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Surveying Consumer Understanding & Sentiment Of VR

Published: 02 July 2021 Publication History

Abstract

Since the resurgence of consumer-grade virtual reality (VR), VR has successfully established itself on the consumer market. As with any emerging technology, differences can exist between how industry / academia view the technology and how consumers perceive it. We present results from a survey (N=210) conducted into consumer perception and attitudes towards VR. We report sentiment towards VR is positive. We show the associations linked with VR by our respondents match the defining characteristics of VR identified by experts in the literature (a fully virtual view, immersion, and head-worn technology). We identify 3 additional concepts associated with VR by our respondents: video games, futurism, and price. However, our results also show consumer expectations for VR are fixated around "VR for gaming" and suggest VR has to an extent been pigeonholed as primarily being a gaming device.

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  1. Surveying Consumer Understanding & Sentiment Of VR

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    cover image ACM Conferences
    MMVE '21: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE '21)
    July 2021
    42 pages
    ISBN:9781450384360
    DOI:10.1145/3458307
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    Published: 02 July 2021

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    Author Tags

    1. Mental Models
    2. Mixed Reality
    3. Perceptions
    4. Public Understanding
    5. Virtual Reality

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    September 28 - October 1, 2021
    Istanbul, Turkey

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    Overall Acceptance Rate 26 of 44 submissions, 59%

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