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Girls Immersed in Robotics Learning

Published: 03 March 2022 Publication History

Abstract

Girls Immersed in Robotics Learning engages middle school Latina girls in computer science and co-robotics with an immersive narrative of helping a Puerto Rico community recover from a hurricane. We are developing GaleForce, a Unity virtual robotics game where students can learn to code virtual robots and drones using a block-based programming language, and have collected data from a week-long workshop with a group of 9, mostly Latinx, 4th and 5th graders. Students showed gains from 13% - 50% in interest in pre/post surveys, and gains in scores ranging from 11% to 39% on content in pre/post assessments. Preliminary backend learning analytics results indicate that the students consistently used the 3D virtual world of San Juan as their point of reference for programming and wrote programs that focused on direction and distance, but did not use more advanced loops, conditionals and black boxed blocks. These results support a developmental approach to teaching programming, focusing first on concrete referents for program construction.

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cover image ACM Conferences
SIGCSE 2022: Proceedings of the 53rd ACM Technical Symposium on Computer Science Education V. 2
March 2022
254 pages
ISBN:9781450390712
DOI:10.1145/3478432
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 March 2022

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Author Tags

  1. block based coding
  2. immersive narrative
  3. robotics

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SIGCSE 2022
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Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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