skip to main content
10.1145/3473856.3473862acmotherconferencesArticle/Chapter ViewAbstractPublication PagesmundcConference Proceedingsconference-collections
research-article

A Design Space for User Interface Elements using Finger Orientation Input

Published: 13 September 2021 Publication History

Abstract

Despite touchscreens being used by billions of people every day, today’s touch-based interactions are limited in their expressiveness as they mostly reduce the rich information of the finger down to a single 2D point. Researchers have proposed using finger orientation as input to overcome these limitations, adding two extra dimensions – the finger’s pitch and yaw angles. While finger orientation has been studied in-depth over the last decade, we describe an updated design space. Therefore, we present expert interviews combined with a literature review to describe the wide range of finger orientation input opportunities. First, we present a comprehensive set of finger orientation input enhanced user interface elements supported by expert interviews. Second, we extract design implications as a result of the additional input parameters. Finally, we introduce a design space for finger orientation input.

References

[1]
Rami Ajaj, Frédéric Vernier, and Christian Jacquemin. 2009. Follow My Finger Navigation. In Human-Computer Interaction – INTERACT 2009(INTERACT ’09). Springer Berlin Heidelberg, Berlin, Heidelberg, 228–231. https://doi.org/10.1007/978-3-642-03658-3_29
[2]
Tobias Boceck, Sascha Sprott, Huy Viet Le, and Sven Mayer. 2019. Force Touch Detection on Capacitive Sensors using Deep Neural Networks. In Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services(MobileHCI ’19). ACM, NY, USA, 6. https://doi.org/10.1145/3338286.3344389
[3]
Sebastian Boring, David Ledo, Xiang ’Anthony’ Chen, Nicolai Marquardt, Anthony Tang, and Saul Greenberg. 2012. The Fat Thumb: Using the Thumb’s Contact Size for Single-handed Mobile Interaction. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services (San Francisco, California, USA) (MobileHCI ’12). ACM, NY, USA, 39–48. https://doi.org/10.1145/2371574.2371582
[4]
Xiang Cao, A. D. Wilson, R. Balakrishnan, K. Hinckley, and S. E. Hudson. 2008. ShapeTouch: Leveraging contact shape on interactive surfaces. In 3rd IEEE International Workshop on Horizontal Interactive Human Computer Systems(TABLETOP 2008). 129–136. https://doi.org/10.1109/TABLETOP.2008.4660195
[5]
Stuart K. Card, Jock D. Mackinlay, and George G. Robertson. 1990. The Design Space of Input Devices. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Seattle, Washington, USA) (CHI ’90). ACM, NY, USA, 117–124. https://doi.org/10.1145/97243.97263
[6]
Ashley Colley and Jonna Häkkilä. 2014. Exploring Finger Specific Touch Screen Interaction for Mobile Phone User Interfaces. In Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: The Future of Design (Sydney, New South Wales, Australia) (OzCHI ’14). ACM, NY, USA, 539–548. https://doi.org/10.1145/2686612.2686699
[7]
Christian Corsten, Simon Voelker, Andreas Link, and Jan Borchers. 2018. Use the Force Picker, Luke: Space-Efficient Value Input on Force-Sensitive Mobile Touchscreens. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). ACM, NY, USA, 1–12. https://doi.org/10.1145/3173574.3174235
[8]
James L. Crowley, François Bérard, and Joëlle Coutaz Joëlle. 1995. Finger Tracking as an Input Device for Augmented Reality. In Proceedings of the International Workshop on Face and Gesture Recognition (Zurich, Switzerland) (the International Workshop on Face and Gesture Recognition). 195–200.
[9]
Chi Tai Dang and Elisabeth André. 2011. Usage and Recognition of Finger Orientation for Multi-Touch Tabletop Interaction. In Human-Computer Interaction – INTERACT 2011(INTERACT ’11). Springer Berlin Heidelberg, Berlin, Heidelberg, 409–426.
