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Prevailing Technologies Augmented Reality Software with Hardware for E-Entertainment and E-Learning Purposes: A Survey

Published: 13 October 2023 Publication History

Abstract

Augmented Reality (AR) technology is rapidly growing in recent years. AR hardware, software, and devices have become more general, accessible, and attractive for users. Therefore, many developers are researching the way to effective methods to be developed in the AR field. In this survey paper, we researched advanced technologies to improve AR games, applications, and training. With advanced hardware and software development tools. We introduce advanced software with hardware development tools for AR, flowcharts of advanced AR development, and details of AR hardware with functionality, for AR applications, games, and training.

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          cover image ACM Other conferences
          ICETT '23: Proceedings of the 9th International Conference on Education and Training Technologies
          April 2023
          216 pages
          ISBN:9781450399593
          DOI:10.1145/3599640
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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          Published: 13 October 2023

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          Author Tags

          1. AR game/training/ application
          2. AR software development.AR hardware development
          3. Augmented Reality

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          View all
          • (2024)Challenges of Artificial Intelligence in Design EducationProceedings of the 2024 15th International Conference on E-Education, E-Business, E-Management and E-Learning10.1145/3670013.3670044(123-126)Online publication date: 18-Mar-2024
          • (2024)A Study of Undergraduate Students' Learning Satisfaction and Influencing Factors in Online Learning--Taking a university in western China as an exampleProceedings of the 2024 15th International Conference on E-Education, E-Business, E-Management and E-Learning10.1145/3670013.3670019(201-208)Online publication date: 18-Mar-2024
          • (2024)Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of ThingsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642744(1-14)Online publication date: 11-May-2024
          • (2024)Comfortable Mobility vs. Attractive Scenery: The Key to Augmenting Narrative Worlds in Outdoor Locative Augmented Reality StorytellingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642431(1-19)Online publication date: 11-May-2024
          • (2023)CarGameAR: An Integrated AR Car Game Authoring Interface for Custom-Built Car Programed on Arduino BoardProceedings of the 2023 7th International Conference on Graphics and Signal Processing10.1145/3606283.3606293(62-66)Online publication date: 11-Aug-2023
          • (2023)Simulating Virtual Environment and Experience for Training, Exergaming, and Edutainment in eXtended Reality (XR): A Survey2023 International Conference on Computer Applications Technology (CCAT)10.1109/CCAT59108.2023.00064(309-317)Online publication date: 15-Sep-2023

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