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A grounded investigation of game immersion

Published: 24 April 2004 Publication History

Abstract

The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done to define immersion based on the experiences of gamers. Grounded Theory is used to construct a robust division of immersion into the three levels: engagement, engrossment and total immersion. This division alone suggests new lines for investigating immersion and transferring it into software domains other than games.

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cover image ACM Conferences
CHI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing Systems
April 2004
975 pages
ISBN:1581137036
DOI:10.1145/985921
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 April 2004

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Author Tags

  1. barrier
  2. engagement
  3. engrossment
  4. flow
  5. games
  6. immersion

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