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abstract

The Effect of False but Stable Heart Rate Feedback via Sound and Vibration on VR User Experience

Published: 09 October 2023 Publication History

Abstract

Vital signals tend to become destabilized and generally increase when one’s physical condition is not well. For example, experiencing virtual reality (VR) sickness brings about a deteriorated physical condition, often accompanied by an increased heart rate. Several research have shown that providing feedback of false heart rate can induce various altered perceptions, such as increased effort and anxiety. In this poster, we propose to provide false but “stable” heart rate feedback through sound and vibration while navigating a sickness-inducing VR scene. We hypothesize that the false but stable heart rate feedback will have an induced effect of calming the user down (even stabilizing the heart rate itself) and reducing the unpleasant VR sickness symptoms. A pilot study was conducted to compare three conditions, namely viewing a sickness eliciting VR content, (1) as is, (2) with the false but stable heart rate feedback through sound, and (3) with the false but stable heart rate feedback through vibration. Results showed that the level of sickness was significantly reduced by sound and vibration feedback, respectively.

References

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Mark S Dennison, A Zachary Wisti, and Michael D’Zmura. 2016. Use of physiological signals to predict cybersickness. Displays 44 (2016), 42–52.
[2]
Pierpaolo Iodice, Giuseppina Porciello, Ilaria Bufalari, Laura Barca, and Giovanni Pezzulo. 2019. An interoceptive illusion of effort induced by false heart-rate feedback. Proceedings of the National Academy of Sciences 116, 28 (2019).
[3]
Robert S Kennedy, Norman E Lane, Kevin S Berbaum, and Michael G Lilienthal. 1993. Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The international journal of aviation psychology 3, 3 (1993).
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Thomas Schubert, Frank Friedmann, and Holger Regenbrecht. 2001. The Experience of Presence: Factor Analytic Insights. Presence 10, 3 (2001).
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Ryoko Ueoka, Ali AlMutawa, and Hikaru Katsuki. 2016. Emotion hacking VR (EH-VR) amplifying scary VR experience by accelerating real heart rate using false vibrotactile biofeedback. In SIGGRAPH ASIA 2016 Emerging Technologies.

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  1. The Effect of False but Stable Heart Rate Feedback via Sound and Vibration on VR User Experience

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      cover image ACM Conferences
      VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology
      October 2023
      542 pages
      ISBN:9798400703287
      DOI:10.1145/3611659
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 09 October 2023

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      Author Tags

      1. Calming Effects
      2. False Heart Rate
      3. VR Sickness
      4. Virtual Reality

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      Funding Sources

      • ITRC Program by MSIT/IITP Korea
      • Basic Research Laboratory Program by NRF Korea
      • Competency Development Program for Industry Specialist by MSIT/IITP/MOTIE/KIAT Korea

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      VRST 2023

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      Overall Acceptance Rate 66 of 254 submissions, 26%

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