Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Currently accepted at: JMIR Serious Games

Date Submitted: Jul 4, 2024
Open Peer Review Period: Jul 11, 2024 - Sep 5, 2024
Date Accepted: Oct 9, 2024
(closed for review but you can still tweet)

This paper has been accepted and is currently in production.

It will appear shortly on 10.2196/63461

The final accepted version (not copyedited yet) is in this tab.

Virtual Reality High-Intensity Interval Training is a Viable Alternative to Traditional Exercise

  • Pietro Merola; 
  • Marcos Barros Cardoso; 
  • Gabriel Castanho Barreto; 
  • Matheus Carvalho Chagas; 
  • Luana Farias Saunders; 
  • Bryan Saunders; 
  • Danilo Cortozi Berton

ABSTRACT

Background:

This study evaluated the effectiveness of a virtual reality (VR) high-intensity interval training (HIIT) boxing protocol compared to traditional high-intensity circuit training (HICT) in improving exercise motivation, engagement, and physiological responses among thirty healthy medical students.

Objective:

The objective of the study was to evaluate how a VR exergame Move Sapiens influenced exercise motivation, engagement, and physiological responses in comparison to a traditional High-Intensity Circuit Training (HICT) model.

Methods:

Participants engaged in both VR HIIT, using an Oculus Quest 2 for a futuristic exoskeleton game experience, and a traditional 12-exercise HICT. Metrics included heart rate (HR), calorie expenditure, and blood lactate levels pre- and post-exercise, alongside ratings of perceived exertion (RPE) and the situational motivation scale.

Results:

VR HIIT showed significantly higher mean HR (161±15 vs. 144±11 bpm, d=1.5, p<0.0001), peak HR (182±15 vs. 176±11 bpm, d=0.8, p=0.0001), calorie expenditure (236±58 vs. 196±44 kcal, d=0.9, p=0.0001), and RPE (16±2 vs. 15±2, d=0.4, p=0.03). Post-exercise lactate levels were higher in HICT (8.8±4.5 vs. 10.6±3.0 mmol/L, d=0.6, p=0.006). Intrinsic motivation and other psychological measures showed no significant differences, except for lower fatigue in HICT (d=0.5, p=0.02).

Conclusions:

VR HIIT significantly enhances physiological parameters while maintaining intrinsic motivation, making it a viable alternative to traditional HICT. VR training offers potential for increased engagement through game design improvements. Future studies should explore the long-term engagement and therapeutic impacts of VR exercise in diverse and clinical populations.


 Citation

Please cite as:

Merola P, Cardoso MB, Barreto GC, Chagas MC, Saunders LF, Saunders B, Berton DC

Virtual Reality High-Intensity Interval Training is a Viable Alternative to Traditional Exercise

JMIR Serious Games. 09/10/2024:63461 (forthcoming/in press)

DOI: 10.2196/63461

URL: https://preprints.jmir.org/preprint/63461

Download PDF


Request queued. Please wait while the file is being generated. It may take some time.

© The authors. All rights reserved. This is a privileged document currently under peer-review/community review (or an accepted/rejected manuscript). Authors have provided JMIR Publications with an exclusive license to publish this preprint on it's website for review and ahead-of-print citation purposes only. While the final peer-reviewed paper may be licensed under a cc-by license on publication, at this stage authors and publisher expressively prohibit redistribution of this draft paper other than for review purposes.