wells remains in his role as president.[26] In September 2017, game director Bruce Straley announced his departure from Naughty Dog, stating that he "found [his] energy focusing in other directions" following a sabbatical.[27] Creative director Neil Druckmann was promoted to vice president in March 2018.[28]
In October 2017, former environment artist David Ballard claimed that he suffered a mental breakdown after experiencing sexual harassment by a senior team member while working at Naughty Dog in late 2015, stating that he informed PlayStation's HR department and the following day was terminated from his position and offered $20,000 to remain silent regarding the allegations, which he declined. Naughty Dog responded to the allegations with a statement declaring that it had "not found any evidence of having received allegations from Mr. Ballard that he was harassed in any way".[29]
Neil Druckmann was promoted to co-president alongside Evan Wells on December 4, 2020; Alison Mori, formerly the director of operations, and Christian Gyrling, the former co-director of programming, were promoted to co-vice presidents in his place.[30] On October 4, 2021, director of communications Arne Meyer announced that he had been promoted to co-vice president.[31]
Games developed
As a subsidiary of Sony Computer Entertainment, Naughty Dog is best known for developing games for the PlayStation consoles, including the Crash Bandicoot series for the original PlayStation, Jak and Daxter on PlayStation 2, and Uncharted and The Last of Us on PlayStation 3 and PlayStation 4. Before this, they also developed games including Dream Zone, Keef the Thief, Rings of Power and Way of the Warrior.[32][33]
Development philosophy
Naughty Dog is known for its unique way of handling game development, as the studio does not have a producer in either of their teams.[34] The work culture at Naughty Dog is very different from many other studios; there is less middle-management; the studio's lead effects artist, Keith Guerrette, said: "It comes with a lot of pros and cons but I think it definitely is one of our biggest strengths. Looking around at the rest of the industry, and this is something that we do talk about quite a bit, the companies that are doing really innovative, cool things are all the ones that don't have the management, like the business side, directly injected into the company. Sony's put us in this fantastic situation where we don't have any producers; we don't have any interactions with Sony corporate at all on the development."[34] Naughty Dog has also complete freedom in basically every aspect of game design, and that also means that Sony Computer Entertainment, the parent company, does not prevent the studio from any implementation of game elements.[35]
ICE Team
Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the studio.[6] The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[36][37]
Awards
Naughty Dog won the "Studio of the Year" award at the 2013 VGX,[38] 2013 Golden Joystick Awards,[39] and 2020 Golden Joystick Awards.[40]
References
- ^ a b c Moriarty, Colin (October 4, 2013). "Rising to Greatness: The History of Naughty Dog". IGN. Ziff Davis. p. 1. Retrieved January 25, 2014.
- ^ Moriarty, Colin (October 4, 2013). "Rising to Greatness: The History of Naughty Dog". IGN. Ziff Davis. p. 3. Retrieved January 25, 2014.
- ^ "Time Line." Naughty Dog. June 4, 2004. Retrieved on May 5, 2010.
- ^ "Jason Rubin set to exit Naughty Dog". gamesindustry.biz. Archived from the original on July 13, 2005. Retrieved April 14, 2018.
- ^ Klepek, Patrick. "Jason Rubin's Next Game". 1UP.com. Archived from the original on June 29, 2011. Retrieved March 16, 2014.
- ^ a b Mark Cerny's "Road to the PS4" @ Gamelab 2013. YouTube (June 27, 2013). Retrieved on July 16, 2013.
- ^ Walker, Candace (October 15, 2007). "Programmer Search @ Naughty Dog!". Retrieved September 28, 2015.
- ^ Leack, Jonathan (August 4, 2011). "Crash Bandicoot, Jak & Daxter to Be Left Behind Says Naughty Dog". Playstation LifeStyle. Retrieved August 4, 2011.
- ^ a b c Goldberg, Harold (2011). All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture. Three Rivers Press. pp. 131–132. ISBN 9780307463562 – via Internet Archive.
- ^ Boulanger, Gaëtan (2021). L'Histoire de Naughty Dog: 1984–2005. Pix'n Love. pp. 24–25. ISBN 978-2371880856.
- ^ "The Rise of Naughty Dog - Part 1".
- ^ a b "From Rags to Riches: Way of the Warrior to Crash 3". Game Informer. Vol. 66, no. October 1998. October 1998. pp. 18–19.
