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Texture Classification via Attention Based Random Encoded Activation Maps

Published: 01 June 2024 Publication History

Abstract

Texture classification is a challenging and pivotal task in the field of computer vision. Recently, methods that extract features through a frozen backbone have shown great potential due to the growing computing cost of large models. However, these methods overlook the interactional information among activation maps at varying depths. To address this issue, we propose Attention Based Random Encoded Activation Maps(AREAM), which utilizes the Convolutional Block Attention Module(CBAM) to extract richer texture information from activation maps at different depths. After processing the activation maps through random auto-encoders, we employ Kernel Principal Component Analysis(KPCA) to eliminate less significant information and reduce dimension. Subsequently, the data is fed into a non-linear Support Vector Machine(SVM) for classification. The experimental results across multiple texture datasets demonstrate the effectiveness of our method.

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  1. Texture Classification via Attention Based Random Encoded Activation Maps

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    CVDL '24: Proceedings of the International Conference on Computer Vision and Deep Learning
    January 2024
    506 pages
    ISBN:9798400718199
    DOI:10.1145/3653804
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 01 June 2024

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    Author Tags

    1. Convolutional Block Attention
    2. Nonlinear Information
    3. Random Autoencoder
    4. Texture Classification

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