[10]
Julien Epps, Serge Lichman, and Mike Wu. 2006. A Study of Hand Shape Use in Tabletop Gesture Interaction. In CHI ’06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada) (CHI EA ’06). ACM, NY, USA, 748–753. https://doi.org/10.1145/1125451.1125601
[11]
Dustin Freeman, Hrvoje Benko, Meredith Ringel Morris, and Daniel Wigdor. 2009. ShadowGuides: Visualizations for in-Situ Learning of Multi-Touch and Whole-Hand Gestures. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (Banff, Alberta, Canada) (ITS ’09). ACM, NY, USA, 165–172. https://doi.org/10.1145/1731903.1731935
[12]
Hyunjae Gil, Hongmin Kim, and Ian Oakley. 2018. Fingers and Angles: Exploring the Comfort of Touch Input on Smartwatches. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol. 2, 4, Article 164 (Dec. 2018), 21 pages. https://doi.org/10.1145/3287042
[13]
Alix Goguey, Géry Casiez, Daniel Vogel, and Carl Gutwin. 2018. Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). ACM, NY, USA, Article 589, 12 pages. https://doi.org/10.1145/3173574.3174163
[14]
Alix Goguey, Sylvain Malacria, and Carl Gutwin. 2018. Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). ACM, NY, USA, 1–12. https://doi.org/10.1145/3173574.3174051
[15]
Donatien Grolaux, Jean Vanderdonckt, Thanh-Diane Nguyen, and Iyad Khaddam. 2020. SketchADoodle: Touch-Surface Multi-Stroke Gesture Handling by Bézier Curves. Proc. ACM Hum.-Comput. Interact. 4, EICS, Article 87(2020), 30 pages. https://doi.org/10.1145/3397875
[16]
Anhong Guo, Robert Xiao, and Chris Harrison. 2015. CapAuth: Identifying and Differentiating User Handprints on Commodity Capacitive Touchscreens. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (Madeira, Portugal) (ITS ’15). ACM, NY, USA, 59–62. https://doi.org/10.1145/2817721.2817722
[17]
Aakar Gupta, Muhammed Anwar, and Ravin Balakrishnan. 2016. Porous Interfaces for Small Screen Multitasking Using Finger Identification. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (Tokyo, Japan) (UIST ’16). ACM, NY, USA, 145–156. https://doi.org/10.1145/2984511.2984557
[18]
Aakar Gupta and Ravin Balakrishnan. 2016. DualKey: Miniature Screen Text Entry via Finger Identification. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (San Jose, California, USA) (CHI ’16). ACM, NY, USA, 59–70. https://doi.org/10.1145/2858036.2858052
[19]
Gunnar Harboe and Elaine M. Huang. 2015. Real-World Affinity Diagramming Practices: Bridging the Paper-Digital Gap. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (Seoul, Republic of Korea) (CHI ’15). ACM, NY, USA, 95–104. https://doi.org/10.1145/2702123.2702561
[20]
Chris Harrison, Julia Schwarz, and Scott E. Hudson. 2011. TapSense: Enhancing Finger Interaction on Touch Surfaces. In Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology (Santa Barbara, California, USA) (UIST ’11). ACM, NY, USA, 627–636. https://doi.org/10.1145/2047196.2047279
[21]
Chris Harrison, Robert Xiao, Julia Schwarz, and Scott E. Hudson. 2014. TouchTools: Leveraging Familiarity and Skill with Physical Tools to Augment Touch Interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Toronto, Ontario, Canada) (CHI ’14). ACM, NY, USA, 2913–2916. https://doi.org/10.1145/2556288.2557012
[22]
Christopher F. Herot and Guy Weinzapfel. 1978. One-Point Touch Input of Vector Information for Computer Displays. SIGGRAPH Comput. Graph. 12, 3 (Aug. 1978), 210–216. https://doi.org/10.1145/965139.807392
[23]
Christian Holz, Senaka Buthpitiya, and Marius Knaust. 2015. Bodyprint: Biometric User Identification on Mobile Devices Using the Capacitive Touchscreen to Scan Body Parts. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (Seoul, Republic of Korea) (CHI ’15). ACM, NY, USA, 3011–3014. https://doi.org/10.1145/2702123.2702518
[24]
