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Automatic pre-positioning of virtual clothing

Published: 24 April 2003 Publication History

Abstract

In this paper we present a method for dressing virtual humans using CAD cloth data. Our method is based on the idea of geometric pre-positioning and physically-based simulation for end-positioning. The geometric pre-positioning algorithm places several pieces of clothing automatically and simultaneously around the human body in such a way that the final fitting can be computed efficiently by a physically-based cloth simulation. The dressed virtual humans look realistic and our dressing method can be used in applications like a virtual boutique.

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cover image ACM Conferences
SCCG '03: Proceedings of the 19th Spring Conference on Computer Graphics
April 2003
267 pages
ISBN:158113861X
DOI:10.1145/984952
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 24 April 2003

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  1. cloth modeling
  2. physically based simulation

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SCCG03
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SCCG03: Spring Conference in Computer Graphics 2003
April 24 - 26, 2003
Budmerice, Slovakia

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Overall Acceptance Rate 67 of 115 submissions, 58%

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