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SmartHelm: Towards Multimodal Detection of Attention in an Outdoor Augmented Reality Biking Scenario

Published: 27 December 2020 Publication History

Abstract

Driving and biking are complex and attention-demanding tasks for which distractions are a major safety hazard.
Modeling driving-related attention with regard to audio-visual distractions and assessing the attentional overload could help drivers to reduce stress and increase safety. In this work, we present a multimodal recording architecture using dry EEG-electrodes and the eye-tracking capability of the HoloLens 2 for an outdoor Augmented Reality (AR) scenario. The AR street scene contains visual distractions and moving cars and is shown to the subject in a simulation through the Hololens 2. The system records EEG and eye-tracking data to predict changes in the driver's attention. A preliminary case study is presented here to detail the data acquisition setup and to detect the occurrences of visual distractions in the simulation. Our first results suggest that this approach may overall be viable. However, further research is still required to refine our setup and models, as well as to evaluate the ability of the system to capture meaningful changes of attention in the field.

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cover image ACM Conferences
ICMI '20 Companion: Companion Publication of the 2020 International Conference on Multimodal Interaction
October 2020
548 pages
ISBN:9781450380027
DOI:10.1145/3395035
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 27 December 2020

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Author Tags

  1. EEG
  2. attention
  3. augmented reality
  4. distraction
  5. eye-tracking

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  • Research-article

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ICMI '20
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ICMI '20: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION
October 25 - 29, 2020
Virtual Event, Netherlands

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Overall Acceptance Rate 453 of 1,080 submissions, 42%

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  • (2023)EEG-Based Brain-Computer Interactions in Immersive Virtual and Augmented Reality: A Systematic ReviewProceedings of the ACM on Human-Computer Interaction10.1145/35932267:EICS(1-33)Online publication date: 19-Jun-2023
  • (2022)NotiBike: Assessing Target Selection Techniques for Cyclist Notifications in Augmented RealityProceedings of the ACM on Human-Computer Interaction10.1145/35467326:MHCI(1-24)Online publication date: 20-Sep-2022
  • (2022)SmartHelm: User Studies from Lab to Field for Attention Modeling2022 IEEE International Conference on Systems, Man, and Cybernetics (SMC)10.1109/SMC53654.2022.9945155(1012-1019)Online publication date: 9-Oct-2022
  • (2022)Virtual and Augmented Reality Applications for Promoting Safety and Security: A Systematic Review2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)10.1109/SEGAH54908.2022.9978597(1-7)Online publication date: 10-Aug-2022
  • (2022)Evaluating Situated Visualization in AR with Eye Tracking2022 IEEE Evaluation and Beyond - Methodological Approaches for Visualization (BELIV)10.1109/BELIV57783.2022.00013(77-84)Online publication date: Oct-2022
  • (2021)3rd Workshop on Modeling Socio-Emotional and Cognitive Processes from Multimodal Data in the WildProceedings of the 2021 International Conference on Multimodal Interaction10.1145/3462244.3480978(860-861)Online publication date: 18-Oct-2021

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