Lei Jing, Zixue Cheng, Yinghui Zhou, Junbo Wang, and Tongjun Huang. 2013. Magic Ring: A Self-Contained Gesture Input Device on Finger. In Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (Luleå, Sweden) (MUM ’13). ACM, NY, USA, Article 39, 4 pages. https://doi.org/10.1145/2541831.2541875
[25]
Kenrick Kin, Björn Hartmann, Tony DeRose, and Maneesh Agrawala. 2012. Proton++: A Customizable Declarative Multitouch Framework. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (Cambridge, Massachusetts, USA) (UIST ’12). ACM, NY, USA, 477–486. https://doi.org/10.1145/2380116.2380176
[26]
Sven Kratz, Patrick Chiu, and Maribeth Back. 2013. PointPose: Finger Pose Estimation for Touch Input on Mobile Devices Using a Depth Sensor. In Proceedings of the 2013 ACM International Conference on Interactive Tabletops and Surfaces (St. Andrews, Scotland, United Kingdom) (ITS ’13). ACM, NY, USA, 223–230. https://doi.org/10.1145/2512349.2512824
[27]
Russell Kruger, Sheelagh Carpendale, Stacey D. Scott, and Anthony Tang. 2005. Fluid Integration of Rotation and Translation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Portland, Oregon, USA) (CHI ’05). ACM, NY, USA, 601–610. https://doi.org/10.1145/1054972.1055055
[28]
Huy Viet Le, Thomas Kosch, Patrick Bader, Sven Mayer, and Niels Henze. 2018. PalmTouch: Using the Palm as an Additional Input Modality on Commodity Smartphones. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (Montreal QC, Canada) (CHI ’18). ACM, NY, USA, 1–13. https://doi.org/10.1145/3173574.3173934
[29]
Huy Viet Le, Sven Mayer, and Niels Henze. 2019. Investigating the Feasibility of Finger Identification on Capacitive Touchscreens using Deep Learning. In Proceedings of the 24th International Conference on Intelligent User Interfaces (2019-03-17) (IUI ’19). ACM, Marina del Ray, CA, USA. https://doi.org/10.1145/3301275.3302295
[30]
Jock Mackinlay, Stuart K Card, and George G Robertson. 1990. A semantic analysis of the design space of input devices. Human–Computer Interaction 5, 2-3 (1990), 145–190.
[31]
Allan MacLean, Richard M. Young, Victoria M.E. Bellotti, and Thomas P. Moran. 1991. Questions, Options, and Criteria: Elements of Design Space Analysis. Human–Computer Interaction 6, 3-4 (1991), 201–250. https://doi.org/10.1080/07370024.1991.9667168
[32]
Shahzad Malik and Joe Laszlo. 2004. Visual Touchpad: A Two-Handed Gestural Input Device. In Proceedings of the 6th International Conference on Multimodal Interfaces (State College, PA, USA) (ICMI ’04). ACM, NY, USA, 289–296. https://doi.org/10.1145/1027933.1027980
[33]
Nicolai Marquardt, Johannes Kiemer, David Ledo, Sebastian Boring, and Saul Greenberg. 2011. Designing User-, Hand-, and Handpart-Aware Tabletop Interactions with the TouchID Toolkit. In Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces (Kobe, Japan) (ITS ’11). ACM, NY, USA, 21–30. https://doi.org/10.1145/2076354.2076358
[34]
Fabrice Matulic, Daniel Vogel, and Raimund Dachselt. 2017. Hand Contact Shape Recognition for Posture-Based Tabletop Widgets and Interaction. In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces(Brighton, United Kingdom) (ISS ’17). ACM, NY, USA, 3–11. https://doi.org/10.1145/3132272.3134126
[35]
Sven Mayer, Perihan Gad, Katrin Wolf, Paweł W. Woźniak, and Niels Henze. 2017. Understanding the Ergonomic Constraints in Designing for Touch Surfaces. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (Vienna, Austria) (MobileHCI ’17). ACM, NY, USA, Article 33, 9 pages. https://doi.org/10.1145/3098279.3098537
[36]
Sven Mayer, Huy Viet Le, and Niels Henze. 2017. Estimating the Finger Orientation on Capacitive Touchscreens Using Convolutional Neural Networks. In Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces(ISS ’17). ACM, Brighton, United Kingdom, 220–229. https://doi.org/10.1145/3132272.3134130
