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Creativity enhancement with emerging technologies

Published: 01 August 2000 Publication History
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References

[1]
Candy, L. and Edmonds, E.A. Third Creativity and Cognition Conference Proceedings. (Loughborough University, 1999) ACM Press, New York, NY.
[2]
Edmonds, E.A. Artists augmented by agents. IUI2000 International Conference on Intelligent User Interfaces. H. Lieberman, Ed. ACM Press, New York, NY, 68-73.
[3]
Harris, C. Art and Innovation: The Xerox PARC Artist-in-Residence Program. MIT Press, Cambridge, MA, 1999

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Edward Baker James

Though we have been familiar with user-centered research and design in computing for many years, this note introduces an original slant on collaboration with users. The Creativity and Cognition Research studios at Loughborough University in the UK have taken one more step in centering on the user. Users are “doing their thing” as an integral part of the research team. These are rather special users—creative artists. The aim of the COSTART project is to encourage creativity in computer use and to expand the repertoire of tools and toys that can amplify the creative process. There are special problems in providing tools for creative artists, because creative people tend not to like fixed ways of doing things. They are also not very interested in easy-to-use systems. In fact, they may enjoy a “risky” environment and will accept a fair learning curve for a good tool. But a tool which keeps “breaking” can slow down production to zero. The project's objectives are to design technical support systems that can foster creativity, and to explore the impact of digital technologies on creative cognition. Preliminary findings underline the importance of the technical support empathizing with the artist's aims, and understanding clearly that the artist needs to be in control. Artist s value computer support in planning the underlying structure of a work of art, and physical and virtual reality object realization is less important than expected. Many researchers now see computers as assistants to humans in a creative endeavour, rather than as competitors. This work is significant in the area which they used to call artificial intelligence. Read it.

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cover image Communications of the ACM
Communications of the ACM  Volume 43, Issue 8
Aug. 2000
146 pages
ISSN:0001-0782
EISSN:1557-7317
DOI:10.1145/345124
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 01 August 2000
Published in CACM Volume 43, Issue 8

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