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Desquamation

Published: 30 June 2022 Publication History

Abstract

Desquamation is a three-part choreographic work that challenges viewer experience of socio-cultural identity theories through an interactive, 360 degree-video lens. This work seeks to explore the impact of interactive three-hundred-and-sixty (360) degree- video through dance and socio-cultural theory. In this work, the power dynamics of the traditional performer-to-audience relationship shifts, introducing a new layer of interaction into the [virtual] performance space. Traditionally, audience members viewing dance-films are asked to be passive in their engagement with the work. In this exploration, project collaborators seek to transform the viewer's experience as an audience member from static to active. The objective of the selected performance medium serves to provide audience members agency, by being in control of their own gaze, in their experience and interpretation of the work. Audience member experiences vary upon a number of factors including (but not limited to): order of videos viewed, location of dancer on-screen, setting, choreographic and/or sonic meaning-making, and/or lived experience. Desquamation aims to exhibit the interconnectedness of socio-cultural voyeurism, dance, and race through a fresh, interactive lens of 360° video technology. The interdisciplinary collaborations explored in this work demonstrate the use of technology, choreographic and cultural movement practices, and theoretical and philosophical perspectives on movement that aim to diversify the spectrum of movement computing and technology in the future.

References

[1]
Elmezeny, A., Edenhofer, N., & Wimmer, J. (2018). Immersive storytelling in 360-degree videos: An analysis of interplay between narrative and technical immersion. Journal For Virtual Worlds Research, 11(1).
[2]
Chambel, T., Chhaganlal, M. N., & Neng, L. A. (2011, November). Towards immersive interactive video through 360 hypervideo. In Proceedings of the 8th international conference on advances in computer entertainment technology (pp. 1-2).
[3]
Appiah, O. (2018). Cultural voyeurism: A new framework for understanding race, ethnicity, and mediated intergroup interaction. Journal of Communication, 68(2), 233-242.
[4]
Egelrud, T. (2000). Desquamation in the stratum corneum. Acta Dermato-Venereologica, 80.
[5]
Nilep, C. (2006). “Code switching” in sociocultural linguistics. Colorado research in linguistics.
[6]
Gonzalez, B., Carroll, E., & Latulipe, C. (2012, October). Dance-inspired technology, technology-inspired dance. In Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design (pp. 398-407).
[7]
Beira, J., Carvalho, R., & Kox, S. (2013, October). Mixed reality immersive design: a study in interactive dance. In Proceedings of the 2013 ACM international workshop on Immersive media experiences (pp. 45-50).

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        cover image ACM Other conferences
        MOCO '22: Proceedings of the 8th International Conference on Movement and Computing
        June 2022
        262 pages
        ISBN:9781450387163
        DOI:10.1145/3537972
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        Published: 30 June 2022

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        Author Tags

        1. 360-degree Video
        2. Audience Agency
        3. Dance
        4. Race
        5. Socio-Cultural Voyeurism

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