[37]
Sven Mayer, Huy Viet Le, and Niels Henze. 2018. Designing Finger Orientation Input for Mobile Touchscreens. In Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services (Barcelona, Spain) (MobileHCI ’18). ACM, NY, USA, Article 29, 9 pages. https://doi.org/10.1145/3229434.3229444
[38]
Sven Mayer, Lars Lischke, Adrian Lanksweirt, Huy Viet Le, and Niels Henze. 2018. How to Communicate New Input Techniques. In Proceedings of the 10th Nordic Conference on Human-Computer Interaction (Oslo, Norway) (NordiCHI ’18). ACM, NY, USA, 460–472. https://doi.org/10.1145/3240167.3240176
[39]
Sven Mayer, Michael Mayer, and Niels Henze. 2017. Feasibility Analysis of Detecting the Finger Orientation with Depth Cameras. In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct(MobileHCI’17). ACM, NY, USA, 82:1–82:8. https://doi.org/10.1145/3098279.3122125
[40]
Sundar Murugappan, Vinayak, Niklas Elmqvist, and Karthik Ramani. 2012. Extended Multitouch: Recovering Touch Posture and Differentiating Users Using a Depth Camera. In Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology (Cambridge, Massachusetts, USA) (UIST ’12). ACM, NY, USA, 487–496. https://doi.org/10.1145/2380116.2380177
[41]
Anh Nguyen and Amy Banic. 2015. 3DTouch: A wearable 3D input device for 3D applications. In 2015 IEEE Virtual Reality(VR ’15). 55–61.
[42]
Don Norman. 2013. The design of everyday things: Revised and expanded edition. Basic Books (AZ).
[43]
Ian Oakley, Carina Lindahl, Khanh Le, DoYoung Lee, and MD. Rasel Islam. 2016. The Flat Finger: Exploring Area Touches on Smartwatches. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (Santa Clara, California, USA) (CHI ’16). ACM, NY, USA, 4238–4249. https://doi.org/10.1145/2858036.2858179
[44]
Qeexo. 2020 (accessed April 12, 2020). FingerAngle. https://qeexo.com/fingerangle/
[45]
Simon Rogers, John Williamson, Craig Stewart, and Roderick Murray-Smith. 2011. AnglePose: Robust, Precise Capacitive Touch Tracking via 3D Orientation Estimation. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vancouver, BC, Canada) (CHI ’11). ACM, NY, USA, 2575–2584. https://doi.org/10.1145/1978942.1979318
[46]
Anne Roudaut, Eric Lecolinet, and Yves Guiard. 2009. MicroRolls: Expanding Touch-screen Input Vocabulary by Distinguishing Rolls vs. Slides of the Thumb. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Boston, MA, USA) (CHI ’09). ACM, NY, USA, 927–936. https://doi.org/10.1145/1518701.1518843
[47]
Helen Sharp. 2003. Interaction design. John Wiley & Sons.
[48]
Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, Niklas Elmqvist, and Nicholas Diakopoulos. 2016. Designing the User Interface: Strategies for Effective Human-Computer Interaction (6th ed.). Pearson.
[49]
Yoshiki Takeoka, Takashi Miyaki, and Jun Rekimoto. 2010. Z-touch: An Infrastructure for 3D Gesture Interaction in the Proximity of Tabletop Surfaces. In ACM International Conference on Interactive Tabletops and Surfaces (Saarbrücken, Germany) (ITS ’10). ACM, NY, USA, 91–94. https://doi.org/10.1145/1936652.1936668
[50]
Edward Tse, Saul Greenberg, Chia Shen, and Clifton Forlines. 2007. Multimodal Multiplayer Tabletop Gaming. Comput. Entertain. 5, 2, Article 12 (April 2007), 12 pages. https://doi.org/10.1145/1279540.1279552
[51]
Feng Wang, Xiang Cao, Xiangshi Ren, and Pourang Irani. 2009. Detecting and Leveraging Finger Orientation for Interaction with Direct-touch Surfaces. In Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology (Victoria, BC, Canada) (UIST ’09). ACM, NY, USA, 23–32. https://doi.org/10.1145/1622176.1622182
[52]
Feng Wang and Xiangshi Ren. 2009. Empirical Evaluation for Finger Input Properties in Multi-touch Interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Boston, MA, USA) (CHI ’09). ACM, NY, USA, 1063–1072. https://doi.org/10.1145/1518701.1518864
