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GamifiCHI: thematized badges for HCI courses

Published: 18 October 2021 Publication History

Abstract

Schools and universities face the great challenge of keeping students engaged in learning activities, and research communities strive to keep and share their history and culture. Among several methodological approaches, gamification has been used as a resource combined with teaching methodologies to engage and keep students participating. However, gamification strategies have been mainly applied detached from the substantial meaning from the disciplines and activities worked with students. In this paper, we propose to thematize gamification elements, such as badges, with relevant content for HCI classes. We propose a set of 50 badges thematized with distinguished researchers from the HCI community, both in local and global scenarios, and suggest a structure to support using and adapting this set of badges to gamify HCI classes. Exemplifying badges applicability and contribution, we present results from their instantiation to gamify three HCI courses in three different universities. The set of thematized badges is openly available for download and reuse.

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    IHC '21: Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems
    October 2021
    523 pages
    ISBN:9781450386173
    DOI:10.1145/3472301
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    Published: 18 October 2021

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    Author Tags

    1. Badges
    2. Gamification
    3. HCI Education
    4. HCI Professionals

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    IHC '21 Paper Acceptance Rate 29 of 77 submissions, 38%;
    Overall Acceptance Rate 331 of 973 submissions, 34%

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