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The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults

Published: 15 October 2024 Publication History

Abstract

Exergaming, blending exercise and gaming, improves the physical and mental health of older adults. We currently do not fully know the factors that drive older adults to either engage in or abstain from exergaming. Large-scale studies investigating this are still scarce, particularly those studying East Asian older adults. To address this, we interviewed 64 older adults from China, Japan, and South Korea about their attitudes toward exergames. Most participants viewed exergames with a positive inquisitiveness. However, socio-cultural factors can obstruct this curiosity. Our study shows that perceptions of aging, lifestyle, the presence of support networks, and the cultural relevance of game mechanics are the crucial factors influencing their exergame engagement. Thus, we stress the value of socio-cultural sensitivity in game design and urge the HCI community to adopt more diverse design practices. We provide several design suggestions for creating more culturally approachable exergames.

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue CHI PLAY
CHI PLAY
October 2024
1726 pages
EISSN:2573-0142
DOI:10.1145/3700823
Issue’s Table of Contents
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Published: 15 October 2024
Published in PACMHCI Volume 8, Issue CHI PLAY

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  1. age
  2. east asia
  3. exergame
  4. games for health
  5. gerontechnology
  6. inclusive design
  7. older adults
  8. socio-cultural factors
  9. understanding people
  10. user experience

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  • Lupina Foundation
  • The NSERC Discovery Grant
  • The CFI John R. Evans Leaders Fund
  • The CIHR AAL EXERGETIC operating grant
  • Guangzhou Municipal Nansha District Science and Technology Bureau
  • The SSHRC INSIGHT Grant

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