- ^ "Naughty Dog – 30 Year Timeline". Naughty Dog. Sony Computer Entertainment. Archived from the original on August 31, 2015. Retrieved August 31, 2015.
- ^ Naughty Dog (1991). Rings of Power (Sega Genesis). Electronic Arts. Scene: Credits.
- ^ "Vijay S. Pande". online.stanford.edu. Archived from the original on October 2, 2016. Retrieved September 30, 2016.
- ^ "The Past, Present, and Future of Naughty Dog".
- ^ a b Gavin, Andy (February 2, 2012). "Making Crash Bandicoot – part 1". Retrieved December 1, 2017.
- ^ "Making Crash Bandicoot – GOOL – part 9". March 12, 2011.
- ^ "Sony Acquires Naughty Dog". January 22, 2001.
- ^ Goldfarb, Andrew. "Sony Has Sold 13 Million Copies of Uncharted Series". IGN.
- ^ "The Last of Us".
- ^ Maiberg, Emanuel. "Naughty Dog hires Halo 4 programmer Corrinne Yu". GameSpot.
- ^ "Studio of the Year - VGX - SPIKE".
- ^ Dyer, Mitch. "Uncharted PS4 Writer Amy Hennig Leaves Naughty Dog". IGN.
- ^ Karmali, Luke (June 9, 2014). "E3 2014: The Last of Us: Remastered PS4 Release Date Announced". IGN. Retrieved January 19, 2017.
- ^ Dornbush, Jonathon (March 8, 2017). "Naughty Dog Co-President Christophe Balestra Announces Departure From Studio". IGN. Ziff Davis. Archived from the original on March 9, 2017. Retrieved March 9, 2017.
- ^ Brightman, James (September 13, 2017). "Naughty Dog's Bruce Straley leaves the studio". Gamesindustry.biz. Gamer Network. Archived from the original on September 14, 2017. Retrieved September 14, 2017.
- ^ Wells, Evan (March 9, 2018). "An Update from Studio President Evan Wells". Naughty Dog. Sony Interactive Entertainment. Archived from the original on March 10, 2018. Retrieved March 10, 2018.
- ^ Makuch, Eddie (October 15, 2017). "Naughty Dog Responds To Sexual Harassment Allegations". GameSpot. CBS Interactive. Archived from the original on October 16, 2017. Retrieved October 16, 2017.
- ^ Valentine, Rebekah (December 4, 2020). "Neil Druckmann named co-president of Naughty Dog". GamesIndustry.biz.
- ^ Meyer, Arne [@arnemeyer] (October 4, 2021). "Thrilled to say that I'm now Vice President at @Naughty_Dog, joining the fantastic studio leadership team!" (Tweet). Archived from the original on October 4, 2021. Retrieved October 5, 2021 – via Twitter.
- ^ Moriarty, Colin (October 4, 2013). "Rising to Greatness: The History of Naughty Dog". IGN. Ziff Davis. Retrieved March 28, 2015.
- ^ "Naughty Dog - 30 Year Timeline". Naughty Dog. Sony Computer Entertainment. Archived from the original on January 26, 2016. Retrieved January 26, 2016.
- ^ a b Reilly, Luke (November 1, 2011). "Naughty Dog: "No producers, no management, just us working as a team"". IGN. Ziff Davis, LLC. Archived from the original on May 15, 2014. Retrieved September 28, 2015.
- ^ Nelva, Giuseppe (May 1, 2015). "Naughty Dog Game Designers Explain the Freedom and Empowerment of Their Job at Uncharted's Studio". Dualshockers.com. Retrieved April 14, 2018.
- ^ "Naughty Dog Careers". Naughtydog.com. Archived from the original on February 1, 2014. Retrieved July 16, 2013.
- ^ Brodiesan (June 5, 2009). "Sony's Secret Super Development Team". PS3 Attitude. Retrieved July 16, 2013.
- ^ Sarkar, Samit (December 9, 2013). "VGX names Grand Theft Auto 5 game of the year". Polygon.
- ^ "Here are your Golden Joystick Award winners 2013". GamesRadar+. October 25, 2013.
- ^ Tyrer, Ben (November 24, 2020). "Every winner at the Golden Joystick Awards 2020". GamesRadar+.