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Toward AI-infused Game Design Activities for Rural Middle Grades Students

Published: 29 June 2023 Publication History

Abstract

The ubiquity of artificial intelligence (AI) in everyday life suggests the need to ensure young students know about AI, its uses and limitations, and its benefits and risks, while enabling them to develop expertise in using AI-driven technologies. To support rural middle grades students and educators in learning and teaching AI concepts, we are designing AI-focused learning activities centered around the creation of digital gameplay experiences. To inform our designs, we conducted educator interviews and student focus groups to gain insights into their understanding of AI, their computer science background, and their knowledge and interest in gaming. Building on findings from these interviews and focus groups, we have designed a set of hands-on activities to elicit deeper feedback from students and educators on their preferences, points of confusion, and interests. In this work, we present our initial AI-infused game design activities.

References

[1]
K-12 Computer Science Framework Steering Committee et al. 2016. K-12 computer science framework. ACM, New York.
[2]
Irene Lee, Safinah Ali, Helen Zhang, Daniella DiPaola, and Cynthia Breazeal. 2021. Developing Middle School Students' AI Literacy. In Proceedings of the 52nd ACM technical symposium on computer science education. 191--197.
[3]
Alpay Sabuncuoglu. 2020. Designing one year curriculum to teach artificial intelligence for middle school. In Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education. 96--102.
[4]
David Touretzky, Christina Gardner-McCune, Fred Martin, and Deborah Seehorn. 2019. Envisioning AI for K-12: What should every child know about AI?. In Proceedings of the AAAI conference on artificial intelligence, Vol. 33. 9795--9799.

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  1. Toward AI-infused Game Design Activities for Rural Middle Grades Students

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      cover image ACM Conferences
      ITiCSE 2023: Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2
      June 2023
      694 pages
      ISBN:9798400701399
      DOI:10.1145/3587103
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 29 June 2023

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      Author Tags

      1. artificial intelligence
      2. digital games
      3. middle grades students

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