[53]
Gerard Wilkinson, Ahmed Kharrufa, Jonathan Hook, Bradley Pursglove, Gavin Wood, Hendrik Haeuser, Nils Y. Hammerla, Steve Hodges, and Patrick Olivier. 2016. Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (Santa Clara, California, USA) (CHI ’16). ACM, NY, USA, 2832–2844. https://doi.org/10.1145/2858036.2858223
[54]
Jacob O. Wobbrock, Meredith Ringel Morris, and Andrew D. Wilson. 2009. User-Defined Gestures for Surface Computing. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Boston, MA, USA) (CHI ’09). ACM, NY, USA, 1083–1092. https://doi.org/10.1145/1518701.1518866
[55]
Katrin Wolf, Marilyn McGee-Lennon, and Stephen Brewster. 2012. A Study of On-device Gestures. In Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services Companion (San Francisco, California, USA) (MobileHCI ’12). ACM, NY, USA, 11–16. https://doi.org/10.1145/2371664.2371669
[56]
Mike Wu and Ravin Balakrishnan. 2003. Multi-Finger and Whole Hand Gestural Interaction Techniques for Multi-User Tabletop Displays. In Proceedings of the 16th Annual ACM Symposium on User Interface Software and Technology (Vancouver, Canada) (UIST ’03). ACM, NY, USA, 193–202. https://doi.org/10.1145/964696.964718
[57]
Mike Wu, Chia Shen, Kathy Ryall, Clifton Forlines, and Ravin Balakrishnan. 2006. Gesture registration, relaxation, and reuse for multi-point direct-touch surfaces. In First IEEE International Workshop on Horizontal Interactive Human-Computer Systems(TABLETOP ’06). IEEE, 8 pp.https://doi.org/10.1109/TABLETOP.2006.19
[58]
Robert Xiao, Julia Schwarz, and Chris Harrison. 2015. Estimating 3D Finger Angle on Commodity Touchscreens. In Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces (Madeira, Portugal) (ITS ’15). ACM, NY, USA, 47–50. https://doi.org/10.1145/2817721.2817737
[59]
Chun Yu, Xiaoying Wei, Shubh Vachher, Yue Qin, Chen Liang, Yueting Weng, Yizheng Gu, and Yuanchun Shi. 2019. HandSee: Enabling Full Hand Interaction on Smartphone with Front Camera-Based Stereo Vision. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (Glasgow, Scotland Uk) (CHI ’19). ACM, NY, USA, Article 705, 13 pages. https://doi.org/10.1145/3290605.3300935
[60]
Vadim Zaliva. 2012. 3D Finger Posture Detection and Gesture Recognition on Touch Surfaces. In 12th International Conference on Control Automation Robotics Vision(ICARCV ’12, December). IEEE, 359–364. https://doi.org/10.1109/ICARCV.2012.6485185
[61]
Hong Zhang, Xing-Dong Yang, Barrett Ens, Hai-Ning Liang, Pierre Boulanger, and Pourang Irani. 2012. See Me, See You: A Lightweight Method for Discriminating User Touches on Tabletop Displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Austin, Texas, USA) (CHI ’12). ACM, NY, USA, 2327–2336. https://doi.org/10.1145/2207676.2208392

Cited By

View all
  1. A Design Space for User Interface Elements using Finger Orientation Input

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    MuC '21: Proceedings of Mensch und Computer 2021
    September 2021
    613 pages
    ISBN:9781450386456
    DOI:10.1145/3473856
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 13 September 2021

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. design space
    2. expert interviews
    3. finger orientation
    4. interaction
    5. interfaces
    6. touch devices
    7. touchscreen

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Conference

    MuC '21
    MuC '21: Mensch und Computer 2021
    September 5 - 8, 2021
    Ingolstadt, Germany

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)61
    • Downloads (Last 6 weeks)4
    Reflects downloads up to 24 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    HTML Format

    View this article in HTML Format.

    HTML Format

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media